/* bzflag
 * Copyright (c) 1993-2021 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef DOWNLOADS_H
#define DOWNLOADS_H

#include "common.h"

/* system interface headers */
#include <string>


namespace Downloads
{
void startDownloads(bool doDownloads,
                    bool updateDownloads,
                    bool referencing);
void finalizeDownloads();
void removeTextures(); // free the downloaded GL textures
bool requestFinalized();
}

bool authorizedServer(const std::string& hostname);
bool parseHostname(const std::string& url, std::string& hostname);


#endif

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