Sasteroids ChangeLog


v1.1 to 1.1a
============
	The game should now compile under gcc 2.4.5 (previously only
	compiled successfully with gcc 2.5.x).


v1.0 to v1.1
============

Compiling problems were fixed:

	Fixed up a few #include paths that were incorrect. Also got rid of
	the half-baked dependancies in the makefile.

	Removed the need to have ncurses installed.  Ncurses was only used
        for some simple keyboard handling.

	The high-scores file is no longer stored in the current directory,
	but is placed in /var/games (or where ever you wish). Also, the file
	is renamed from '.SastScores' to 'sast.scores' (no longer a hidden
	file)

Game control: 
	Added in joystick support - you need to have the joystick patches
        compiled into the kernel to use this (as of pl15j, the patches need
        to be applied).  If you don't have the joystick patches, or a
        joystick, you can still use the keyboard for control.

	Joytick control is:
	UP		Thrust
	LEFT		Rotate Left
	RIGHT		Rotate Right
	DOWN		Shield On
	BUTTON A	Fire, and start new ship
	BUTTON B	Hyperspace

Performance: 
	Performance under varying CPU loads should be better, but still
	not great.

	Removed floating point math from the explosion routines - should
        speed up the game a bit for users without a math co-pro.  This is
        still under development, and there's lots of fp math in other places.


Who cares:
	Lots more of the code was re-written in C++

	I've added the bitmaps I created for the game to the source
        distribution.  The files are in 'xpm' format.  See 1-BITMAPS if you
        feel like changing them (not included in binary distribution).

Loads of thanks to the following who provided diffs, bug reports, advice:

	Harm Hanemaaijer	(svgalib!)
	Joachim Klausner	(joystick support)
	Vesa Ruokonen
	Ben Lippolt
	Aaron Moman
