GAMGI Interfaces: Orbital Create

# Orbital Create

- Type
- Scope
- Volume
- Position
- View

Set here the visual aspect of an orbital.

### Color

Set here the R, G, B color components of the orbital, from black (0.0, 0.0, 0.0) to white (1.0, 1.0, 1.0), in the positions where the wavefunction is positive.

When Phase is switched off (in the Volume page), the Color components are used to color the whole orbital.

### Phase

Set here the R, G, B color components of the orbital, from black (0.0, 0.0, 0.0) to white (1.0, 1.0, 1.0), in the places where the wavefunction is negative.

When Phase is switched off (in the Volume page), the Phase entries are disabled and the whole orbital is colored using only the Color components.

### Frame

Set here the R, G, B color components of the orbital frame, from black (0.0, 0.0, 0.0) to white (1.0, 1.0, 1.0).

When Frame is switched off (in the Volume page), the Frame entries are disabled as the orbital frame is not shown.

### Scale

Set the orbital size, including its child objects. Orbital objects are scaled around the orbital center. The visual representation of an object is always scaled by its own scale factor multiplied by the scale factor of all its parent objects until layer, inclusive.
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