(* GLenum *)

color
depth
accum
stencil
points
lines
polygon
triangles
quads
line_strip
line_loop
triangle_strip
triangle_fan
quad_strip     

front
back
both -> GL_FRONT_AND_BACK

point
line
fill

cw
ccw

modelview
projection
texture

modelview_matrix
projection_matrix
texture_matrix

(* glEnable *)
alpha_test
auto_normal
blend
clip_plane0
clip_plane1
clip_plane2
clip_plane3
clip_plane4
clip_plane5
(* color_logic_op *)
color_material
cull_face
depth_test
dither
fog
(* index_logic_op *)
light0
light1
light2
light3
light4
light5
light6
light7
lighting
line_smooth
line_stipple
logic_op
index_logic_op
color_logic_op
map1_color_4
map1_index
map1_normal
map1_texture_coord_1
map1_texture_coord_2
map1_texture_coord_3
map1_texture_coord_4
map1_vertex_3
map1_vertex_4
map2_color_4
map2_index
map2_normal
map2_texture_coord_1
map2_texture_coord_2
map2_texture_coord_3
map2_texture_coord_4
map2_vertex_3
map2_vertex_4
normalize
point_smooth
polygon_offset_fill
polygon_offset_line
polygon_offset_point
polygon_smooth
polygon_stipple
scissor_test
stencil_test
texture_1d
texture_2d
texture_gen_q
texture_gen_r
texture_gen_s
texture_gen_t

(* glShadeModel *)
flat
smooth

(* glLight *)
ambient
diffuse
specular
position
spot_direction
spot_exponent
spot_cutoff
constant_attenuation
linear_attenuation
quadratic_attenuation

(* glMaterial *)
(* ambient *)
(* diffuse *)
(* specular *)
emission
shininess
ambient_and_diffuse
color_indexes

(* glDepthFunc, glAlphaFunc *)
never less equal lequal greater notequal gequal always

(* glBlendFunc *)
zero
one
dst_color
one_minus_dst_color
src_alpha
one_minus_src_alpha
dst_alpha
one_minus_dst_alpha
src_alpha_saturate
src_color
one_minus_src_color

(* glFog *)
linear exp exp2

(* glNewList *)
compile compile_and_execute

(* data types *)
bitmap byte short int float double
ubyte -> GL_UNSIGNED_BYTE
ushort -> GL_UNSIGNED_SHORT
uint -> GL_UNSIGNED_INT

(* glAccum *)
load add mult return

(* glDrawPixels *)
color_index stencil_index depth_component rgb bgr rgba bgra
red green blue alpha luminance luminance_alpha

(* glHint *)
dont_care fastest nicest

(* glLogicOp *)
clear set copy copy_inverted noop invert And nand Or nor
xor equiv and_reverse and_inverted or_reverse or_inverted

(* glPixelTransfer *)
alpha_bias
alpha_scale
blue_bias
blue_scale
depth_bias
depth_scale
green_bias
green_scale
index_offset
index_shift
map_color
map_stencil
red_bias
red_scale

(* glPixelMap *)
i_to_i -> GL_PIXEL_MAP_I_TO_I
i_to_r -> GL_PIXEL_MAP_I_TO_R
i_to_g -> GL_PIXEL_MAP_I_TO_G
i_to_b -> GL_PIXEL_MAP_I_TO_B
i_to_a -> GL_PIXEL_MAP_I_TO_A
s_to_s -> GL_PIXEL_MAP_S_TO_S
r_to_r -> GL_PIXEL_MAP_R_TO_R
g_to_g -> GL_PIXEL_MAP_G_TO_G
b_to_b -> GL_PIXEL_MAP_B_TO_B
a_to_a -> GL_PIXEL_MAP_A_TO_A

(* glPixelStore *)
pack_swap_bytes
pack_lsb_first
pack_row_length
pack_skip_pixels
pack_skip_rows
pack_alignment
unpack_swap_bytes
unpack_lsb_first
unpack_row_length
unpack_skip_pixels
unpack_skip_rows
unpack_alignment

(* glReadBuffer *)
front_left front_right back_left back_right left right

(* glDrawBuffer *)
none

(* glStencilOp *)
keep replace incr decr

(* glTexEnv *)
modulate decal

(* glTexGen *)
s t r q
object_plane eye_plane
eye_linear object_linear sphere_map

(* glTexParameter *)
min_filter -> GL_TEXTURE_MIN_FILTER
mag_filter -> GL_TEXTURE_MAG_FILTER
wrap_s -> GL_TEXTURE_WRAP_S
wrap_t -> GL_TEXTURE_WRAP_T
border_color -> GL_TEXTURE_BORDER_COLOR
priority -> GL_TEXTURE_PRIORITY
nearest nearest_mipmap_nearest linear_mipmap_nearest
nearest_mipmap_linear linear_mipmap_linear
generate_mipmap
clamp repeat

(* glGetString *)
vendor renderer version extensions

(* glRenderMode *)
render select feedback

(* glFeedBackBuffer *)
_2d -> GL_2D
_3d -> GL_3D
_3d_color -> GL_3D_COLOR
_3d_color_texture -> GL_3D_COLOR_TEXTURE
_4d_color_texture -> GL_4D_COLOR_TEXTURE

$$
(* glLightModel *)
local_viewer two_side mode density start index End
color_control separate_specular_color single_color

(* glHint *)
perspective_correction

(* glMap1, glMap2 *)
vertex_3 vertex_4 color_4 normal texture_coord_1 texture_coord_2
texture_coord_3 texture_coord_4

(* glPushAttrib *)
accum_buffer color_buffer current depth_buffer enable eval
hint list pixel_mode scissor stencil_buffer transform viewport

(* glReadBuffer *)
aux

(* glArray *)
edge_flag texture_coord vertex
two three four

(* glGetError *)
no_error
invalid_enum invalid_value invalid_operation
stack_overflow stack_underflow
out_of_memory table_too_large

(* glCreateShader *)
vertex_shader fragment_shader
