/* bzflag
 * Copyright (c) 1993-2021 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* WinVisual:
 *  Builders for Windows visuals suitable for OpenGL contexts and windows.
 */

#ifndef BZF_WINVISUAL_H
#define BZF_WINVISUAL_H

#include "BzfVisual.h"
#include "WinDisplay.h"

class WinVisual : public BzfVisual
{
public:
    WinVisual(const WinDisplay*);
    WinVisual(const WinVisual&);
    ~WinVisual();

    void        setLevel(int level);
    void        setDoubleBuffer(bool);
    void        setIndex(int minDepth);
    void        setRGBA(int minRed, int minGreen,
                        int minBlue, int minAlpha);
    void        setDepth(int minDepth);
    void        setStencil(int minDepth);
    void        setAccum(int minRed, int minGreen,
                         int minBlue, int minAlpha);
    void        setStereo(bool);
    void        setMultisample(int minSamples);

    bool        build();

    // for other Windows stuff
    void        reset();
    int         get(HDC, const PIXELFORMATDESCRIPTOR**);

protected:
    int         findAttribute(int attribute) const;
    void        appendAttribute(int attribute, int value);
    void        removeAttribute(int index);
    void        editAttribute(int index, int value);

private:
    WinDisplay::Rep*    display;
    PIXELFORMATDESCRIPTOR pfd;
    int         pixelFormat;
    HDC         hDC;
};

#endif // BZF_WINVISUAL_H

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