/********************************************************************** <BR>
  This file is part of Crack dot Com's free source code release of
  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
  information about compiling & licensing issues visit this URL</a> 
  <PRE> If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

// Automatically generated file.  DO NOT EDIT.
// To update run the 'enumer' program

#ifndef __sfx_id_hh__
#define __sfx_id_hh__

enum
{
  g1_sfx_misc_purchase_button_click,
  g1_sfx_misc_production_pad_click,
  g1_sfx_select_m01,
  g1_sfx_select_m02,
  g1_sfx_select_m03,
  g1_sfx_select_m04,
  g1_sfx_select_f01,
  g1_sfx_select_f02,
  g1_sfx_select_f03,
  g1_sfx_select_f04,
  g1_sfx_deploy_m01,
  g1_sfx_deploy_m02,
  g1_sfx_deploy_m03,
  g1_sfx_deploy_f01,
  g1_sfx_deploy_f02,
  g1_sfx_deploy_f03,
  g1_sfx_misc_ricochet_1,
  g1_sfx_explosion_generic,
  g1_sfx_explosion_ground_vehicle,
  g1_sfx_explosion_super_mortar,
  g1_sfx_misc_turbine1,
  g1_sfx_assembled_jet,
  g1_sfx_rumble_jet,
  g1_sfx_assembled_kamikaze_trike,
  g1_sfx_assembled_engineering_vehicle,
  g1_sfx_rumble_engineering_vehicle,
  g1_sfx_assembled_helicopter,
  g1_sfx_rumble_helicopter,
  g1_sfx_assembled_peon_tank,
  g1_sfx_rumble_peon_tank,
  g1_sfx_fire_peon_tank,
  g1_sfx_assembled_missile_truck,
  g1_sfx_rumble_missile_truck,
  g1_sfx_fire_missile_truck,
  g1_sfx_misc_missile_truck_lower,
  g1_sfx_misc_missile_truck_raise,
  g1_sfx_assembled_electric_car,
  g1_sfx_rumble_electric_car,
  g1_sfx_misc_electric_car_charged,
  g1_sfx_fire_supergun,
  g1_sfx_rumble_supertank,
  g1_sfx_misc_supertank_refuel,
  g1_sfx_misc_supertank_main_gun_refuel,
  g1_sfx_misc_supertank_chain_gun_refuel,
  g1_sfx_misc_supertank_missile_refuel,
  g1_sfx_fire_supertank_main1,
  g1_sfx_fire_supertank_auto1,
  g1_sfx_fire_supertank_auto2,
  g1_sfx_fire_supertank_auto3,
  g1_sfx_misc_supertank_main_gun_charge,
  g1_sfx_last};

#endif
