/* Auto generated file: with makeref.py .  Docs go in docs/reST/ref/ . */
#define DOC_PYGAMESCRAP "pygame module for clipboard support."
#define DOC_PYGAMESCRAPINIT "init() -> None\nInitializes the scrap module."
#define DOC_PYGAMESCRAPGETINIT "get_init() -> bool\nReturns True if the scrap module is currently initialized."
#define DOC_PYGAMESCRAPGET "get(type) -> bytes | None\nGets the data for the specified type from the clipboard."
#define DOC_PYGAMESCRAPGETTYPES "get_types() -> list\nGets a list of the available clipboard types."
#define DOC_PYGAMESCRAPPUT "put(type, data) -> None\nPlaces data into the clipboard."
#define DOC_PYGAMESCRAPCONTAINS "contains(type) -> bool\nChecks whether data for a given type is available in the clipboard."
#define DOC_PYGAMESCRAPLOST "lost() -> bool\nIndicates if the clipboard ownership has been lost by the pygame application."
#define DOC_PYGAMESCRAPSETMODE "set_mode(mode) -> None\nSets the clipboard access mode."


/* Docs in a comment... slightly easier to read. */

/*

pygame.scrap
pygame module for clipboard support.

pygame.scrap.init
 init() -> None
Initializes the scrap module.

pygame.scrap.get_init
 get_init() -> bool
Returns True if the scrap module is currently initialized.

pygame.scrap.get
 get(type) -> bytes | None
Gets the data for the specified type from the clipboard.

pygame.scrap.get_types
 get_types() -> list
Gets a list of the available clipboard types.

pygame.scrap.put
 put(type, data) -> None
Places data into the clipboard.

pygame.scrap.contains
 contains(type) -> bool
Checks whether data for a given type is available in the clipboard.

pygame.scrap.lost
 lost() -> bool
Indicates if the clipboard ownership has been lost by the pygame application.

pygame.scrap.set_mode
 set_mode(mode) -> None
Sets the clipboard access mode.

*/