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	*STATUS [obj/crt/rm]

	This function will give the vital stats for the specified object, 
room, monster, or player.  If nothing is specified, then stats are given 
for the parent room.

example:
:*status ruby

Name: ruby key
Desc: A fantastic key made of shimmering red rubies.
Use:

Hit: 11d0 + 0
Shots: 1/1
Type: 11
AC: 00   Value: 00150   Weight: 01
Flags set: None.


