401

          Chaos Science
          *
             Modern chaos science began in the 1960's when a handful of open-
          minded  scientists with  an  eye  for  pattern  realized  that  simple
          mathematical
          equations  fed into  a  computer could  model  patterns every  bit  as
          irregular and "chaotic" as a waterfall.   They were able to apply this
          to  weather  patterns, coastlines,  all  sorts  of natural  phenomena.
          Particular equations  would  result in  pictures  resembling  specific
          types  of leaves,  the  possibilities were  incredible.   Centers  and
          institutes  were founded  to specialize  in "non-linear  dynamics" and
          "complex systems."  Natural  phenomena, like the red spot  of Jupiter,
          could now be understood.  The common catch-terms that most people have
          heard by now; strange  attractors, fractals, etc., are related  to the
          study  of turbulence in  nature.  There  is not room  to go into these
          subjects in depth here,  and I recommend that those who are interested
          in this subject read `Chaos: making a new science' by James Gleick and
          `Turbulent Mirror' by John Briggs & F. David Peat.

             What we are concerned with here is how all this relates to magic.
          Many magicians, especially Chaos Magicians, have begun using these
          terms,   "fractal"  and   "strange  attractor",   in   their  everyday
          conversations.
          Most of those who do this have some understanding  of the relationship
          between magic  and this area  of science.   To put  it very simply,  a
          successful  magical  act causes  an  apparently  acausal  result.   In
          studying  turbulence, chaos  scientists have realized  that apparently
          acausal phenomena in nature are not  only the norm, but are measurable
          by  simple mathematical equations.  Irregularity is the  stuff life is
          made  of.    For  example,  in  the  study  of  heartbeat rhythms  and
          brain-wave  patterns, irregular  patterns are  measured from  normally
          functioning  organs,  while  steady,  regular patterns  are  a  direct
          symptom of a heart attack about to occur, or an epileptic fit.

            Referring  back  again to  "virtual"  photons,  a properly  executed
          magical
          release  of  energy   creates  a  "wave  form"   (visible  by  Kirlian
          photography) around  the magician  causing turbulence in  the aetheric
          space.  This turbulence will likely  cause a result, preferably as the
          magician has intended.  Once the energy is  released, control over the
          phenomena is out  of the magician's  hands, just as once  the equation
          has been  fed into the computer,  the design follows the  path set for
          it.

             The scientists who are working in this area would scoff at this
          explanation,  they have  no  idea that  they  are  in the  process  of
          discovering the physics  behind magic.   But then,  many common  place
          sciences of today, chemistry  for example, were once considered  to be
          magic.  Understanding this  subject requires, besides some reading,  a
          shift in  thinking.   We are  trained from  an early  age to think  in
          linear terms, but nature and  the chaos within it are non-linear,  and
          therefore  require non-linear thinking to be  understood.  This sounds
          simple, yet it reminds  me of a logic class I had in college.  We were
          doing simple Aristotelian  syllogisms.  All  we had to  do was to  put
          everyday language into equation form.  It sounds simple,and it is.




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            However,  it requires  a non-linear  thought process.   During  that
          lesson
          over  the space  of  a  week, the  class  size dropped  from  48 to  9
          students.

           The computer programmers were the first to drop out.  Those of us
          who survived  that section went on  to earn high grades  in the class,
          but more importantly, found that we had achieved a permanent change in
          our thinking  processes.  Our  lives were changed  by that one  simple
          shift of perspective.

             Chaos science is still in the process of discovery, yet magicians
          have been  applying its principles for  at least as long  as they have
          been writing about  magic.  Once the principles  of this science begin
          to take  hold on the thinking  process, the magician  begins to notice
          everything  from the fractal patterns in smoke rising from a cigarette
          to  the patterns  of success  and failure  in magical  workings, which
          leads to an understanding of why it has succeeded or failed.  There is
          a diagram of a fractal design on the cover of `Kaos' magazine #11 (now
          out  of print) that would be a wonderful  example of magic at work and
          the many paths that the energy may follow...

          Defining Chaos Magic
          *
             Chaos is not in itself, a system or philosophy.  It is rather an
          attitude that  one applies to one's  magic and philosophy.   It is the
          basis for  all magic,  as it is  the primal creative  force.   A Chaos
          Magician  learns a variety of  magical techniques, usually  as many as
          s/he can gain access to, but sees beyond the systems and dogmas to the
          physics  behind  the  magical  force  and  uses  whatever  methods are
          appealing to him/herself.
          Chaos does  not come with a specific Grimoire or even a prescribed set
          of
          ethics.  For  this reason, it has been dubbed "left hand path" by some
          who
          choose not to  understand that which is beyond  their own chosen path.
          There is  no set of specific  spells that are considered  to be `Chaos
          Magic spells'.  A Chaos Magician will use the same  spells as those of
          other paths, or those of his/ her own making.  Any and all methods and
          information  are  valid,  the  only  requirement  is  that  it  works.
          Mastering the role of the sub- conscious mind in magical operations is
          the  crux of it, and the state  called "vacuity" by Austin Osman Spare
          is the road to that end.  Anyone who  has participated in a successful
          ritual  has  experienced some  degree of  the  `high' that  this state
          induces.

             An understanding of the scientific principles behind magic does
          not  necessarily  require a  college  degree in  physics  (although it
          wouldn't  hurt much, if the  linear attitude drilled  into the student
          could  be by-passed),  experience in  magical results  will bring  the
          necessary understanding.








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             This series is directed toward the increasing numbers of people
          who have been asking, "What is Chaos Magic?"   It is very basic and by
          no means intended to be a complete explanation of any  of the elements
          discussed.  Many of  the principles of magic must  be self-discovered,
          my  only intent here is to try to define and pull together the various
          elements  associated with Chaos Magic into an intelligible whole.  For
          those who  wish to learn  more about this  subject, I have  prepared a
          suggested reading list for the last section, however, I must emphasize
          that there are always more sources than any one person knows about, so
          do not limit yourself to this list.  Chaos has no limits...

















































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                                                                             404

          For Further Reading:
          *
          `The Book Of Pleasure' by Austin Osman Spare
          `Anathema Of Zos' by Austin Osman Spare
          available from:
               Abyss
               34 Cottage St. Box 69
               Easthampton, MA. 01027
               catalog on request
          *
          `A Book Of Satyrs' by Austin Osman Spare
          `Images and Oracles of Austin Osman Spare' by Kenneth Grant
          `The Early Work of A.O.S.'
          `Excess Spare'
          `Stations In Time'
          available from;
               TOPY
               P.O. Box 18223
               Denver, CO. 80218
               write for information
          *
          available from most bookstores (at least by special order):
          `Chaos: making a new science' by James Gleick
          `Turbulent Mirror' by John Briggs & F. David Peat
          `Liber Null & Psychonaut' by Peter J. Carroll
          `Practical Sigil Magick' by Frater U.D.
          *
          Magazines dealing with Chaos Magic(k):
          Chaos International
          BM SORCERY
          London WC1N 3XX
          England
          *
          Thanateros
          P.O. Box 89143
          Atlanta, GA. 30312
          *
          Mezlim
          N'Chi
          P.O. Box 19566
          Cincinnati, OH. 45219
          *
          Mezlim deals with a wide range  of magical traditions, but the  editor
          has
          expressed  an interest in articles dealing with Chaos.  Articles about
          Chaos can
          be found in other Ceremonial Magick magazines as well, as the  editors
          see fit.











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               Notes on the role of the historical Egregore in modern Magic 
                                      by Fra.: U.D. 
           
          It is quite easy to poke fun at the historical claims of most 
          magical  and mystical  orders, especially  when they  purport to  have
          derived from "very ancient",  possible even "Atlantean" or, to  top it
          all, "pre-Atlantean" brotherhoods for whose existence even the most 
          sympathetic historical scholar worth his name would be very hard 
          pressed to find any significant proof. Actually, it is rather a 
          cheap joke to cite, for example, AMORC`s claims that even good old 
          Socrates or Ramses II (of all people!) were "Rosicrucians". However, 
          the trouble only starts when adepts mistake these contentions for 
          _literal_ truths. "Literal", of course, derives from literacy and 
          the letters of the alphabet. And, as Marshall MacLuhan has justly in 
          his "Understanding Media" and perhaps even more so in "The Gutenberg 
          Galaxy", western civilization has a 
          very strong tendency towards _linear_ thinking, very probably due to 
          - at least in part - the linear or non-pictographic nature of our 
          alphabet. The very structure of this alphabet informs us at quite a 
          tender age to think in terms of linear logics such as cause and 
          effect, or, more interestingly in our context, PAST-PRESENT-FUTURE. 
          This is not at all a "natural necessity" as most people are wont to 
          think, for the ideographic or pictographic "alphabets" as used for 
          example in ancient Egypt or even modern China and Japan tend to bias 
          the correspondingly acculturalised mind towards what MacLuhan terms 
          "iconic thinking" - a perception of holistic factors rather than 
          the systematization into separate (preferably indivisible) single 
          units. Western thought has formulated this problem as the dichotomy 
          of the _analytic_ and the _synthetic_ approach. But it is perhaps no 
          coincidence that our contemporary culture tends to associate 
          "synthetic" with "artificial" , vide modern chemistry. 
           
          Now magical and mystical thinking is quite different; in fact it is 
          not half as interested in causality as is linear thought. Rather, it 
          strives to give us an overall, holistic view of processes within 
          our perceived space-time continuum; an overall view which includes 
          the psychology of the observer to a far stronger degree than even 
          modern physics seems to have achieved in spite of Heisenberg`s 
          uncertainty principle and Einstein`s earlier theory of relativity. 
          In other words, mythological thinking is not so much about literal 
          ("alphabetic"?) truth but rather about the "feel" of things. For 
          example, a shaman may claim that the current rain is due to the rain 
          goddess weeping because of some sad event. He might predict that her 
          phase of mourning will be over in two days` time and that the deluge 
          will then end. A Western meteorologist might possibly come to 
          similar prognoses, but he will of course indignantly deny using any 
          of "this mystic stuff" in the process. His rain goddess takes the 
          form of barometric pressure, wind velocity and direction, air 
          humidity and the like - but who is to say which view is the "truer" 
          one, as long as abstract and mystic predictions prove to be 
          accurate? From an unbiased standpoint, the modern demons "barometric 
          pressure", "wind velocity" and factors of a similar like are just as 
          abstract and mythic as the shaman`s hypothetical rain goddess - 
          especially so for us laymen who religiously follow the daily 
          indoctrination via the TV weather forecasts and satellite photograph 
          divination: all we can do is _believe_ in what the expert tells us 
          is the truth. The non-shaman in a shamanic society shares a very 
          similar fate when he has to believe simply that the rain goddess 

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          wants to be comforted say, by a substantial donation of meat or 
          tobacco in the course of a fully fledged tribal ritual. 
           
          There _is_ an important difference however. If we accept the model 
          (strongly propagated by A.O. Spare, who was, of course, in his very 
          special manner, quite an orthodox Freudian) of magic primarily 
          taking place within the subconscious (Freud) or, less 
          ambiguous, the unconscious (Jung); and if we furthermore agree that 
          said unconscious is not only the source of personal magical energy 
          (mana, or, as I prefer to term it, _magis_) but tends to think and 
          act in symbols and images, we might come to the conclusion that our 
          shaman`s explanation may perhaps not be scientificly more 
          satisfying in Western terms, but it is surely more in accord with 
          the way our unconscious tends to perceive reality. In that sense it 
          is not only more "natural" but, one suspects, even downright 
          _healthier_ for psychic hygiene. It is, so to speak, more 
          "ecological and holistic" in terms of psychic structure. 
           
          As an aside I might mention that it is the better explanation for 
          practical magical reasons as well. For at least rain goddesses can 
          be cajoled into happiness by magical technique, ritual trance and 
          the like until they stop weeping, a task a meteorologist will hardly 
          be able to imitate. (Actually I have preferred the magic of rain 
          prevention to the more classical example of rain making because it 
          is far more relevant to our own geography and experience). 
           
          In recent years Rupert Sheldrake`s theory of morphogenetic fields has 
          raised quite a hue and cry, not only within the confines of the 
          scientific community but strangely enough among occultists too. I 
          find this latter reaction quite astonishing, because a lot of what 
          Mr. Sheldrake basically claims is nothing more than the old, not to 
          say ancient, tenet of philosophical idealism: namely that there is 
          what in both German and English is called "Zeitgeist", a form of 
          unique time-cum-thought quality, leading to surprisingly similar 
          albeit completely independent models of thought, technical 
          inventions, political truths and so on. One would rather expect the 
          people to be profoundly intrigued to be among materialist/positivist 
          biologists or physicist rather that occultists who have traded in 
          the Zeitgeist principle ever since occult thought proper as we 
          understand it arose in the Renaissance. 
          From a pragmatic point of view Mr. Sheldrake is behaving very much 
          like our meteorologist, replacing mythic explanations with 
          crypto-mythic "scientific" factors. Unfortunately, most scientific 
          scholars tend to fear a devaluation of scientific termini tecnici; 
          once they are mentioned in the wrong "context" (almost invariably 
          meaning: by "wrong" people) they are readily labelled as "non-" or 
          "pseudo-" scientific - which is, after all, precisely what happened 
          to poor Mr. Sheldrake amongst his peers in spite of all his academic 
          qualifications. This example goes to show how very much estranged 
          occultists can be from their own sources even when working with 
          them daily. 
           
          Reality too is always the reality of its description: we are marking 
          our pasts, presents and futures as we go along - and we are doing it 
          all the time, whether we are conscious of the fact or not, whether 
          we like it or not, we are constantly reinventing our personal and 
          collective space-time continuum. 


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          Space seems rather solid and unbudging; even magic can do very
          little it seems to overcome its buttresses of solidity and apparent
          inertia, occasional exceptions included. (May it be noted that I
          include matter in this space paradigm, because solid matter is
          usually defined by the very same factors as is space - namely width,
          length and height.)
          Time, on the other hand, is much more volatile and abstract, so much
          so in fact that it is widely considered to be basically an illusion,
          even among non-occultist laymen. And indeed in his famous novel
          "1984" George Orwell has beautifully, albeit perhaps unwillingly,
          illustrated that history is very little more than purely the
          _description of history_. (Which is why it has to be rewritten so
          often. It seems that mankind is not very happy with an "objective
          past" and prefers to dabble in "correcting" it over and again. This
          is quite an important point I shall refer to again later on.)
          History is, after all, the defining of our past own roots and our
          _present_ position within our linear space-time continuum in
          relation to past and future. Very often, unfortunately, the
          description and interpretation of history seem little more pathetic
          endeavour to obtain at least a minimum of objectivity in a basically
          chaotic universe. The expression "ordo ab chao" is more or less a
          summary of Western thought and Weltanschauung, of the issues
          straining and stressing the Western mind since ancient Greece. Chaos
          is considered "evil", order on the other hand is "good" - then the
          political philosophy, if you care to dignify it by this terms, of
          "law and order", appeals to people`s deeply rooted fears of loss of
          stability and calculability. ("Anarchy" is another widely
          misunderstood case in point.) The ontological fact that everything
          is transitory has never been particular well-received in Western
          philosophy and theology.

          Now before you get the impression that I am only trying to impose a
          typical exercise in heavyhanded Teutonic style philosophical
          rambling upon your overbusy reading mind, let me hasten to point out
          that if past, present and future are, at least in principle, totally
          subjective, we as magicians are locally perfectly free to do what we
          like with them. For the magician is a) the supreme creator of his
          own universe and b) the master of Illusion (ref. the Tarot card "The
          Magician/Juggler"). This freedom of historical choice, however, is
          seldom realized let alone actively applied by the average magician.
          Maybe one of the reasons for this has to do with the somewhat
          pathetic fact that most of us tend to live our lives in a more or
          less manner, being mild eccentrics at best, distinctly avoiding
          becoming too much over the top. There are a number of possible
          explanations for this, ranging from "every magician is just another
          guy/gal like me" to "prevention of insanity". As we deal all the
          time with insanity - i.e. extremely unorthodox states of
          consciousness by bourgeois standards, we magicians prefer some
          stability in our everyday lives and makeups, but this is not really
          our topic.

          Rather than delve into social normality of the average magician I
          should like to investigate the many bogus claims to antiquity as put
          forward by a multiple of magical and mystical orders from this point
          of view. Such orders range from Freemasonry, Rosicrucianism and
          Theosophy to such venerable institutions as the O.T.O., the Golden
          Dawn and many others. Their historical claims are usually quite

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          stereotyped: the spectrum covered includes Atlantis, Lemuria, Mu,
          Solomon, Moses, Dr. Faustus, St. Germain, the Gnostics, the Knight
          Templar,the Cathars, the Illuminati, the Holy Grail myth,
          prehistoric witchcraft, matriarchy, shamanism etc.

          Now it is quite common for shamans, to cite one example, to claim
          that in the good old days (usually, of course, dating back to a
          non-calibrated, non-defined time immemorial) things used to be much,
          much better. One of the more profane reasons for this contention may
          be the fact that most of these shamans have already achieved quite a
          venerable age in their trade; and don`t we all know the typical
          attitude of old crones towards modernity ? It may not sound
          particular spiritual or holy but maybe all we are seeing here is the
          primitive`s parallel to the "Now when I was in Poona with Royal
          Indian Army, young lad..." reported occasionally to be heard in some
          of today`s pubs.

          But there is more to it, I think. By calling up "bogus" ancestors
          from Moses via Solomon to Dr. Faustus and St. Germain, the magician
          not only reinvents his own history, he also is summoning up the
          egregore of these "entities" (along with all their powers and
          inhibitions of course) - or, to put into Mr. Sheldrake`s
          terminology, their morphic fields. By violating all the
          painstaking endeavors of the meticulous historian, by simply
          ignoring a number of tedious and possibly contradictory facts and
          questions (such as whether Moses and Solomon have ever _really_ been
          sorcerers of some standing in their own time) the magician becomes
          God in the fullest sense of the expression: not only does he choose
          his relatives in spirit quite arbitrarily, he even claims the right
          to do what not even the judaeo-christian god of the old testament is
          ever described as doing, namely changing "objective past" at will.

          This type of creative historicism appeals, so it seems, very
          strongly to the unconscious mind, supplying it with a great deal of
          ideological back-up information, thus reducing its
          conscious-mind-imposed limits of "objectivity" to at least some
          modicum of superficial probability. It is only when the occultist
          mixes up the different planes of reference, when he purports to
          speak of "objective linear truth", instead of mythic or
          symbological, decidedly non-linear truth, that serious problems
          arise.This should be avoided at all costs in order not to strain our
          psychic set-up by contradictory evidence, which can easily result in
          an unwilled-for neutralization of all magic powers.

          But this, of course, is the same problem as with occult scientism.
          "Rays" are quite a convincing hypothesis to base telepathic
          experiments on, as long as you don`t try to overdefine said rays by
          epitheta such as "electromagnetic" or the like. For if you do, you
          become the victim of scientists`zealous inquisition boards. Or, as
          Oscar Wilde might have put it, it is not truth which liberates man`s
          mind but lying. (Which, again, is one of the reasons why Aleister
          Crowley entitled his magnum opus "The Book of Lies" in the first
          place...)

          Let us then resort to _creative historicism_ whenever we find it
          useful. Let us not have "historical objectivity" dictated to us by
          the powers that be. Let us accept our fuzziness of expression which
          is, after all, little more than a honest acknowledgement of the

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          fact that symbols and images are always more than just a little
          ambiguous, as our dreams well prove every night. As in divination,
          it does not pay to become overprecise in magic: the more you try to
          define a spell, the higher probability of failure. It is quite easy
          to charge a working talisman quite generally "for wealth"; it is
          quite another to charge it to "obtain the sum of $347.67 on March
          13th at 4.06 p.m. in 93, Jermyn Street, 3rd floor" and still expect
          success. While the latter may strangely enough succeed occasionally,
          this is usually only the freak exception of the rule. However, by
          systematically rewriting our past in fuzzy terms, possibly eventing
          past lives and biographies for ourselves consciously or arbitrarily,
          we are fulfilling the final demand of Granddaddy Lucifer`s "non
          serviam". Let nobody impose his or her time and history parameters
          on you!

          And for practical exercise, allow your clock occasionally to be well
          in advance of your contemporaries`; let it sometimes lay behind for
          a few hours _and_ minutes (do not just change the hour hand as this
          would make it easy to recalculate into demiurge`s "real" space-time
          continuum, making you yet again its slave!) Do this to learn about
          your former ill-advised humility towards the current time paradigm -
          and about the illusory character of time and its measurement in
          general. Rewrite your personal and family history daily, invent your
          own kin and ancestors. "Problems with Mom and Dad? Pick a new
          couple!" Experiment with retroactive spells, try to heal your
          friend`s flu before he even contracted it. But do this in a playful
          spirit lest your censor should whack you for your constant
          violations of the rules of this game by again confusing the frames
          of reference. Jump from one parallel universe to the next one, never
          permit yourself to stand still and become enmeshed by Maya`s veil
          (you are supposed to be the _Master_ of illusion, remember?). And
          don`t panic: for nothing is true, everything is permitted.



























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                                                                             410

          This article is excerpted from the Rocky Mountain Pagan Journal. 
          Each issue of the Rocky Mountain Pagan Journal is published by 
          High Plains Arts and Sciences; P.O. Box 620604, Littleton Co.,  
          80123, a Colorado Non-Profit Corporation, under a Public Domain 
          Copyright, which entitles any person or group of persons to  
          reproduce, in any form whatsoever, any material contained therein 
          without restriction, so long as articles are not condensed or  
          abbreviated in any fashion, and credit is given the original 
          author.! 
           
          POWER ANIMALS 
           
          by Alernon 
           
           
          Come to us: Eagle, Wolf, Bear and Cougar.   
          Dance we now The Power dances. 
           
          Eagle soaring above the peaks, 
          Share with us freedom, majesty and fighting skills. 
          Teach us lessons we need to learn. 
          Dance with us The Power dances. 
           
          Wolf, cunning tracker, by day or night.  Share with us endurance, 
          courage and adaptability. 
          Teach us lessons we need to learn.  Dance with us The Power 
          dances. 
           
          Bear, trampling along earthen paths, Share with us Mighty 
          strength and sense of smell. 
          Teach us lessons we need to learn.  Dance with us The Power 
          dances. 
           
          Cougar, lonely tracker of terrains, Share with us Agility, 
          stamina and endless curiosity.  Teach us lessons we need to 
          learn.  Dance with us The Power dances. 
           
          Movements slow 
          Movements rapid. 
          Frenzied swaying 
          Upward, downward. 
          Dipping, turning 
          Round and round. 
          Dance we now 
          The Power dances. 
           
          Dancing partners, 
          You and I. 
          With me, in me 
          I am you, you are me. 
          Together as one, 
          Yet separate, too. 
          Dance we now 
          The Power dances. 
           




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                                                                             411

          Awaken now 
          All Spirit Beings, 
          To dance the dances 
          With your human kin. 
           
          Dance the Cycles 
          Of Life and Death, 
          Hope and Fear, 
          Good and Evil. 
          Dance the Cycles, 
          Now and Again. 
           
          Lowerworld, Upperworld, 
          Journeying now 
          and forevermore. 
          Of Time and Space 
          All is Once, 
          There is none. 
          Dance the dances 
          Again and again.   .......from R.M.P.J. 8/86 







































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                                                                             412

          The Care and Feeding of Crystals 
          by Matrika 
          co-sysop of PAN - the Psychic Awareness Network 
           
          Crystals  have been in the  lime-light ever since  celebrities such as
          Shirley Mcleane and Cher have come out of the closet and admitted they
          were  "New-Agers".  However, along with this public scrutiny, has also
          been  a whole bunch  of misconceptions.   The most common  of which is
          that a person just wears  a crystal like jewelry or carries  it and it
          works  like  some kind  of  instant  stage-magic or  prestidigitation.
          This, of course,  is not the case.  To get the full effect of "Crystal
          Power" in  your life means,  as with so  much else, that you  must put
          into it what you take out of it.  So here are a few  simple guidelines
          for those of you who plan on taking this subject seriously. 
           
          1.  Selecting your Crystal 
          To select  a Crystal is not  all that much different  from selecting a
          pet or a  work of art.   When you go into  the store to purchase  your
          crystal - or  any other stone used  in healing or Psychic  work - just
          pick the one that "calls" to you.  Handle the various stones and place
          them, one by one, in  your receptive hand.  (the one that  is not your
          dominant  hand;  if  you   are  right-handed  or  ambi-dextrous,  your
          receptive hand is your  left.  If you are completely  left-handed your
          receptive hand  is your right.)  The stone  that is right FOR YOU will
          "pull" you to it.  This may  not be the stone that looks the  clearest
          or the most impressive, either.  Our societies materialistic values 
          and our conditioning to  accept them must not enter into our decision,
          which is very hard for most of us at first.  Our first tendency  is to
          judge the stone -as we always judge ourselves and everything else in a
          constant  stream  of thoughts-  by what  we  have been  conditioned to
          believe is "good" or "bad". 
            
          If  the piece  you are choosing  is for  a specific  purpose; i.e. for
          healing, or to enhance  your psychic abilities, or for  meditation; it
          will help if you keep that purpose in mind while you are selecting the
          stone.  An interesting phenomena often happens to people who are  just
          going into the  gem and mineral healing or psychic  work.  Most people
          start off with  clear quartz,  because it has  the most  applications.
          They go into a store or a gem show to purchase a clear quartz and find
          themselves drawn to all kinds of other "rocks" (as the collectors call
          them) too.  Many times  they bring a bag of various  mineral specimens
          home with them.  Later they look up the stones in one of the many
          reference books  on this  subject, only to  find the stones  they were
          drawn to  are  exactly the  ones  they need  to  deal with  issues  or
          illnesses that they need to work on. 
           
          The very first thing you need to do when you first get a crystal is to
          "clear it" from the imbalanced energies of anyone else who has touched
          it.     Crystals  "work"  because  of   their  piezoelectrical  field.
          Researchers in Kirlian photography and  other subjects have long shown
          us  that the  body  is  surrounded  by  a  field  of  electro-magnetic
          energies, which psychics call the AURA.  People who have  studied this
          subject  tell   us   that  Crystals   help   us  by   attuning   their
          piezoelectrical  charge to the charge of our  auras.  So we must first
          remove the charges  from the stone that come from  other's handling of
          it.   This  is done  by leaving  the stone  in sea-salt  (available at
          almost any health-food store) for 3 days.  The only time you will have
          to use  this technique -  which is drastic -  to cleanse the  stone is

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                                                                             413

          when you  first buy it.  The reason I  say the technique is drastic is
          because it erases ALL of your energy from the stone too, so  the stone
          has  to be rebonded.  (explained later) This piezoelectrical effect of
          the  stone is  the  same  reason  that  quartz  is  useful  in  making
          computers, telephones, watches, and in other electronic devices. 
           
          2.  the regular maintenance of your stone 
           
          The regular care and maintenance of your stone is really quite simple.
          First of all a gentler method of clearing the piece should be used  at
          least once a week and after any uses in either physical or inner 
          (mental/emotional/spiritual)  healing  work.    This can  be  done  in
          several  ways.  First of all, you can  run it under COOL - no extremes
          of temperature PLEASE - water in your sink for several minutes,  while
          visualizing (intensely imagining in vivid detail, from a meditative or
          extremely  relaxed state) all imbalanced energies leaving it.  You can
          also  leave  it  in  mugwort  (an herb)  for  2-3  days  buried  it in
          carefully.   You  can also  place it  in a  flowerpot with  an african
          violet plant, but you should know that if it has been used to heal any
          severe  conditions, the  plant will  die.  The  stones should  also be
          re-charged  about once a month or after  every use.  For other stones,
          direct sunlight is  not such a  good idea as it  can fade the  colors.
          You can  get the reflected  energy of the  sun by placing  them in the
          moonlight during the waxing of  the moon.  (from one day after the new
          moon through the  night of the full moon)  They can also be charged by
          surrounding them in a circle  of quartz points that have  been charged
          by  the sun, with the points of  the crystals facing inward toward the
          stones being  charged.  Another method  is to purchase an  amethyst or
          quartz cluster and place  the stones on it.   A cluster is a  specimen
          with several individual  crystals on it.   Oh, and  if you charge  the
          stone by  a circle  of crystals,  be sure they  have been  cleared and
          charged themselves before  using them  to charge anything  else.   The
          circle  should consist  of at least  4 points,  but 8 is  best.  These
          stones used for charging do NOT have to be large at all. 
           
          3.  Using your stones
          Stones are tools in our psychic work and, as in any other object used,
          work by focusing the mind's powers.  To get the best use out  of them,
          more than just wearing them or carrying them is required.  They should
          be  used from a  state of meditation,  while visualizing  the goals we
          wish  to accomplish  with them  - such  as healing,  increased Psychic
          perception, etc.    A good way to do this for to help you focus  and a
          self-hypnosis tape that relates to your goals and use  it.  And if you
          are using the crystals in healing, be aware that they are NOT meant to
          replace the care of a competent health  professional - but many people
          find them a useful adjunct to it. 













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                                                                             414

          Date: 10-May-89 22:29
          From: Warren Stott
          Subj: Ethics in Magick



          A local group recently sponsored a  seminar on the ethics of magick. I
          was unable  to attend  but  heard the  tapes of  the session.  Several
          people on this  echo were present and  had thoughtful things to say as
          did the  others in attendance.   I would  like to address  a few ideas
          that came up there and, of course, are  significant to all people that
          work magick.

          The  question  of  hexing came  up.  A  rousing  chorus ensued  saying
          essentially  that many folks  there felt their own ethical  model does
          not allow hexing. Initially, I put myself in that group as well.  I am
          not a  bad person, I  do not  intentionally hurt people.   After  some
          thought, though, I asked myself this question.

          If there  is a conceivable ethical situation  where I might sucker    
          punch someone, why would there not be such a time to zap them with    
          the same magnitude of magick?

          If  I punch someone when  they have no known  defense against me, I am
          opening  the  serious potential to harm them. My  punch might not hurt
          them at all, it might surprise them more than hurt them, it might hurt
          them enough that they get the message I was sending, or it might blind
          or  even kill them. I would  not know until after the  fact. If I felt
          justified in punching them, I would probably do it. If they turned and
          destroyed  me, I  would  have  to  question my  judgement  afterwards.
          Likewise if I blinded them.

          Acceptance of the karmic debt was raised as part of this justification
          cycle. By going ahead and hitting them, I tacitly or implicitly accept
          the debt.  Personal destruction or  harming the other  guy, it  is the
          same, I accept the debt by my action.

          Now where is the ethical question here?

          I have  often done things, things  as simple as saying  something in a
          certain way, that I immediately want to retract. If I hit this fellow,
          I probably  would want to take it back afterward. Is it ethical to act
          in a  fashion that given a  little thought you would  realize you will
          regret later?

          Magick works  in the same  way. Presuming the  ability to  control the
          magickal  zap to  the  relative intensity  of  the sucker  punch,  the
          results are just as unknown. So you accept the karmic debt, so you zap
          away.

          "Do what ye will" as long  as you accept the debt makes it  ethical? I
          don't think  so, I think  it is in  fact unethical to  hit or  zap the
          person. But I  might do it anyway. It is not really so much a question
          of ethics as it is a question of responsibility.





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                                                                             415

          No doubt Ollie North thinks that it is unethical to break the law. But
          he  did. No doubt  Jim Wright takes  the ethics of  public office very
          seriously,  but he is now in deep  refritos over an ethical dilemma of
          his own making.

          Shit Happens.  (For those of  you with  new babies, Doo  Doo Happens.)
          Ethics is a  model of what we would like in  the ideal.  That ideal we
          measure ourselves against. We can parade case examples all day to test
          this  conclusion but it is still unethical  to harm another. But we do
          it, both physically and magickly.

          So,   ethical  hexing,   there   is  no   such   thing.  I   caste   a
          hurt-you-this-much zap  on the intended, I have acted unethically. "An
          ye  harm none."  No disclaimer  or release  for special  situations is
          given or implied. She will see me break this, karma will see  that the
          ripples in  the pool come back  to me. All  together, She will  see me
          take responsibility, ethics be damned.

          One more  time, the chorus swells  and this time  I am sure that  I am
          part of that group. There is no ethical justification for hexing. Just
          don't piss me  off though, I might  be willing to  take responsibility
          for my actions.

          Bambi died for us, kicking and screaming in torment!

          -Warren-

































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                                                                             416

                         CANDLE MAGIC

          1    One of the simplest of magical arts which comes under 
          the heading of natural magic is candle burning.  It is simple 
          because it employs little ritual and few ceremonial 
          artifacts.  The theatrical props of candle magic can be 
          purchased at any department store and its rituals can be 
          practiced in any sitting room or bedroom.

          2    Most of us have performed our first act of candle magic 
          by the time we are two years old.  Blowing out the tiny 
          candles on our first birthday cake and making a wish is pure 
          magic.  This childhood custom is based on the three magical 
          principals of concentration, will power and visualization.  
          In simple terms, the child who wants his wish to come true 
          has to concentrate (blow out the candles), visualize the end 
          result (make a wish) and hope that it will come true( will 
          power).

          3    The size and shape of the candles you use is 
          unimportant, although highly decorative, extra large, or 
          unusually shaped candles will not be suitable as these may 
          create distractions when the magician wants to concentrate on 
          the important work in hand.  Most magicians prefer to use 
          candles of standard or uniform size if possible.  Those which 
          are sold in different colors for domestic use are ideal.

          4    The candles you use for any type of magical use should 
          be virgin, that is unused.  Under no circumstances use a 
          candle which has already adorned a dinner table or been used 
          as a bedroom candle or night-light.  There is a very good 
          occult reason for not using anything but virgin materials in 
          magic.  Vibrations picked up by secondhand materials or 
          equipment may disturb your workings and negate their 
          effectiveness.

          5    Some magicians who are artistically inclined prefer to
          make their own candles for ritual and magical use.  This is a 
          very practical exercise because not only does it impregnate 
          the candle with your own personal vibrations, but the mere 
          act of making your own candle is magically potent.  
          Specialist shops sell candle wax and molds together with 
          wicks, perfumes, and other equipment.

          6    The hot wax is heated until liquid and then poured into 
          the mould through which a suitably sized wick has already 
          been threaded.  The wax is then left to cool and once is this 
          has occurred the mould is removed , leaving a perfectly formed 
          candle.  Special oil-soluble dyes and perfumes can be added 
          to the wax before the cooling process is complete to provide 
          suitable colors and scents for a particular magical ritual.  
          Craft shops which sell candlemaking supplies can also provide 
          do-it-yourself books explaining the technicalities of the art 
          to the beginner.





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                                                                             417

          7    Once you have purchased or made your ritual candle it 
          has to be oiled or 'dressed' before burning.  The purpose of 
          dressing the candle is to establish a psychic link between it 
          and the magician through a primal sensory experience.  By 
          physically touching the candle during the dressing 
          procedure, you are charging it with our own personal 
          vibrations and also concentrating the desire of your magical 
          act into the wax.  The candle is becoming an extension of the 
          magician's mental power and life energy.

          8    When you dress a candle for magical use, imagine that
          it is a psychic magnet with a North and a South pole.  Rub 
          the oil into the candle beginning at the top or North end and 
          work downwards to the half-way point.  Always brush in the 
          same direction downwards.  This process is then repeated by 
          beginning at the bottom or south end and working up to the 
          middle.

          9    The best type of oils to use for dressing candles are 
          natural ones which can be obtained quite easily.  Some occult 
          suppliers will provide candle magic oils with exotic names.  
          If the magician does not want to use these, he can select 
          suitable oils or perfumes from his own sources.  The oils 
          soluble perfumes sold by craft shops for inclusion in candles 
          can be recommended.

          10   the candles you use can be colored in accordance with 
          the following magical uses:

                   white- spirituality and peace.
                   red- health,energy,strength,courage, sexual potency.
                   pink- love affection and romance.
                   yellow- intellectualism, imagination, memory and 
                           creativity
                   green- fertility, abundance, good luck and harmony
                   blue-inspiration, occult wisdom, protection and 
                         devotion
                   purple Material wealth, higher psychic ability, 
                          spiritual power and idealism
                   silver- clairvoyance, inspiration, astral energy and 
                          intuition
                   orange- ambition. career matters and the law.

          11   If you wanted to use candle magic for healing, you would 
          select a red candle to burn.  To pass an exam, burn a yellow 
          candle, to gain esoteric knowledge burn a blue candle or for 
          material gain, burn a purple one.  It is obvious these
          colors relate to the signs of the zodiac and the planetary 
          forces.










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                                                                             418

          12   The simples form of candle magic is to write doesn't the 
          objective of your ritual on a virgin piece of paper.  You 
          can use color paper which matches the candle.  Write your 
          petition on the paper using a magical alphabet, such as 
          theban, enochian, malachain,etc.  As you write down what you 
          want to accomplish through candle magic-- a new job, healing 
          for a friend, a change of residence, a new love affair, 
          etc.-- visualize your dream coming true.  Visualize the 
          circumstances under which you might be offered a new job, 
          imagine your employer telling you that your salary has been 
          increased or conjure up a vision of your perfect love 
          partner.

          13   When you have completed writing down your petitio, 
          carefully fold up the paper in a deliberately slow fashion.  
          Place the end of the folded paper in the candle flame and set 
          light to it.  As you do this concentrate once more on what 
          you want from life.

          14   When you have completed your ritual, allow the candle to 
          have completely burned away.  You do not need to stay with 
          the candle after the ritual, but make sure that is safe 
          and that red-hot wax will not cause damage or fire.  Never 
          re-use a candle which has been lit in any magical ritual.  IT 
          should only be used in that ritual and then allowed to burn 
          away or be disposed of afterwards.

          15   If you are conducting a magical ritual which involves 
          two people (e.g. an absent healing for a person some distance 
          away) then the  second person can be symbolically 
          represented during the ritual by another candle.  /all you 
          need to do is find out the subject's birth date and burn the 
          appropriate candle for that zodiacal sign.  These are as 
          follows-
                   ARIES                 red
                   TAURUS                green
                   GEMINI                yellow
                   CANCER                silver
                   LEO                   orange
                   VIRGO                 yellow
                   LIBRA                 pink
                   SCORPIO               red
                   SAGITARIUS            purple
                   CAPRICORN             black
                   AQUARIUS              all colors
                   PISCES                mauve













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                                                                             419

                                    Elemental Cauldrons 

                Using a cauldron, symbol of inspiration and rebirth, has brought
          new dimensions  to both group and solitary work.  A cauldron decorates
          the  center of the Circle during Lesser Sabbats.  An air cauldron at a
          spring rite  creates a misty,  magical quality  for the ceremony.   In
          summer, the  cauldron  will flash  and  spark.   A  blue  flame  burns
          mysteriously  within the  Water cauldron  during the  autumn festival.
          Throughout  Yule, the  Earth  cauldron burns  steadfast and  constant.
          During moon  rites, when magick is  done, we write the  purpose of our
          working on flash papers and toss  them into the burning cauldron while
          chanting.
                A  working cauldron should be of cast iron, with a tight-fitting
          lid,  three sturdy legs,  and a strong  handle.  Season  your cauldron
          before using it for the first time.  Pour in generous helping  of salt
          and lighter fluid, slosh it  up to the rim  and wipe dry.  For  indoor
          use it  MUST have a  fireproof base  or your workings  will summon  up
          yellow-coated salamander spirits from the fire department.

          EARTH Cauldron

                Layer salt, wax shavings, three powered or ground herbs, fighter
          fluid and ivy leaves in the cauldron while focus and chanting.  Use  a
          candle to light  it.  When  the smoke starts  to roll, extinguish  the
          cauldron by putting the lid on.

          AIR Cauldron

                Using tongs, put a  chunk of dry ice is a small glass or ceramic
          bowl  and place the  bowl on  a cloth in  the bottom of  the cauldron.
          Allow the  cauldron to  smoke as  long as the  ice lasts.   The  mists
          create excellent images for scrying.

          FIRE Cauldron

                Cover theinside bottom with dirtor sand to dissipateheat.  Light
          incense  charcoal and  add either salt  petter for flame  and spark or
          flash powder for  a different  but spectacular effect.   To assist  in
          releasing or firing off peak energy, try using flash "bombs".   Make a
          small pocket in a piece of flash paper, fill with flash powder and tie
          with  thread.  The  "bomb" should be  about the size  of your smallest
          fingernail.  The results  are spectacularly bright, so use  the powder
          sparingly.  Don't look directly at the flash as you drop the "bomb" in
          the cauldron.

          WATER Cauldron.













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                At least seven days before the ritual, place equal quantities of
          three appropriate herbs in a pint glass jar.  Fill the rest of the jar
          with Everclear  (200 proof  alcohol),  cap tightly,  and shake  gently
          while concentrating on the purpose of the ritual.   Add a chant if its
          feels right.   Let the jar rest  in a dark, warm spot  and shake twice
          daily,  charging with purpose.   Before the ritual,  place a fireproof
          ceramic or  glass bowl  in the  cauldron.  Pour  in the  herb mixture,
          being careful none spills into  the cauldron.  Light with a  candle to
          produce a beautiful blue flame.

                The  cauldron,   as  the  fifth   elemental  spirit,  symbolizes
          inspiration,  rebirth,  illumination and  rejuvenation.    Use a  Fire
          cauldron  with salt petter to cast a Circle.   Use the mists of an Air
          cauldron  for an initiation.   Burn away hate,  prejudice and negative
          self-images, with a Water cauldron.   The Earth cauldron is  ideal for
          indoor Beltane rites.
                Remember to  place a  burning cauldron on  a fireproof  surface.
          Practice safety when using  any volatile materials and you  will enjoy
          your cauldron for many rites.








































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                                                                             421

           
                             A N 
           
                     I R I S H   M Y T H 
           
                    C O N C O R D A N C E 
           
                    ===================== 
           
                       by Mike Nichols 
           
                     copyright 1985 c.e. 
                     by MicroMuse Press 
           
           
          [This information  may be reproduced  and distributed  exactly as  is,
          without  further permission from the author, provided the statement of
          authorship and copyright are retained, and provided it is offered free
          of charge.  Changes in the  text, however, must be approved in advance
          by the author.  MicroMuse  Press is a division of The  Magick Lantern,
          1715 Westport Road, Kansas City, MO  64111.  816/531-7265] 
           
           
           
           
          'Myth is what we call other people's religion.' 
                                                  --Joseph Campbell 
           
           
                  The following concordance isbased on 'Gods and FightingMen' by
          Lady Augusta Gregory, first published in 1904.  Page number references
          are to the  1976 trade  paperback edition published  by the  MacMillan
          Company of Canada Limited.  Brief supplementary material is taken from
          'Dictionary of Irish Myth  and Legend' by Ronan Coghlan,  published in
          1979 by Donard  Publishing Comapany,  and referenced as  'DIM' in  the
          following text. 
           
                  As this is intendedto be a concordanceof the Irishmythological
          cycle only (as opposed to heroic, legendary, or historical  material),
          references  are limited  to Part  I, Books  I -  V, of  Lady Gregory's
          volume.   'Gods and Fighting Men' was selected as the primary text for
          this  concordance  because   it  represents  the  most   comprehensive
          synthesis of variant sources (both published and oral)  ever attempted
          as a continuous narrative of Irish  mythology.  Lady Gregory lists her
          published sources as follows: 
           O'Curry, 'Manners and Customs of the Ancient Irish' 
                   'MSS. Materials' 
                   'Atlantis' 
          De Jubainville, 'Cycle Mythologique' 
                          'Epope'e Celtique' 
          Hennessy, 'Chronicum Scotorum' 
          Atkinson, 'Book of Leinster' 
                    'Annals of the Four Masters' 
          Nennius, 'Hist. Brit.' (Irish Version) 
          Zimmer, 'Glossae Hibernacae' 
          Whitley Stokes, 'Three Irish Glossaries' 
                          'Revue Celtique' 
                          'Irische Texte' 

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                                                                             422

                          'Gaedelica' 
                          'Dinnsenchus' 
          Nutt, 'Voyage of Bran' 
                'Proceedings Ossianic Society' 
          O'Beirne Crowe, 'Arma Columcille' 
                          Dean of Lismore's Book 
          Windisch, 'Irische Texte' 
          Hennessy et. al., 'Revue Celtique' 
                            'Kilkenny Archaeological Journal' 
          Keatinge's 'History' 
                     'Oyia' 
          Curtin's 'Folk Tales' 
                   'Proceedings Royal Irish Academy' 
                   'MSS. Series' 
          Dr. Sigerson, 'Bards of Gael and Gall' 
                        Miscellanies, 'Celtic Society' 
          Muller, 'Revue Celtique' 
          Standish Hayes O'Grady, 'Silva Gaedelica' 
           
           
           
           
          Abhean - son  of Bicelmos, he was the harper of  the Tuatha de Danaan,
          brought from the hills by the Men of the Three Gods (37). 
           
          Aedh (1) - killed by Brian, he  was one of the three sons of Miochaoin
          (q.v.), the others being Corc and Conn (59) 
           
          Aedh (2) - along with Angus and Artrach, one of the three sons of Bodb
          Dearg, he was the comeliest of them.  Troops of poets from Ireland and
          Alban used to  be with him, so that his place  was called 'The Rath of
          Aedh of the Poets' (78). 
           
          Aedh (3)  -  a  son of  the  Dagda, he  was  killed by  Corrgenn,  who
          suspected Aedh was involved with his wife (82) 
           
          Aer - one of two Druids of the Sons of the Gael (the other was Eithis)
          who was killed in the  first battle against the Tuatha De  Danaan, and
          was given a great burial (75) 
           
          Ai - the plain where Niall pursued Cailcheir, before it went through a
          lake (81) 
           
          Aife -  along with two other  daughters of Midhir of  the Yellow Hair,
          Doirenn and Aillbhe, she was given as wife to one of the three sons of
          Lugaidh Menn (79). 
           
          Ailbhe -  (Ai-noo-al) one  of  the three  daughters  of Oilell  and  a
          foster-child of Bodb Dearg (124) 
           
          Ailell Anglonach - of the  One Fault, brother of Eochaid Feidlech,  he
          fell in love  with his brother's wife, Etain, and  pined for her until
          she agreed to heal him (95) 
           
          Aillbhe - along with two other daughters of Midhir of the Yellow Hair,
          Doirenn  and Aife, she was given  as wife to one of  the three sons of
          Lugaidh Menn (79). 
           

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                                                                             423

          Aille - the daughter of Cormac (q.v.) (107) 
           
          Aine  (1) - the daughter  of Modharn, who  gave a cook to  the sons of
          Lugaidh Menn (79) 
           
          Aine (2) - some  said she was the daughter of  Manannan, but some said
          she  was the Morrigu, she owned the Cathair  Aine.  But she often gave
          her love  to men, and she  was called Leanan Sidhe,  the Sweetheart of
          the Sidhe (86).  Wisps of straw are burned  in her honor on St. John's
          Eve.    She  is  associated with  meadow-sweet,  and  invoked  against
          sickness.  According to legend,  she was raped by the king  of Munster
          (DIM). 
           
          Ainge - she was a daughter of the Dagda, who made her a great vat (81)
          Airmed - sister of Miach, she spread her cloak on which to arrange the
          herbs  which  sprang from  the grave  of  her murdered  brother.   But
          Diancecht, still  jealous of Miach, mixed up the herbs, so that no one
          knows all their right  powers to this day (35).  She  was the daughter
          of Diancecht  and sister of Octruil, and  helped them in their healing
          work at the well of Slaine (64) 
           
          Airnelach -  brother of Tadg and  Eoghan, he was captured  by Cathmann
          and made to cut firing (115), but was later rescued by Tadg (120) 
           
          Amergin  - one of the sons  of Miled (q.v.), he  spoke with Banba upon
          Slieve Mis (71) and was sent as messenger to the Tuatha De Danaan (72)
          and  quieted the  storm sent against  his people  by them  and was the
          first  to set foot in Ireland after that (74).  Heber gave him a share
          of the two provinces of Munster after the Battle of Tailltin (75). 
           
          Angus - along  with Artrach and  Aedh, one of  the three sons  of Bodb
          Dearg (78) 
           
          Angus  Og  - son  of  the Dagda,  he advised  his  father how  to kill
          Cridenbel  and what  reward to  ask of  Bres (33).   After  the second
          battle  of Magh  Tuireadh, only  four men  of the  Fomor were  left in
          Ireland,  and they  were driven out  one Samhain night  by Morrigu and
          Angus Og (67).  He was considered for kingship of the Tuatha de Danaan
          after their defeat (77).  Also called the Frightener or Disturber, for
          the unrest  he  occasioned in  horses  and  cattle (83).    His  loves
          included Enghi, Derbrenn,  and Caer Ormaith  (84).  He  was the  Irish
          love-god (DIM). 
           
          Anvil of the Dese - see Indeoin na Dese (81) 
           
          Aobh - (Aev, or Eev) the eldest of the three daughters of Oilell, 
          foster-daughter of Bodb Dearg and wife of Lir and, by him, mother of 
          Fionnuala,  Aodh,  Fiachra, and  Conn,  though she  died  bringing the
          latter two to birth (125) 
           
          Aodh -  (Ae, rhyming to  'day') one  of the four  children of Lir  and
          Aobh, he  was turned into a  swan by Aoife, Lir's  jealous second wife
          (126) 
           
          Aodh Aithfhiosach  - of the quick  wits, a son  of Bodb Dearg,  he was
          sent in search of the children of Lir (132) 
           
          Aoibhell - (Evill) a woman of the  Sidhe who dwelt at Craig Liath, she

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          tried  to prevent  her lover  from joining  a battle  (87).   Her harp
          fortells death for any who hear it (88). 
           
          Aoife - (Eefa) one of the three daughters of Oilell and a foster-child
          of  Bodb Dearg (124), she became the wife of Lir after her sister Aobh
          had  died in childbirth (125).   Through jealousy,  she changed Aobh's
          four children into swans at Loch Dairbhreach (126) 
           
          Aonbharr - styled 'of the One Mane', he is Manannan's  horse, as swift
          as the naked cold wind of spring.  She can gallop across the  sea, and
          no rider was ever killed off her  back (41).  She was often ridden  by
          Lugh (43). 
           
          Arias -  styled the 'fair-haired poet',  one of the four  wise men and
          teachers of the  Tuatha de Danaan  before they came  to Ireland.   His
          home was Finias (27). 
           
          Arranan - one of the sons of Miled (q.v.), he died by falling from the
          mast to the deck  of his ship as the Sons of  the Gael attempted their
          second landing in Ireland (73) 
           
          Artrach - along  with Angus and  Aedh, one of the  three sons of  Bodb
          Dearg, he had a  house with seven doors and  taught the king's son  of
          Ireland and of Alban how to throw spears and darts (78) 
           
          Athluain -  a ford of the  Shannon that Lugh  passed on his way  to do
          battle with Bres (45) 
           
          Badb -  (Bibe) one  of the  greatest of  the women  of  the Tuatha  de
          Danaan,  she was  a battle goddess  (27).   She, along  with Macha and
          Morrigu  , used  powers  of enchantment  to  bring mists  ,  clouds of
          darkness, and showers  of fire and blood over the Firbolgs at Teamhair
          for three  days (29).  Sometimes  regarded as the same  as Nemain, her
          name  means 'crow' and she  could appear in  that guise.   She was the
          wife of Net (DIM). 
           
          Balor - styled 'of the Evil Eye' or 'of  the Strong Blows' (38), he is
          chief king  of the Fomor (36),  husband of Ceithlenn and,  by her, the
          father of Ethlinn (42).  One of his eyes had the power of death in it,
          so that none could look at it and live (38), and he also had the power
          of putting  on a different shape (39).   He was also  the father of 12
          'white-mouthed'  sons, all among the chief men  of the Fomor (42).  At
          the  second battle  of Magh  Tuireadh,  Lugh made  a  spear cast  that
          brought Balor's evil  eye out through the back of  his head, instantly
          killing him and 27 of his own army, thus fulfilling  the prophecy that
          he would be killed by his grandson (66). 
           
          Banba - the wife of MacCuill and a queen of the  Tuatha De Danaan, one
          of  three  daughters of  the Dagda  whose  name was  given  to Ireland
          afterwards (27), she met the  Sons of the Gael on Slieve Mis and spoke
          with  Amergin (71), and  was later  killed in  the Battle  of Tailltin
          (75). 
           
          Banna - one of the twelve chief rivers of Ireland (q.v.) (62) 
           




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          Battle of Taillten - the great battle between the Sons of the Gael and
          the Tuatha  De  Danaan, after  which  the Sons  of  the Gael  had  the
          rulership of Ireland (75) 
           
          Bearna nah-Eadargana  - the Gap of Separation, it is a place that Lugh
          passed on his way to do battle with Bres (45) 
           
          Bechulle - one of two witches  of the Tuatha De Danaan (the other  was
          Dianan) who had the power  to turn trees and stones and  sods of earth
          into an armed host (62) 
           
          Bed of the Dagda  - in the house of  the Dagda at the Brugh  na Boinne
          (80) 
           
          Beinn Edair - the  dwelling place of Tuireann (60),  mentioned briefly
          in Ethne's complaint (58) 
           
          Belgata - the great mountain to the rear of Magh Nia in Connacht (29) 
          Beltaine - May Day (28) 
           
          Bennai Boirche - one of the  twelve chief mountains of Ireland  (q.v.)
          (62) 
           
          Berbhe - see Green of Berbhe (42) 
           
          Betach - see Fiachna (121) 
           
          Bicelmos - see Abhean (37) 
           
          Birog - styled  'of the Mountain',  a woman-Druid who helped  Cian win
          the  love of Ethlinn who had been imprisoned in a tower.  When Ethlinn
          bore a child (Lugh), Balor would have had it killed, but Birog rescued
          it (40). 
           
          Birthplace of Cermait Honey-Mouth -  in the house of the Dagda  at the
          Brugh na Boinne (80) 
           
          Blai-Slieve - one of the twelve chief mountains of Ireland (q.v.) (62)

          Boann -  a water goddess, wife of Nechtan and mother, by the Dagda, of
          Angus, she is associated with the River Boyne (DIM).  Also see Dabilla
          (80) 
           
          Bodb - (Bove) see Rudrach and Dergcroche (117) 
           
          Bodb  Dearg - (Bove Darrig) son of the  Dagda, he was king of Connacht
          when Bres and  his army landed  in Ireland  to battle Lugh  (43).   He
          lived at Sidhe Femen, was eldest among the children of  the Dagda, and
          was given  the kingship  of the  Tuatha de  Danaan after their  defeat
          (77).  His three sons were Angus, Artrach, and Aedh (78), his daughter
          was  Scathniamh (80) and  his musician was Fertuinne  (79).  Two other
          sons were Aodh Aithfhiosach and Fergus Fithchiollach (132) 
           
          Boinn  - variant of Boinne, one of  the twelve chief rivers of Ireland
          (q.v.) (62) 
           



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                                                                             426

          Boinne  -  the salmon  of  the dumb  Boinne are  mentioned  briefly in
          Ethne's complaint (58) 
           
          Bran (1) - the son of Tuiren (68) 
           
          Bran (2) - son of Febal, he was called by the silver branch to board a
          boat and journey to the Land of Women, Tir na mBan (105) 
           
          Brath - see Mide (68) 
           
          Breagan - see Cuailgne (75) 
           
          Bres -  son of  Eri and  Elathan (35),  a  champion of  the Tuatha  de
          Danaan,  he was sent to meet  Sreng of the Firbolgs (28).   He was the
          most  beautiful of  all the young  men, and  he was  chosen king after
          Nuada (31).  'As  beautiful as Bres' was a common saying.  However, he
          was known for his lack of hospitality (32), and was deposed when Nuada
          was reinstated as king (35).  By Brigit, he was father of Ruadan (64).
           
          Bresal Etarlaim - the Druid who helped Fuamach to destroy Etain (88) 
           
          Bri - the daughter of  Midhir, she died of a broken  heart because she
          could not be with her love, Leith, and the hill of Bri Leith, the spot
          where she died, was named for them (88) 
           
          Bri Leith  - home of Midhir  the Proud (77), named  after his daughter
          Bri, and her love Leith (88) 
           
          Bri Ruri - one of the twelve chief mountains of Ireland (q.v.) (62) 
           
          Brian - styled 'Flame of Valour' (60), along with Iuchar and Iucharba,
          he is  one of  the three  sons of  Tuireann (47)  and his  sister, the
          daughter of Tuireann, was Ethne (50).  He had the power  to change his
          own  shape and that of his two brothers  (51).  He caused the death of
          Cian (44), Tuis (53), Pisear (54), Dobar (55), Miochaoin and his three
          sons (59). 
           
          Brigit - one of the greatest of the women of the Tuatha de Danaan, she
          was a  woman of poetry, healing, and smith's work.  Her name came from
          Breo-saighit,  meaning a fiery  arrow (27).   She was  daughter of the
          Dagda and, by Bres, mother of Ruadan (64) 
           
          Brugh na  Boinn - (or Brugh na Boinne -  57) the place where Lugh kept
          the Scuabtuinne (50) and the place where the Dagda had his house which
          Angus took from him by trickery (81) 
           
          Buan  - the nine  lasting hazels of  Buan dropped their  nuts into the
          Well of Knowledge where the salmon would eat them, sending their husks
          floating out on the five streams that flowed from the well (108 & 110)

          Buas - one of the twelve chief rivers of Ireland (q.v.) (62) 
            
          Caer of the Fair Hair - see Inis Cenn-fhinne (49) 
           
          Cailcheir -  one of the  swine of Debrann,  it was called  by Corann's
          harping (81) 
           
          Cainte - Cian, Cu, and Ceithen were the three sons of Cainte, and they

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                                                                             427

          had a long-standing feud with the three sons of Tuireann (43) 
           
          Cairbre - see Erc (31) 
           
          Camel - son of Riagall, he was one of the two door-keepers at Teamhair
          when Lugh first arrived (37) 
           
          Caoilte - (Cweeltia)  one of the last  of the Fianna, he was  loved by
          Scathniamh (80) 
           
          Carn Corrslebe - a place near Loch Ce' (67) 
           
          Carpre - (variant of Corpre) he had the power to compose a satire that
          would shame men so they could not stand against fighting men (62) 
           
          Carpre Lifecar - the son of Cormac (q.v.) (107) 
           
          Cassmail  - one of the Tuatha De  Danaan, he was killed by Octriallach
          at the second battle of Magh Tuireadh (65) 
           
          Cathair  Aine - a stone belonging to  Aine that would cause madness in
          someone who sat on it (86) 
           
          Cathbad - the Druid,  he aided Conchubar in treacherously  slaying the
          sons of Usnach (97) 
           
          Cathmann - son  of Tabarn and  king of Fresen,  he captured Tadg,  his
          wife (whom  he took as his own wife), and  two brothers (115), but was
          later killed by him (120) 
           
          Cauldron  - one  of  the four  great  treasures the  Tuatha  de Danaan
          brought to Ireland from  the north.  It came from  the city of Murias,
          and no one ever went from it unsatisfied (27). 
           
          Ce'  - the Druid of Nuada, he was wounded in the second battle of Magh
          Tuireadh, and when he died and was buried near Carn  Corrslebe, a lake
          burst out over his grave and it was called Loch Ce'. (67) 
           
          Cecht - the plough (28) 
           
          Ceis Corain -  the place where  the champions of Connacht  (all except
          Niall) gave up their pursuit of Cailcheir (81) 
           
          Ceithen - along with Cian (q.v.) and Cu, he  was one of the three sons
          of Cainte.   Cu and Ceithen  went towards the  south, while Cian  went
          north, to gather  the Riders of  the Sidh to  help Lugh in his  battle
          with Bres (43). 
           
          Ceithlenn - styled 'of the Crooked  Teeth, she was queen of the Fomor,
          the  wife of Balor and,  by him, the mother of  Ethlinn (42)  She gave
          the Dagda a dreadful wound at the second battle of Magh Tuireadh (65) 
           
          Celtchar of Cualu - see Leith (88) 
           





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          Cermait  -  styled 'Honey-Mouth',  son of  the  Dagda, his  three sons
          shared the kingship of Ireland at the time of the invasion of the Sons
          of the Gael (72), and were killed in the Battle of Tailltin (75).  His
          birthplace was the house of the Dagda at Brugh na Boinne (80). 
           
          Cesair  - the  first that  ever reached  Ireland, she  later dwelt  on
          Inislocha where Tadg met her (118) 
           
          Cesarn  -  one of  the  three Druids  of  the Firbolgs  who  broke the
          enchantment laid upon them by Badb, Macha, and Morrigu (30) 
           
          Children of Rudraighe - see Eimher (75) 
           
          Ciabhan - (Kee-a-van)  of the Curling Hair, the  King of Ulster's son,
          he went to Manannan's country (111), won the love of Cliodna, but lost
          her due to the treachery of Iuchnu (112) 
           
          Cian (1) -  a man of the Tuatha de Danaan (27), brother of Goibniu and
          Samthainn (39), and  father of Lugh  by Ethlinn (37),  he was  present
          when Nechtan  deceived King Bres  (32).   He lived at  Druim na  Teine
          (39), and his  famous cow was the Glas Gaibhnenn (39).  Along with two
          other brothers, Cu and Ceithen, he was one of the three sons of Cainte
          (43).   He had the power  of shape-shifting and was  killed (by Brian)
          while in the form of a pig (44). 
           
          Cian (2) - son of Olioll and father of Tadg (114) 
           
          Cliach - the  Harper of the King of  the Three Rosses in  Connacht, he
          vainly  sought one of  Bodb Dearg's daughters  in marriage.   Loch Bel
          Sead sprang up under his feet (77). 
           
          Cliodna - (Cleevna) of the Fair Hair, daughter of Gebann, she gave her
          love to Ciabhan but, through the  treachery of Iuchnu, she was drowned
          (112)  She  had three colorful birds,  whose sweet singing could  lull
          the sick to sleep (DIM). 
           
          Codal  - of  the Withered  Breast, he  threw yew  rods for  Eochaid to
          discover the hiding place of Midhir and Etain (96) 
           
          Coir-cethar-chuin - 'the Four-Angled  Music', it was another name  for
          Uaitne (q.v.) (67) 
           
          Coll - the hazel-tree (28) 
           
          Collbrain - see Nechtan (106) 
           
          Colpa - one of  the sons of Miled (q.v.), his ship  was wrecked as the
          Sons  of the  Gael attempted their  second landing in  Ireland, and he
          drowned while trying to reach land at Inver Colpa (73) 
           
          Colum Cuaillemech - styled 'of the Three New Ways', he  was a smith of
          the Tuatha de Danaan (37) 
           
          Comb and the Casket of the Dagda's wife - a hill near the house of the
          Dagda at Brugh na Boinne (80) 
           



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          Compar - a messenger and tax-gatherer of  the Fomor, he was one of the
          four  hardest and most cruel,  the other three  being Eine, Eathfaigh,
          and Coron (41) 
           
          Conaire - High King of Ireland, grandson of Etain and Eochaid, who got
          his death by Midhir and his people (96) 
           
          Conall Cearnach - of the  Red Branch of Ulster, he was  descended from
          the  line  of the  sons  of Eimher  (75)    The slayer  of  Anluan, he
          originally may have been a horned god (DIM). 
           
          Conan Maol - it was his gold, hidden in a cairn, that Caoilte gave to 
          Scathniamh as a  bride-price (80)  One of the  Fianna, he was regarded
          as something of a buffoon (DIM). 
           
          Conchubar Abratrudh - of the Red Brows, the father of Liban (115) 
           
          Conn (1) -  killed by Brian, he was one of the three sons of Miochaoin
          (q.v.), the others being Corc and Aedh (59) 
           
          Conn (2) -  of the Hundred Battles,  King of Teamhair,  grandfather of
          Cormac (106), he tried to stop his son Connla from going to Manannan's
          country (113) 
           
          Conn (3)  - one of  the four children of  Lir and Aobh,  he was turned
          into a swan by Aoife, Lir's jealous second wife (126) 
           
          Connacht - one of the five provinces of Ireland (31), it is  where the
          Tuatha de Danaan first  landed (27).  Both Magh Rein (28) and Magh Nia
          (with  the mountain  Belgata) were there  (29), as  well as  the river
          Unius (61).   It  was the  province chosen by  Sreng for  the Firbolgs
          after they were defeated by the Tuatha de Danaan (31). 
           
          Connla - of  the Red Hair, son of Conn, he went to Manannnan's country
          despite his father's efforts to prevent it (113) 
           
          Coran - the Druid of Conn, he tried to keep Connla from being taken to
          Manannan's country (113) 
           
          Corann  (1) -  Lugh  passed through  the  'place of  the  bright-faced
          Corann' on his way to do battle with Bres (45) 
           
          Corann (2) -  Diancecht's harper, and the  best harper of  the Dagda's
          household, 
          he called Cailcheir with his harp (81) 
           
          Corc - killed  by Brian, he  was one  of the three  sons of  Miochaoin
          (q.v.), the others being Conn and Aedh (59) 
           
          Cormac  -  grandson  of  Conn,  King  of  Teamhair,  he  journeyed  to
          Manannan's country to bring back his wife, Ethne; his daughter, Aille;
          and his son, Carpre Lifecar (106) 
           
          Coron -  a messenger and tax-gatherer of the Fomor,  he was one of the
          four  hardest and most cruel,  the other three  being Eine, Eathfaigh,
          and Compar (41) 
          Corpre -  son of  Etain, he was  a poet  of the  Tuatha de Danaan  who
          cursed  Bres for his  lack of hospitality  with the first  satire ever

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          made in Ireland (34) 
           
          Corr  Slieve na Seaghsa - the Round  Mountain of the Poet's Spring, it
          is a place that Lugh passed on his way to do battle with Bres (45) 
           
          Corrgenn -  a great  man of  Connacht who,  while visiting  the Dagda,
          killed Aedh because he suspected him to be involved with his wife (82)

          Craisech - thick-handled spears belonging to Sreng, they were sharp at
          the sides though they had no points (29) 
           
          Credenus - styled 'the Craftsman', he was a chief among  the Tuatha de
          Danaan (27) 
           
          Credne Cerd -  styled 'the Brazier'  (64), a worker  in brass for  the
          Tuatha de Danaan (37) 
           
          Cridenbel - an idle blind man with a sharp tongue  who always demanded
          the Dagda's  three best bits of  food.  Starving, the  Dagda hid three
          pieces of gold in the three bits and this killed Cridenbel (33). 
           
          Crimthan Cass - the King of Connacht and father of Laegaire (121) 
           
          Cron - mother  of Fianlug, she  was at the  forge of Goibniu  grinding
          spears when Ruadan was killed (64) 
           
          Crow of Battle - see Morrigu (27) 
           
          Cruacha  - the  maidservant  of Etain  who  accompanied her  when  she
          departed with Midhir.  Cruachan in Connacht was named after her (96) 
           
          Cruachan Aigle - one of the  twelve chief mountains of Ireland  (q.v.)
          (62) 
           
          Cu  - along with Cian (q.v.) and Ceithen, he was one of the three sons
          of Cainte.   Cu and Ceithen  went towards the  south, while Cian  went
          north, to gather  the Riders of the  Sidh to help  Lugh in his  battle
          with Bres (43). 
           
          Cuailgne -  the son of  Breagan, he and his  brother Fuad, two  of the
          best leaders of the Sons of the Gael, were both killed  in the rout of
          the  Tuatha De Danaan (he at Slieve Cuailgne), following the Battle of
          Tailltin (75) 
           
          Cualu - the home of Celtchar (88) 
           
          Cuan -  the wood  of Cuan  was cleared away  by Duach  and the  men of
          Ireland so there could be a gathering around Taillte's grave (68) 
           
          Culain - although he may  have been Manannan in another guise,  he was
          the  great smith, originally  living on the  Island of  Falga, who was
          invited  by Conchubar  to  live on  the  plains of  Muirthemne,  where
          Cuchulain killed his great dog and thereafter took the name Cuchulain,
          meaning 'the hound of Culain' (98) 
           
          Dabilla - a little hound belonging to Boann (80) 
          Dagda, the  - father of Eire,  Fodla, Banba (27), Angus  Og (33), Bodb
          Dearg (43),  Brigit (64),  Cermait (72),  Ainge  and Diancecht  (81)..

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                                                                             431

          Known as a good  builder, he was ordered by Bres  to build raths (33).
          Styled 'the good god' (63) and 'the Red Man of all Knowledge' (80), he
          got a  dreadful wound from a  spear thrown by Ceithlenn  in the second
          battle of Magh  Tuireadh (65) and he owned a  magic harp called Uaitne
          (67).   His house  was at  the Brugh na  Boinne, where  Dichu was  his
          steward and Len Linfiaclach was the smith (81).  His personal name was
          Eochaid O Uathair, and he had a magical club which could  slay or heal
          (DIM). 
           
          Dalbaech - see Elathan (1) (35) 
           
          Dalbh - see Goll (121) 
           
          Dana - greatest of  the women of the Tuatha de  Danaan (from whom they
          take their name), she was called the Mother of the Gods (28) 
           
          De Domnann - see Indech (61) 
           
          Debrann  -  owned Cailcheir,  the swine  that  was called  by Corann's
          harping (81) 
           
          Delbaeth (1) - see Elathan (3) (61) 
           
          Delbaith (2) - see Eri (35) 
           
          Denda Ulad - one of the twelve chief mountains of Ireland (q.v.) (62) 
          Deorgreine - a Tear of the Sun,  daughter of Fiachna, she was given to
          Laegaire as his wife in Magh Mell (123) 
           
          Derc-Loch - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Dergcroche -  son of Bodb,  he and  his brother Rudrach  were the  two
          kings of Inislocha (117) 
           
          Dianan - one  of two witches  of the Tuatha De  Danaan (the other  was
          Bechulle) who had the power to turn trees and stones and sods of earth
          into an armed host (62) 
           
          Diancecht - father of Miach  (34), he was a chief among the  Tuatha de
          Danaan,  and understood healing  (27).  He fashioned  an arm of silver
          for  Nuada, who  had lost  his  own in  battle (34).   Also  father of
          Octruil  and Airmed, he restored slain warriors in the healing well of
          Slaine (64).  His father was the Dagda and his harper was Corann (81).

          Dichu - steward first to the Dagda (81) and then to Angus (82) 
           
          Dobar - the King of Siogair killed  by Brian (55), he was the owner of
          two horses  and a  chariot  that were  among  the payments  that  Lugh
          demanded from the sons of Tuireann for the death of Cian (49) 
           
          Doirenn - along with two other daughters of Midhir of the Yellow Hair,
          Aife and Aillbhe, she  was given as wife to  one of the three  sons of
          Lugaidh Menn (79). 
           
          Dolb - the smith of the Fomor (63) 
          Donall Donn-Ruadh  - styled 'of the Red-brown Hair', he was one of the
          sons  of  Manannan.   His  brothers included  Sgoith  Gleigeil, Goitne
          Gorm-Shuileach, and Sine Sindearg.  His foster brother was Lugh (41). 

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                                                                             432

           
          Donn - one of the sons of Miled (q.v.), he and twenty-four others died
          when  the  ship he  commanded  was wrecked  as  the Sons  of  the Gael
          attempted their second landing in Ireland (73) 
           
          Druim Cain - Teamhair (q.v.) (31) 
           
          Druim na Descan - Teamhair (q.v.) (31) 
           
          Druim na Teine -  the Ridge of Fire, the  dwelling place of the  three
          brothers, Goibniu, Samthainn, and Cian 
           
          Druimne -  son of Luchair,  he made  a cooking oven  for the  Dagda at
          Teamhair (80) 
           
          Duach (1) - see Echaid (37) 
           
          Duach  (2) - styled 'the Dark', husband  of Taillte, he built the Fort
          of the Hostages  in Teamhair, and organized the men  of Ireland to cut
          down the wood of Cuan (68) 
           
          Dur-da-Bla - 'the Oak of Two Blossoms', it was another name for Uaitne
          (q.v.) (67) 
           
           
           
          Eab - son of Neid, he was one of the chief men of the Fomor (42) 
           
          Eadon - one of the  greatest of the women of the Tuatha de Danaan, she
          was called the nurse of poets (27) 
           
          Eas Dara - in west Connacht, it is the harbour where Bres and his army
          landed in Ireland to battle Lugh (43) 
           
          Easal - the King of the Golden Pillars, he was the owner of seven 
          self-regenerating pigs that were among the payments that Lugh demanded
          from the sons of Tuireann for  the death of Cian (49).  A  daughter of
          Easal's was the wife of the King of Ioruaidh (56). 
           
          Eathfaigh - a  messenger and tax-gatherer of the Fomor,  he was one of
          the four hardest  and most cruel,  the other three being  Eine, Coron,
          and Compar (41) 
           
          Echaid -  styled 'the Rough',  son of  Duach, he was  foster-father of
          Lugh (37) 
           
          Eimher -  (Aevir) the son of Ir, he divided Ulster between himself and
          some  other chiefs  of the Sons  of the  Gael following  the Battle of
          Tailltin.   It  was of  his  sons, that  were called  the Children  of
          Rudraighe, and  that lived  in Emain  Macha for  900 years,  that both
          Fergus and Conall Cearnach were descended. (75) 
           
          Eine - a  messenger and tax-gatherer of  the Fomor, he was  one of the
          four hardest and most  cruel, the other three being  Eathfaigh, Coron,
          and Compar (41) 
          Eire - variant of Eriu, one of the greatest of the women of the Tuatha
          de  Danaan, she was one  of three daughters of the  Dagda who gave her
          name to Ireland (27) 

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          Eithis - one of two Druids of the Sons of the Gael (the other was Aer)
          who  was killed in the first battle  against the Tuatha De Danaan, and
          was given a great burial (75) 
           
          Elathan (1) -  the son of  Dalbaech and a  king of  the Fomor, he  was
          father of Bres by Eri, a woman of the Tuatha de Danaan (35).   He came
          to  her  over the  sea  in  a vessel  of  silver,  himself having  the
          appearance  of a young man  with yellow hair,  wearing clothes of gold
          and five gold torcs (35). 
           
          Elathan (2) - son of  Lobos, he was one of the Fomor who  took part in
          the Second Battle of Magh Tuireadh (61) 
           
          Elathan (3)  - son of Delbaeth, he was one  of the Fomor who took part
          in the Second Battle of Magh Tuireadh (61) 
           
          Emhain  Abhlach -  (Avvin -------)  an island  paradise, the  place to
          which Bran journeyed (105) 
           
          Emain Macha  - the capitol of  Ulster, named after the  twins of Macha
          (DIM), the place  where the Children of Rudraighe lived  for 900 years
          (75) 
           
          Emmass - see Macha (65) 
           
          Eochaid (1) - (Eohee) son of Erc, he was king of the Firbolgs when the
          Tuatha de Danaan first came to Ireland (28) 
           
          Eochaid (2) - along with Fiacha and Ruide, one  of the sons of Lugaidh
          Menn, King of Ireland (78) 
           
          Eochaid (3) - son of Sal, he was killed by Fiachna after capturing his
          wife (121) 
           
          Eochaid Feidlech  - also  called Airem, of  the Plough,  High King  of
          Ireland, he wedded the reborn Etain  (by whom he had a daughter, Esa),
          but lost her to Midhir in a chess game, but got her back  by beseiging
          Bri Leith (96) 
           
          Eoghan  - (Owen)  brother of Tadg  and Airnelach,  he was  captured by
          Cathmann and made to  run a ferry (115), but was later rescued by Tadg
          (120) 
           
          Erc (1) - see Eochaid (1) (28) 
           
          Erc (2) - descended from the children of Sreng in Connacht, the son of
          Cairbre, he gave Cuchulain his death (31) 
           
          Erc (3) - son of Ethaman, he was  a teller of tales for the Tuatha  de
          Danaan (37) 
           
          Eremon - one  of the sons of Miled (q.v.), he spoke with Eriu upon the
          hill of Uisnech (72) 
           
          Eri - a woman of the Tuatha de Danaan  (32), the daughter of Delbaith,
          she was mother of Bres by Elathan, a king  of the Fomor (35).  She was
          the wife of Cethor (DIM). 

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                                                                             434

           
          Eriu -  variant of  Eire, the wife  of MacGreine  and a  queen of  the
          Tuatha De Danaan  whose name was given to  Ireland afterwards, she met
          the Sons of the Gael on  the hill of Uisnech, and talked  with Eremon.
          One moment  she would be a wide-eyed beautiful queen, and the next she
          would be a sharp-beaked, grey-white crow (72).  She led  the Tuatha De
          Danaan in  the first battle fought  against the Sons of  the Gael, but
          was beaten  back to Tailltin  where she  was killed in  the Battle  of
          Tailltin (75). 
           
          Esa - daughter of Etain and Eochaid Feidlech (96) 
           
          Ess Dara - near Magh Tuireadh-2 (q.v.) (63) 
           
          Ess Ruadh - home of Ilbrech (77) 
           
          Etain - see Corpre (34) 
           
          Etain Echraide  - the  second wife  of Midhir, she  was driven  out by
          Fuamach, taken in by Angus, turned into a fly by Fuamach, swallowed by
          Etar's wife, and reborn as Etain,  later the wife of Eochaid  Feidlech
          (by whom  she had a daughter, Esa), who lost  her to Midhir in a chess
          game, but got her  back by attacking Midhir's stronghold at  Bri Leith
          (95) 
           
          Etar - of Inver Cechmaine,  King of the Riders of the Sidhe,  his wife
          swallowed Etain in the  form of a fly who fell  into her drinking cup,
          and nine months later gave birth to her again (89) 
           
          Ethaman - see Erc (3) (37) 
           
          Ethlinn - daughter of Balor and Ceithlenn (42), she was mother of Lugh
          by Cian (37).  Because a Druid foretold that Balor would get his death
          from his own grandson, Balor locked Ethlinn in a tower (attended by 12
          women) to  keep her away from men.  Described as 'tall and beautiful',
          she  came to Teamhair  after the second  battle of Magh  Tuireadh, and
          married Tadg.  By him, she was mother of Muirne and Tuiren. (68) 
           
          Ethne (1)  - daughter  of Tuireann  and sister  of Brian,  Iuchar, and
          Iucharba (50) 
           
          Ethne (2) - the wife of Cormac (q.v.) (107) 
            
          Fachtna - physician to Eochaid Feidlech (91) 
           
          Fail-Inis  - a beautiful whelp belonging  to the King of Ioruaidh, the
          Cold Country, that was among the payments that Lugh demanded from  the
          sons  of Tuireann for the death of Cian  (49).  This king's wife was a
          daughter of Easal's (56). 
           
          Fais -  the wife of  Un, she  was killed  in the  first battle  fought
          between the  Tuatha De Danaan and  the Sons of the Gael,  in the place
          later called the Valley of Fais (75) 
           





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                                                                             435

          Falias  - styled  'great', one  of the  four cities  of the  Tuatha de
          Danaan before they came to  Ireland.  Its teacher was Morias,  and its
          treasure was the Lia Fal, the Stone of Virtue (27) 
           
          Falga - see Island of Falga 
           
          Fand -  daughter  of Flidhais,  her bright  vessels were  made by  Len
          Linfiaclach (81).  Manannan's wife, and Cuchulain's  mistress (DIM). 
           
          Fathadh Canaan - descended from the line of Ith, he held sway over the
          whole  world,  taking  hostages of  the  streams,  the  birds and  the
          languages (76) 
           
          Feast of the Age  - Manannan made this feast for  the Tuatha de Danaan
          (after they  were defeated) where they  ate his magic  swine and drank
          Goibniu's ale (77). 
           
          Febal - see Bran (103) 
           
          Fer Ferdiad -  of the Tuatha  De Danaan, he was  a Druid and  pupil of
          Manannan who was killed by him for causing the death of Tuag (97) 
           
          Ferdiad -  descended from the children of Sreng in Connacht, he made a
          good  fight against  Cuchulain (31).   He was  one of  the race called
          Gaileoin (76) 
           
          Fergus  - the son of Rogh, he was  descended from the line of the sons
          of Eimher (75) 
           
          Fergus Fithchiollach - of the chess, a son of  Bodb Dearg, he was sent
          in search of the children of Lir (132) 
           
          Fertuinne  - son of Trogain, he was a  magician given by Bodb Dearg to
          the sons of Lugaidh Menn (79) 
           
          Fiacha  - along  with Eochaid and  Ruide, one  of the  sons of Lugaidh
          Menn, King of Ireland (78) 
           
          Fiachna -  son of Betach and father of Deorgreine (123), of the men of
          the Sidhe, his  wife was captured by Eochaid, whom  he killed, but she
          was then  given  to a  nephew,  Goll (121),  but  Goll was  killed  by
          Laegaire and Fiachna's wife was restored to him (122) 
           
          Fiachra - one of the four children of Lir and Aobh, he was turned into
          a swan by Aoife, Lir's jealous second wife (126) 
           
          Fianlug - see Cron (64) 
           
          Fianna of Ireland - a band of legendary soldiers and Finn was the head
          of them (68) 
           
          Figal - see Gamal (37) 
           
          Figol - son of Mamos,  he was a Druid of the Tuatha de  Danaan who had
          the power to cause showers of fire to fall on his enemies (62) 
           
          Findemas - see Findgoll (32) 
           

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                                                                             436

          Findgoll  -  son of  Findemas,  a  Druid who  advised  Nechtan  in the
          deceiving of King Bres (32) 
           
          Finias - one of the  four cities of the  Tuatha de Danaan before  they
          came to  Ireland.  Its  teacher was  Arias, and its  treasure was  the
          Spear of Victory (27) 
           
          Finn - son of Muirne, he was Head of the Fianna of Ireland (68) 
           
          Fionn - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Fionnuala - one of the four children  of Lir and Aobh, she was  turned
          into a swan by Aoife, Lir's jealous second wife (126) 
           
          Firbolg - styled 'the Men of the Bag', they were the people  who lived
          in Ireland before the Tuatha de  Danaan but after the people of Nemed,
          and they had come from the South (28) 
           
          First Battle of Magh Tuireadh -  the first battle fought in Ireland by
          the  Tuatha de  Danaan (31).   Begun at  Midsummer, the  Firbolgs were
          defeated after four days (30). 
           
          Flidais  - Lugh wore  the cloak of  the daughters of  Flidais when the
          sons of Tuireann returned to Ireland to pay him their fine (57) 
           
          Flidhais - see Fand (81) 
           
          Fodla - (Fola) daughter of the Dagda, wife of MacCecht, and a queen of
          the Tuatha De Danaan whose  name was given to Ireland afterwards,  she
          met the Sons of the Gael on Slieve Eibhline (71) and was killed in the
          Battle of Tailltin (75). 
           
          Fodhla - variant of Fodla (q.v.) 
           
          Fomor - people  who lived  beyond the  sea or  below the  sea west  of
          Ireland, they demanded heavy tribute from the Tuatha de Danaan.   They
          were led by a giant and his mother, and they each had but one  foot or
          one  hand.  They  were friendly with  the Firbolgs but  jealous of the
          Tuatha de Danaan (32). 
           
          Ford of Destruction  - the name given to  the foot of Unius  since the
          second battle of Magh Tuireadh (66) 
           
          Fort of the Hostages - in Teamhair, it was built by Duach (68) 
           
          Freagarthach - styled  'the Answerer', the sword  of Manannan, whoever
          was wounded by it would never get away alive, and whoever it was bared
          against would lose their strength (41) 
           
          Fresen -  a beautiful country, of which Cathmann was king, that lay to
          the south-east of the Great Plain (114) 
           
          Fuad -  he and his  brother Cuailgne, two of  the best leaders  of the
          Sons of the Gael, were both killed in the rout of the Tuatha De Danaan
          (he at Slieve Fuad), following the Battle of Tailltin (75) 
           
          Fuamach -  the very jealous  first wife  of Midhir,  she attempted  to
          destroy Etain with magic, and was herself killed by Angus for it (89) 

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                                                                             437

          Gae Bulg - the spear of Cuchulain (DIM) 
           
          Gaedhal  - styled 'of the Shining Armour'  and 'the Very Gentle'.  The
          sons of Gaedhal were also called the Sons of the Gael (q.v.) (71) 
           
          Gael - see Sons of the Gael (71) 
           
          Gaible  - son of Nuada  of the Silver Hand, he  stole a vat from Ainge
          and hurled it away (81) 
           
          Gaible's Wood  - the beautiful wood  that sprang up on  the spot where
          Ainge's vat was hurled by Gaible (81) 
           
          Gaileoin - a race of Ireland that had a reputation for lies, big talk,
          injustice, and good fighters (Ferdiad was one of them), but the Druids
          drove them out of Ireland (76) 
           
          Gairech -  one  of two  hills (the  other being  Ilgairech) that  Lugh
          passed on his way to do battle with Bres (45) 
           
          Gamal - son of Figal, he  was one of the two door-keepers at  Teamhair
          when Lugh first arrived (37) 
           
          Garbhan - he and Imheall were the Dagda's two builders, and they built
          the rath around the grave of Aedh, called the Hill of Aileac (82) 
           
          Garden in the East of the World - three golden apples from this garden
          were among the  payments that Lugh demanded from the  sons of Tuireann
          for the death of Cian (48) 
           
          Gebann  - the  son of  Treon  (119) and  a chief  Druid in  Manannan's
          country, his daughter was Cliodna (112) 
           
          Glas Gaibhnenn - (Glos Gov-nan) belonging to Cian, she was a wonderful
          cow whose milk never failed (39) 
           
          Goll -  son of Dalbh and a brother's  son of Eochaid, he got Fiachna's
          captured wife after  Eochaid died  (121) but was  killed in battle  by
          Laegaire (122) 
           
          Gnathach  - one  of the  three Druids  of the  Firbolgs who  broke the
          enchantment laid upon them by Badb, Macha, and Morrigu (30) 
           
          Goibniu - styled 'the Smith' (27),  the son of Tuirbe (81),and brother
          of Cian and Samthainn (39), he was  a chief among the Tuatha de Danaan
          (27),  and lived at Druim na Teine (39).   His ale kept whoever tasted
          it from age and from sickness and from death (77). 
           
          Goitne  Gorm-Shuileach - styled 'the  Blue-eyed Spear', he  was one of
          the sons of  Manannan.   His brothers included  Sgoith Gleigeil,  Sine
          Sindearg, and Donall Donn-Ruadh.  His foster brother was Lugh (41). 
           
          Goll -  one of the  Fomor who took part  in the Second  Battle of Magh
          Tuireadh (61) 
           
          Gorias  - styled 'shining',  one of the  four cities of  the Tuatha de
          Danaan before  they came to Ireland.   Its teacher was  Urias, and its
          treasure was the Sword (27) 

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                                                                             438

           
          Grave End  - place at Indeoin na Dese where Len Linfiaclach would cast
          his anvil (81) 
           
          Great House  of a Thousand Soldiers - in Teamhair, north of the little
          Hill of the Women Soldiers (31) 
           
          Great Strand - see Traig Mor (114) 
           
          Green of Berbhe - a plain in Lochlann (42) 
           
          Green of  Teamhair - in Teamhair,  it lay to  the west of the  Hill of
          Hostages (31) 
           
          Grellach Dollaid - also called 'the Whisper of the Men of Dea',  it is
          the place where Lugh, Nuada, the Dagda, Ogma, and Diancecht made their
          secret plans to rise against the Fomor (40) 
           
          Grian - the sun (28), and a fairy queen in County Tipperary (DIM) 
            
          Hall of the Morrigu - in the house of the Dagda at the Brugh na Boinne
          (80) 
           
          Happy Plain - see Magh Mell 
           
          hazels  of wisdom, nine - hazel-trees of inspiration and the knowledge
          of poetry of the Tuatha de Danaan.  They grew by a well below the sea,
          out of which  the seven streams of wisdom  spring and return.   In the
          well are the five  salmon of knowledge who eat the nuts that fall from
          the hazel trees.  If anyone eats one of the salmon, all wisdom and all
          poetry would be theirs (28). 
           
          Heber - one of the sons of Miled (q.v.),  he was one of only three who
          survived when the Sons  of the Gael attempted their second  landing in
          Ireland (73).  He was  awarded the two provinces of Munster  (less the
          share he gave to Amergin) after the Battle of Tailltin (75). 
           
          Heremon - one of the sons of Miled (q.v.), his ship was wrecked as the
          Sons of the Gael attempted their second landing in Ireland, but he got
          safely  to land  at Inver  Colpa  (73)   He was  awarded Leinster  and
          Connacht after the Battle of Tailltin (75). 
           
          High  Seat - of  Teamhair, it  lay to  the south-west  of the  Hill of
          Hostages (31) 
           
          Hill of Aileac  - 'the Hill of Sighs and of  a Stone', it was the rath
          built over the burial site of Aedh (82) 
           
          Hill of Dabilla  - a  hill near  the house of  the Dagda  at Brugh  na
          Boinne (80) 
           
          Hill of  Hostages - a  hill in Teamhair,  north-east of the  High Seat
          (31) 
           
          Hill of  Miochaoin - in the  north of Lochlann, three  shouts given on
          this hill  were among the payments that Lugh demanded from the sons of
          Tuireann for the death of Cian (49) 
           

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                                                                             439

          Hill of Sighs and of a Stone - see Hill of Aileac (82) 
           
          Hill of the Axe - see Tulach na Bela (81) 
           
          Hill  of the Sidhe -  a hill in the north-east  of Teamhair, where the
          well Nemnach was located (31) 
           
          Hill of the White Field - see Sidhe Fionnachaidh 
           
          Hill of the  Women Soldiers - styled 'little', it lay  to the south of
          the Great House of a Thousand Soldiers, in Teamhair (31) 
           
          Hill of  Uisnech - on the  west side of Teamhair, where  Nuada held an
          assembly of his people (40) 
           
          House of the Women  - in Teamhair, it  is where the great feasts  were
          held.   It had seven  doors to the  east and seven  doors to  the west
          (31). 
           
          Ilbrech - of Ess Ruadh,  he was considered for kingship of  the Tuatha
          de Danaan after their defeat (77) 
           
          Ilgairech  -  one of  two hills  (the other  being Gairech)  that Lugh
          passed on his way to do battle with Bres (45) 
           
          Imheall - he and Garbhan were the Dagda's two builders, and they built
          the rath around the grave of Aedh, called the Hill of Aileac (82) 
           
          Indech - son of De Domnann and father of Octriallach, he was a king of
          the Fomor  who fell  and  was crushed  in the  Second  Battle of  Magh
          Tuireadh (61) 
           
          Indeoin na Dese - 'the Anvil of the Dese', where Len Linfiaclach would
          cast his anvil every night after work (81) 
           
          Ingnathach - one  of the three  Druids of the  Firbolgs who broke  the
          enchantment laid upon them by Badb, Macha, and Morrigu (30) 
           
          Ingol - one  of the Fomor who took  part in the Second Battle  of Magh
          Tuireadh (61) 
           
          Inis Cenn-fhinne - called the Island of the Fair-Haired Women (59) and
          the  Island of Caer of  the Fair Hair, the women  of this island had a
          cooking-spit that was among  the payments that Lugh demanded  from the
          sons of Tuireann for the death of Cian (49) 
           
          Inis Daleb - one of the four paradises of the world, the others being 
          Inislocha to  the west, Inis Ercandra to the north and Adam's Paradise
          to the east (118) 
           
          Inis Ercandra -  one of the  four paradises of  the world, the  others
          being  Inislocha  to the  west,  Inis Daleb  to  the south  and Adam's
          Paradise to the east (118) 
           





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                                                                             440

          Inislocha - Lake Island, seen by Tadg on his voyages, and ruled by two
          kings, Rudrach and Dergcroche, sons  of Bodb (117).  It is  the fourth
          paradise of the world, the others being Inis Daleb to  the South, Inis
          Ercandra to the north, and Adam's Paradise to the East (118) 
           
          Inver  Cechmaine -  home of  Etar, where  the reborn  Etain first  met
          Midhir while she was bathing (89) 
           
          Inver Colpa - in Leinster (75), the place got its  name because Colpa,
          one  of the  sons of  Miled, was  drowned there, although  his brother
          Heremon came safely to shore there (73) 
           
          Inver Sceine -  in the west  of Munster, it is  where the race  of the
          Sons of the Gael first landed in Ireland (71) 
           
          Inver Slane - to the  north of Leinster, it  is where the race of  the
          Sons of the Gael made their first attempt to land in Ireland (71) 
           
          Ioruaidh - see Fail-Inis (49) 
           
          Ir - father of Eimher (75) and one of the sons of Miled (q.v.), he was
          known for his bravery in battle but he  died when his ship was wrecked
          as the Sons of the Gael attempted their second landing in Ireland, and
          he was buried on Sceilg Michill (73) 
           
          Irish  - the language  of both the  Firbolgs and the  Tuatha de Danaan
          (29) 
           
          Island of Falga - original dwelling place of Culain, the Smith (97) 
           
          Island of Joy  - Bran left some of his men  ashore there on his way to
          Emhain (105) 
           
          Island of the Fair-Haired Women - see Inis Cenn-fhinne (59) 
           
          Island of the Tower of Glass - Balor lived there in the days the Fomor
          visited  Ireland often.   From  this island,  the Fomor  would capture
          ships that  passed near. They thus  defeated the ships of  the sons of
          Nemed in a time before the Firbolgs were in Ireland.  (38) 
           
          Islands of Mod - islands from which Ogma was ordered by Bres  to bring
          firing every day (32) 
           
          Ith -  one of  the race  of the  Sons of  the Gael, he  was killed  by
          treachery while  in Ireland, and it  was to avenge his  death that the
          race of the  Sons of the Gael invaded Ireland (72).  From his line was
          descended Fathadh Canaan (76). 
           
          Iuchar - along with Iucharba and Brian, he is one of the three sons of
          Tuireann (47) and his sister, the daughter of Tuireann, was Ethne (50)
          Iucharba - along with Iuchar and Brian, he is one of the three sons of
          Tuireann (47) and his sister, the daughter of Tuireann, was Ethne (50)
           
          Iuchnu  - he  played music to  Cliodna in  the curragh  until she fell
          asleep and was drowned (112) 
           
            
          Kath Brese - the Dagda made a trench around it (33). 

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                                                                             441

           
          King of the Great Plain - father of Taillte (37) 
           
          Laegaire - son of Crimthan Cass, he killed Goll  in battle in order to
          restore  Fiachna's captured  wife to  him (122),  after which  he took
          Fiachna's daughter as  his own wife and  ruled as a king  in Magh Mell
          (123) 
           
          Lake Island - see Inislocha (117) 
           
          Lake of Birds - see Loch na-n Ean (121) 
           
          Lake of the Dwarfs - see Loch Luchra (112) 
           
          Lake of the Oaks - see Loch Dairbhreach (126) 
           
          Land of Promise - dwelling place of the Riders of the Sidh (41).   See
          Tir Tairngaire (111) 
           
          Land of the Ever-Living Ones - see Tir-nam-Beo (113) 
           
          Land of  the Ever-Living Women  - the place  to which Fer  Ferdiad was
          trying to take Tuag when she drowned (98) 
           
          Land of Women - see Tir na mBan (105) 
           
          Laoi - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Leanan Sidhe - Sweetheart of the Sidhe, a title given to Aine (86) 
           
          Leat Glas  - Indech's poet,  he was present  at Indech's death  at the
          second battle of Magh Tuireadh (66) 
           
          Leith - (Leh) the son of  Celtchar, he loved Bri, but she died  before
          they could be together and the hill of  Bri Leith was named after them
          (88) 
           
          Len Linfiaclach  - smith to the  Dagda, he made the  bright vessels of
          Fand (81) 
           
          Lia  Fail  - one  of the  four great  treasures  the Tuatha  de Danaan
          brought to Ireland from  the north.  It  came from the city of  Falias
          (27).  It  was kept to the north of the  Hill of Hostages, and it used
          to roar under the feet of every true king of Ireland (31). 
           
          Liath - son of Lobais, he was one of the chief men of the Fomor (42) 
           
          Liath-Druim - Teamhair (q.v.) (31) 
           
          Liban -  daughter of  Conchubar Abratrudh  and wife  of Tadg,  she was
          captured and taken to wife by Cathmann, but was later  rescued by Tadg
          (115) 
           
          Life River -  the salmon of  the Life River  are mentioned briefly  in
          Ethne's complaint (58) 
           
          Lir  -  father  of  Manannan  (27),  of  Sidhe  Fionnachaidh,  he  was
          considered for kingship  of the  Tuatha de Danaan  after their  defeat

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          (77).  He  married Aobh (by whom  he had four children),  and then her
          sister Aoife (125). 
           
          Lobais  - styled 'the  Druid', he was  father of Liath and  one of the
          chief men of the Fomor (42) 
           
          Lobos - see Elathan (2) (61) 
           
          Loch Arboch - see Slaine (64) 
           
          Loch Bel Sead -  the lake that is on  top of a mountain, it  sprang up
          under the feet of Cliach (78) 
           
          Loch Ce' - see Ce' (67) 
           
          Loch Cuan - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch  Dairbhreach  - (Loch  Darvragh) Lake  of  the Oaks,  where Aoife
          changed Aobh's four children into swans (126) 
           
          Loch Dearg - the dwelling-place of Bodb Dearg (124) 
           
          Loch Decket - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Echach - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Feabhail - the burial place of Aedh, son of the Dagda (82) 
           
          Loch Febail - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Laeig - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Luchra -  the Lake of  the Dwarfs, near  Manannan's city, in  Tir
          Tairngaire (112) 
           
          Loch Luimnech - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Mescdhae - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch na-n Ean - the Lake of Birds, where Laegaire met Fiachna (121) 
           
          Loch Orbsen - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Riach - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Loch Righ - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Lochlann - the dwelling place of the men of the Fomor (42) 
           
          Loscuinn - it lay to the north of the river Unius (61) 
           
          Luachaid - see Luchtar (37) 
           
          Luan - see Pisear (49) 
           




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          Luath - two swift men of the Fomor were named Luath, and they gathered
          an army for Bres when he went to do battle with Lugh (42) 
           
          Luchair - see Druimne (80) 
           
          Luchta - variant of Luchtar (q.v.), styled 'the Carpenter' (64) 
           
          Luchtar  - son  of Luachaid,  he was  the carpenter  of the  Tuatha de
          Danaan (37) 
           
          Lugaidh Menn - King of Ireland.  Eochaid, Fiacha, and Ruide were three
          of his sons (78). 
           
          Lugh -  (Loo) styled 'Lamh-Fada', of  the Long Hand (41),  son of Cian
          and Ethlinn,  and foster-son of Taillte and Echaid, he was also styled
          'Ildanach',  the Master of all Arts (37).   Nuada abdicated the throne
          to him for 13 days in order to enlist his help against the Fomor (38).
          His  foster-brothers were the  sons of Manannan  (41).   At the second
          battle of Magh  Tuireadh, he made  a spear cast  that brought  Balor's
          evil eye out through the  back of his head, instantly killing  him and
          27 of the army of the Fomor (66).  Father of Cuchulain (DIM). 
            
          MacCecht -  styled 'Son of the  Plough', he was the  husband of Fodhla
          (71) 
           
          MacCuill - styled 'Son of the Hazel', he was the husband of Banba (71)

          MacGreine - styled 'Son of the Sun', he was the husband of Eriu (72) 
           
          Macha - one of the greatest of the women  of the Tuatha de Danaan, she
          fed on the heads  of men slain in battle  (27).  She, along  with Badb
          and Morrigu  , used powers of  enchantment to bring mists  , clouds of
          darkness, and showers of fire and  blood over the Firbolgs at Teamhair
          for three days  (29).  The daughter of Emmass, she was killed by Balor
          in the second battle of Mag Tuireadh (65). 
           
          Maeltine Mor-Brethach - styled 'of the Great Judgments', he was a wise
          man of the Tuatha De Danaan who advised Lugh not to spare the  life of
          Bres after the second battle of Magh Tuireadh (66) 
           
          Magh  Cuilenn  -  (Moy  Cullin)  the  place  where  some  say  Uillenn
          Faebarderg killed Manannan in battle (96) 
           
          Magh Luirg - the Plain of Following, it is a place that Lugh passed on
          his way to do battle with Bres (45) 
           
          Magh Mell - (Moy Mal) the Pleasant Plain, in Manannan's country (113) 
          Magh Mell - the Happy Plain, where Laegaire ruled as  king, along with
          Fiachna (121) 
           
          Magh Mor - 'the Great Plain'.  See Taillte (68) 
           
          Magh Mor  an Aonaigh -  the Great Plain of  the Fair, the  place where
          Lugh and the Riders of the Sidh met Bres  and his army of the Fomor in
          battle (45) 
           



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          Magh Nia -  the second settlement of the Tuatha  de Danaan in Ireland,
          better fortified and farther west in Connacht than Magh Rein (29) 
           
          Magh Rein - (Moy Raen) the first settlement of the Tuatha de Danaan in
          Ireland (28) 
           
          Magh Tuireadh (1) - (Moytirra) see First Battle of Magh Tuireadh (31) 
          Magh Tuireadh (2) - not the same as the place where the battle between
          the Tuatha  De Danaan and the  Firbolgs was fought, but  to the north,
          near Ess  Dara.  It  is where the  great battle between  the Tuatha De
          Danaan and  the Fomor  was fought,  that was  later called  the Second
          Battle of Magh Tuireadh (63) 
           
          Mamos - see Figol (62) 
           
          Manannan - (Mananuan) son  of Lir, a chief of the Tuatha de Danaan who
          was  greater even than  their king, Nuada  (27).  His  sons are Donall
          Donn-Ruadh, Sgoith Gleigeil, Goitne Gorm-Shuileach, and Sine  Sindearg
          (41).  Manannan understtod  all enchantments, so the Tuatha  de Danaan
          left  it to him to find places for  them where they would be safe from
          their enemies.   He  chose the  most beautiful  hills  and valleys  of
          Ireland and put hidden walls about them (77).   He helped Angus to get
          the Brugh na Boinne  away from the Dagda by  trickery (81).  Aine  may
          have been  his daughter  (86).   Some  say he  was  killed by  Uillenn
          Faebarderg in battle at Magh Cuilenn (96).  He raised Deirdre's 
          children, taught Diarmuid the use of weapons, taught Cuchulain the use
          of   the  Gae  Bulg.    Some  say   he  was  Deirdre's  father  and  a
          shape-changer, and was  Culain, the Smith (97).  He  was the major sea
          god, ruling Tir Tairngiri.  His wife was Fand (DIM). 
           
          Mata - the Sea-Turtle that could suck down a man in armour (80) 
           
          Mathgen - the great magician of the Tuatha de Danaan who had the power
          to topple mountains onto his enemies (61) 
           
          Mechi - the son of the Morrigu, he was killed by MacCecht (85) 
           
          Miach  - son  of Diancecht  and brother  of Airmed,  he was  better at
          healing than his  father.  He replaced the silver  hand that Diancecht
          had  fashioned for  Nuada with  Nuada's original  hand and  healed it.
          Diancecht, jealous  of his son's healing powers,  killed him.  But 365
          healing herbs sprang up from his grave (34). 
           
          Mide -  the son  of Brath,  he kindled the  first fire  that was  ever
          kindled in Ireland, at Uisnech, for the sons of Nemed (68) 
           
          Midhe - (Mee) the plain of Midhe was the place Taillte was buried with
          a mound raised over her grave (68).  Also see Uisnech of Midhe (58) 
           
          Midhir (1) - of Bri  Leith, styled 'the Proud', he was  considered for
          kingship  of the Tuatha de Danaan after  their defeat (77).  His first
          wife was Fuamach, his daughter was  Bri, and his second wife was Etain
          (88). 
           
          Midhir  (2) - styled 'of the Yellow Hair',  he was chief of the Men of
          Dea.  His three  daughters, Doirenn, Aife, and Aillbhe, were  given as
          wives to the three sons of Lugaidh Menn (79). 
           

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          Midsummer Day -  when the first  battle between  the Firbolgs and  the
          Tuatha de Danaan began, which lasted for four days (30) 
           
          Miled  - the  sons  of Miled,  including  Amergin (71),  Eremon  (72),
          Arranan, Donn, Ir, Heremon, Colpa, and Heber (73), led the invasion of
          the race of  the Sons of  the Gael into  Ireland (71).   His wife  was
          Scota (75). 
           
          Miochaoin - killed by Brian, he was guardian of the  Hill of Miochaoin
          (q.v.) and, along  with his sons (Corc, Conn, and  Aedh), he was under
          bonds not to  allow any shouts to be  given from that hill.   Cian got
          his learning with them (49) 
           
          Men of Dea - see Tuatha de Danaan (27) 
           
          Men of the Bag - see Firbolgs (28) 
           
          Modharn - see Aine (79) 
           
          Morias - one of the four wise men and teachers of the Tuatha de Danaan
          before they came to Ireland.  His home was Falias (27). 
           
          Mor-Loch - one of the twelve chief lochs of Ireland (q.v.) (62) 
           
          Morrigu  - one of the greatest  of the women of  the Tuatha de Danaan,
          she  was styled  'the Crow of  Battle' (27) or  'the Battle-Crow (61).
          She,  along with Badb and Macha ,  used powers of enchantment to bring
          mists ,  clouds of darkness,  and showers of  fire and blood  over the
          Firbolgs at  Teamhair for three days (29).  After the second battle of
          Magh Tuireadh,  only four men of  the Fomor were left  in Ireland, and
          they were driven out  one Samhain night by Morrigu and Angus  Og.  She
          also  proclaimed the news  of the victory  to the hosts  and the royal
          heights of Ireland and to its chief rivers and invers (67).  Mechi was
          her son (85).  Aine may have been her daughter (86). 
           
          Mother of the Gods - see Dana (28) 
           
          Muaid - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Muirne - daughter of Ethlinn and  Tadg and sister of Tuiren and mother
          of Finn (68) 
           
          Muirthemne - see Plain of Muirthemne (43) 
           
          Murias - styled  'rich', the southern-most of  the four cities of  the
          Tuatha de Danaan before they came to Ireland.  Its teacher was Senias,
          and its treasure was the Cauldron (27) 
            
          Nas - the place where Lugh  held his court following the second battle
          of Magh Tuireadh (68) 
           
          Nechtan (1)  - on the  advice of the  Druid Findgoll, to  deceive King
          Bres, who taxed  his people of the milk of all dun cows, he singed all
          the cows  of Ireland in a fire of fern,  making them dark brown. (32).
          He was the husband of Boann (DIM). 
           



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          Nechtan (2) - the son of Collbrain, he begged Bran to leave Emhain and
          return to Ireland but, upon reaching shore, he crumbled to ashes (106)
           
          Neid - see Eab and Seanchab (42) 
           
          Neit - he was a chief among the Tuatha  de Danaan, and a god of battle
          (27) 
           
          Nem - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Nemed - see  Island of the Tower of  Glass (38).  The first  fire ever
          kindled in Ireland  (at Uisnech, by  Mide) was for  the sons of  Nemed
          (68). 
           
          Nemnach - a well  on the Hill  of the Sidhe, out  of which flowed  the
          stream called Nith (31) 
           
          Nemthann - one of the twelve chief mountains of Ireland (q.v.) (62) 
           
          Nes - a  magical spear made  by Goibniu that  would burn up like  fire
          anyone whom it struck (65) 
           
          Net - husband of Badb, an early Irish god of war (DIM) 
           
          Niall  - a champion  of Connacht, he  was drowned while  attempting to
          pursue Cailcheir through a lake (81) 
           
          Nine Poets of the Fomor  - among the chief men of the  Fomor, they had
          learning and the gift of foreknowledge (42) 
           
          Nith  - flowing from the  well of Nemnach, it was  the stream on which
          the first mill in Ireland was built (31) 
           
          Nuada - king of the Tuatha  de Danaan when they first came to  Ireland
          (27).  He lost his arm in the first battle of Magh Tuireadh and hence,
          he lost the kingship (31).  Diancecht fashioned an articulated arm  of
          silver for him and he was called Nuada Argat-lamh, of the Silver Hand,
          for ever after  (34), even  though Miach later  restored his  original
          hand (34).  After  that, he was  restored to the  kingship (35).   The
          father of  Tadg (68) and  Gaible (81), he was  killed by Balor  in the
          second battle of Magh Tuireadh (65) 
             
          Octriallach - son of Indech,  he was one of the Fomor who took part in
          the Second  Battle of Magh  Tuireadh (61)   On his  advice, the  Fomor
          threw stones into the well of Slane until it was dried up and  a cairn
          raised  over it, that was called  Octriallach's Cairn (64).  He killed
          Cassmail in the second battle of Magh Tuireadh (65). 
           
          Octriallach's Cairn - see Octriallach (64) 
           
          Octruil  - the son of Diancecht and  brother of Airmed, he helped them
          in their healing work at the well of Slaine (64) 
           
          Ogham - the stone raised over Cian's grave had his name written  on it
          in  Ogham (47), the script of pre-Christian Ireland which was invented
          by Ogma (DIM) 
           
          Ogma  - styled 'the  shining poet' (32),  father of Tuireann  (43) and

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          brother of Nuada,  he was a champion among the  Tuatha de Danaan (37),
          and taught them  writing (27)  He found  the sword Orna at  the second
          battle of Magh Tuireadh (66) 
           
          Oilell - of  Aran, his  three daughters were  Aobh, Aoife, and  Ailbhe
          (124) 
           
          Olioll - see Cian (114) 
           
          Orna - the sword of Tethra found by Ogma at the second battle of Magh 
          Tuireadh, it had the power to tell of all the deeds that had been done
          by it (66) 
           
           
           
          Pisear - the King of Persia killed by Brian  (54), he was the owner of
          the  Luan, a  deadly  spear  that was  among  the  payments that  Lugh
          demanded from the sons of Tuireann for the death of Cian (49) 
           
          Plain  of Muirthemne - the place where Cian  was killed by the sons of
          Tuireann  (43) 
           
          Plain of the  Two Mists - a beautiful plain where  Goll fell in battle
          against Laegaire (122) 
           
          Plain of Victory - in Manannan's country (114) 
           
          Pleasant Plain - see Magh Mell (113) 
           
          Prison of the Grey of  Macha - in the house of the Dagda  at the Brugh
          na Boinne (80) 
            
          Rachlainn - in the sea, from which  a young man of the Tuatha gave the
          sons of Lugaidh Menn magical wedding gifts (79) 
           
          Rath Chobtaige - between this rath and Teamhair was the  rath given by
          Angus Og to the sons of Lugaidh Menn (79) 
           
          Rath of Aedh of the Poets - see Aedh (78) 
           
          Red Branch of Ulster - Conall Cearnach was of that line (75) 
           
          Riagall - see Camel (37) 
           
          Rider of the Wave  of Tuaidh - mentioned briefly in  Ethne's complaint
          (58) 
           
          Riders  of the  Fomor  -  from  Lochlann,  seven  battalions  of  them
          accompanied Bres to do battle against Lugh (42) 
           
          Riders  of the Sidh - from the  Land of Promise, they accompanied Lugh
          on his  return to Teamhair (41), and again in his battle with Bres and
          his army of the Fomor at Magh Mor an Aonaigh (45) 
           
          Rogh - see Fergus (75) 
           
          Ruadan - son of Bres  and of Brigit, he was sent to spy  on the Tuatha
          De Danaan during the second battle of Magh Tuireadh, but was killed by

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          Goibniu after he tried to kill him (64) 
           
          Rudrach  -  he and  his  brother  Dergcroche  were the  two  kings  of
          Inislocha (117) 
           
          Ruide  - along  with Eochaid and  Fiacha, one  of the  sons of Lugaidh
          Menn, King of Ireland (78) 
           
          Ruirtech - one of the twelve chief rivers of Ireland (q.v.) (62) 
            
          Sal - see Eochaid (121) 
           
          salmon of knowledge, five - see hazels of wisdom (28) 
           
          Samair - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Samhain - (Sow-in) after the Second Battle of Magh Tuireadh, only four
          men  of the Fomor were  left in Ireland, and they  were driven out one
          Samhain night by Morrigu and Angus Og (67) 
           
          Samthainn  - brother of Cian and Goibniu,  he lived with them at Druim
          na Teine (39) 
           
          Scathniamh - (Scau-nee-av) styled 'the Flower  of Brightness', she was
          a daughter of Bodb Dearg who gave her love to Caoilte (80) 
           
          Sceilg Michill - the small island where Ir was buried (73) 
           
          Scetne - the place  where the host of the Fomor landed in Ireland just
          before the Second Battle of Magh Tuireadh (60) 
           
          Scota - the wife  of Miled, she was killed in  the first battle fought
          between the Tuatha De Danaan and the Sons of the Gael (75) 
           
          Scuabtuine  - styled  'the Sweeper  of the  Waves', it  was Manannan's
          curragh, which was often used by Lugh and kept at Brugh na Boinn (50) 
           
          Seanchab - grandson of Neid, he was one of the chief men of  the Fomor
          (42) 
           
          Sean-Slieve - Lugh passed the head of it on his way  to do battle with
          Bres (45) 
           
          Second Battle of Magh Tuireadh - at Magh Tuireadh (2), it is where the
          great battle between  the Tuatha De  Danaan and  the Fomor took  place
          (63),  after which  there were  only  four men  of the  Fomor left  in
          Ireland, till they were  driven out one  Samhain night by Morrigu  and
          Angus Og (67) 
           
          Segois - one of the twelve chief mountains of Ireland (q.v.) (62) 
           
          Senias - one of the four wise men and teachers of the Tuatha De Danaan
          before they came to Ireland.  His home was Murias (27). 
           
          Sgoith Gleigeil - styled 'the White Flower', he was one of the sons of
          Manannan.  His brothers included Goitne Gorm-Shuileach, Sine Sindearg,
          and Donall Donn-Ruadh.  His foster brother was Lugh (41). 
           

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          Shannon - a  river containing the ford of Athluain  (45), it was named
          after Sionan, one of the only women (probably a goddess) to eat of the
          salmon of knowledge (DIM) 
           
          Sidhe  Femen  - (Shee  -----) home  of Bodb  Dearg,  and he  put great
          enchantments about it (77) 
           
          Sidhe Fionnachaidh  - the Hill of the White Field, on Slieve Fuad; the
          home of Lir (77) 
           
          Sine Sindearg -  styled 'of the Red Ring',  he was one of the  sons of
          Manannan.      His   brothers   included   Sgoith   Gleigeil,   Goitne
          Gorm-Shuileach, and  Donall Donn-Ruadh.   His foster brother  was Lugh
          (41). 
           
          Siogair - see Dobar (49) 
           
          Sionnan - one  of the twelve  chief rivers of  Ireland (q.v.) (62),  a
          variant of Shannon (q.v.) 
           
          Sital Salmhor - one of the chief men of the Fomor (42) 
           
          Siuir - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Slaine - lying  to the west of Magh  Tuireadh (2) to the east  of Loch
          Arboch, the  well of Slaine was used by Diancecht, Octruil, and Airmed
          to restore  to lifethe slain warriors  of the Tuatha De  Danaan in the
          second battle of Magh Tuireadh (64) 
           
          Slane - vaiant of Slaine (q.v.) (64) 
           
          Slieve Bladma -  (Sleev ------) one of  the twelve chief  mountains of
          Ireland (q.v.) (62) 
           
          Slieve Cuailgne - the place where Cuailgne was killed (75) 
           
          Slieve Eibhline - the place where the Sons of the Gael met Fodhla (71)

          Slieve  Fuad - the place where Fuad  was killed (75), and the location
          of Sidhe Fionnachaidh (77) 
           
          Slieve Leag - one of the twelve chief mountains of Ireland (q.v.) (62)

          Slieve Macca Belgodon  - one of the twelve chief  mountains of Ireland
          (q.v.) (62) 
           
          Slieve Mis - one of the twelve chief mountains of Ireland (q.v.) (62),
          it is where the  Sons of the Gael  met Banba, and Amergin  talked with
          her (71) 
           
          Slieve Snechtae - one of the twelve chief  mountains of Ireland (q.v.)
          (62) 
           
          Sligech - one of the twelve chief rivers of Ireland (q.v.) (62) 
           
          Sons of the Gael - also called the sons of Gaedhal, they came from the
          south to invade Ireland and avenge the death of Ith, one of their race
          who had come to Ireland before and met his death there (71) 

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          Spear  of Victory  - one  of the  four great  treasures the  Tuatha De
          Danaan brought to Ireland  from the north.   It came from the city  of
          Finias (27). 
           
          Sreng - a great fighting man of the Firbolgs, he was  sent to meet the
          Tuatha De Danaan  when they first  came to Ireland  (28).  He led  the
          forces  of the Firbolgs  after King Eochaid  fell (31), and  it was he
          that struck off Nuada's arm (31). 
           
          Stone of Virtue - the Lia Fail (q.v.) (27) 
           
          streams of wisdom, seven - see hazels of wisdom (28) 
           
          Sweetheart of the Sidhe - see Leanan Sidhe (86) 
           
          Sword - one of the  four great treasures the Tuatha De  Danaan brought
          to Ireland from the north.  It came from the city of Gorias (27). 
            
          Tabarn - see Cathmann (114) 
           
          Tadg (1) -  (Teig) son of  Nuada and husband of  Ethlinn and, by  her,
          father of Muirne and Tuiren (68) 
           
          Tadg (2) - the son of Cianand and brother of  Airnelach and Eoghan, he
          went  to the  Land of  the Ever-Living  Ones (114)  on his  journey to
          rescue his wife, Liban, and his two brothers (120) 
           
          Taillte  - daughter  of the  king of  Magh Mor  and wife of  Duach and
          foster-mother  of Lugh, she died during Lugh's kingship and was buried
          on  the plain of Midhe and is honored each summer by fires and keening
          and games and sports at the place called Taillten (68) 
           
          Taillten - named after Taillte, it is  the place where fires, keening,
          games and sports are held each summer in her honor (68) 
           
          Tailltin  - (probably  a variant of  Taillten) it is  the place Eriu's
          forces were driven back to during the first battle between the Sons of
          the Gael  and the Tuatha De  Danaan, and where the  Battle of Tailltin
          (q.v.) was subsequently fought (75) 
           
          Tarba - the oak-wood where Niall caught up with Cailcheir (81) 
           
          Teamhair - (T'yower, or  Tavvir) residence of Eochaid when  the Tuatha
          de  Danaan first  came to  Ireland (28).   The  Tuatha de  Danaan took
          possession of  it after the  first battle of  Magh Tuireadh,  and from
          that time it was the chief place of Ireland, for its king was the High
          King.   It was sometimes called  Druim Cain, the  Beautiful Ridge, and
          Liath-druim, the Grey  Ridge, and  Druim na Descan,  the Ridge of  the
          Outlook.   The king's rath lay to the north  (31).  The Dagda made his
          home here after losing the Brugh na Boinne to Angus (82) 
           
          Tethra - a  king of the Fomor, he owned the sword called Orna that was
          later found by Ogma (66) 
           
          Three Gods of Craftsmanship - Credne, Luchtar, and Goibniu (DIM) 
           
          Tiabhal - one of the Queens of the sea, her image was placed by Culain

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          on Conchubar's magical shield (98) 
           
          Tir Tairngaire - the Land of Promise, Manannan's country (111) 
           
          Tir-nam-Beo -  the Land  of the  Ever-Living Ones,  Manannan's country
          (113) 
           
          Tower  of Glass - on  the Island of the Tower  of Glass (q.v.), it was
          the home of Balor  (38) 
           
          Traig Mor - the Great Strand, in Manannan's country (114) 
           
          Traigh Eothaile  - the strand  where King Eochaid  fell in  the battle
          against the Tuatha de  Danaan.  He was buried there  with a great heap
          of stones raised over his grave (30). 
           
          Treon - of the Tuatha De Danaan; see Gebann (119) 
           
          Trogain - see Fertuinne (79) 
           
          Tuag - fosterling of Conaire the High King, she was loved by Manannan,
          but  his pupil  Fer Ferdiad  failed  in his  attempt to  bring her  to
          Manannan, and the girl drowned (98) 
           
          Tuaidh - see Rider of the Wave of Tuaidh (58) 
           
          Tuatha de Danaan -  (Too-a-ha-dae Donnan) styled 'the Men of Dea', the
          people  of the gods of Dana who came from the North through the air in
          a mist  to  Ireland (27).    They  landed in  north-west  Connacht  on
          Beltaine (28). 
           
          Tuirbe - father  of Goibniu the Smith,  he was famous for  the cast of
          his axe (81) 
           
          Tuireann  - son of  Ogma, his own  three sons were  Brian, Iuchar, and
          Iucharba  (47)  and   his  daughter  was  Ethne.     His  sons  had  a
          long-standing feud  with the three sons of Cainte and they killed Cian
          on the Plain of Muirthemne (43) 
           
          Tuiren - daughter of Ethlinn and Tadg, sister of Muirne, and mother of
          Bran (68) 
           
          Tuis - the King  of Greece, killed  by Brian (53), he  was owner of  a
          healing pig-skin that was  among the payments that Lugh  demanded from
          the sons of Tuireann for the death of Cian (48) 
           
          Tulach na Bela  - 'the Hill of the Axe', place from which Tuirbe would
          cast his axe (81) 
           
          twelve chief lochs  of Ireland  - they are  Derc-Loch, Loch  Luimnech,
          Loch Orbsen, Loch  Righ, Loch  Mescdhae, Loch Cuan,  Loch Laeig,  Loch
          Echach, Loch Febail, Loch Decket, Loch Riach, and Mor-Loch (62) 
           


          twelve chief mountains of Ireland - they  are Slieve Leag, Denda Ulad,
          Bennai Boirche, Bri Ruri, Slieve Bladma, Slieve Snechtae, Slieve  Mis,
          Blai-Slieve, Nemthann,  Slieve  Macca Belgodon,  Segois, and  Cruachan

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                                                                             452

          Aigle (62) 
           
          twelve chief rivers  of Ireland -  they are the  Buas, the Boinn,  the
          Banna,  the Nem,  the Laoi, the  Sionnan, the Muaid,  the Sligech, the
          Samair, the Fionn, the Ruirtech and the Siuir (62) 
            
          Uaitne  - also  called  Dur-da-Bla and  Coir-cethar-chuin, it  was the
          Dagda's  magic harp  which was taken  by the  Fomor during  the second
          battle of Magh Tuireadh.  Lugh and the Dagda and Ogma went to retrieve
          it.  When  the Dagda called to it, it sprang  toward him, killing nine
          men of  the Fomor  on its  way.   The Dagda  then played the  sleeping
          strain  and as the Fomor slept, he  restored to Ireland all the cattle
          that the Fomor had taken in tribute. (67)  

          Uillenn  Faebarderg - of the Red Edge,  some say he killed Manannan in
          battle at Magh Cuilenn (96). 
           
          Uisnech - mentioned briefly in Ethne's complaint (58), the place where
          the five  provinces meet, and  the first place  there was ever  a fire
          kindled  in Ireland (by  Mide).  Some  say that Lugh  died there (68).
          The hill of Uisnech is where the Sons of the Gael met Eriu, and Eremon
          spoke with her (72). 
           
          Ullad Echne - it lay to the south of the river Unius (61) 
           
          Un - the husband of Fais (75) 
           
          Unius - a river of Connacht where the Morrigu was washing herself when
          the Dagda  returned from the camp of the Fomor  (61).  The foot of the
          Unius was called  the Ford of  Destruction since the second  battle of
          Magh Tuireadh (66) 
           
          Urias - styled  'of the noble  nature', one of  the four wise men  and
          teachers of  the Tuatha de  Danaan before they  came to Ireland.   His
          home was Gorias (27). 
             
          Valley of Fais  - a valley at the foot of  a mountain, it is were Fais
          was killed (75) 
           
          Valley of the  Mata - near the  house of the Dagda at  Brugh na Boinne
          (80) 
            
          Wall of the Three Whispers - in Teamhair, it was near the House of the
          Women (31) 

          Wave of Tuaidh - see Rider of the Wave of Tuaidh (58) 
           
          Whisper of the Men of Dea - see Grellach Dollaid (40) 











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