/* bzflag
 * Copyright (c) 1993-2021 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __EMPTYSCENENODEGENERATOR_H__
#define __EMPTYSCENENODEGENERATOR_H__

#include "ObstacleSceneNodeGenerator.h"

class EmptySceneNodeGenerator : public ObstacleSceneNodeGenerator
{
public:
    virtual     ~EmptySceneNodeGenerator();

    virtual WallSceneNode* getNextNode(float uRepeats, float vRepeats,
                                       bool lod);
};

#endif

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