/*
 * $Header: /a/beepbeep/navy/homes/zeus/Zeus/SRC/RCS/new-game.h,v 0.0
 * 1993/07/14 13:42:46 bampton Exp bampton $
 *
 * $Log: new-game.h,v $
 * Revision 2.47  1998/04/15 21:36:07  zeus
 * *** empty log message ***
 *
 * Revision 2.43  1995/03/20  01:43:09  zeus
 * *** empty log message ***
 *
 * Revision 2.40  1994/03/09  20:22:55  bampton
 * Revision 2.33  1993/08/03  23:10:13  bampton
 * Revision 2.30  1993/07/14  14:59:26  bampton
 * Revision 0.0  1993/07/14  13:42:46  bampton RCS
 *
 */

void set_spice (planet * p);
void new_game_rcsid (void);
void create_galaxy (void);
void swap_planet (planet * p);
void name_game_rcsid (void);
void balance_galaxy (void);
double planet_value (planet * p, planet * p2);
void find_top (player * P, planet * ph);
void find_bottom (player * P, planet * ph);
void move_planet (planet * p_to_move, planet * home, double dir);
void manual_move_planet (void);
double p_size_fudge (double size);
double p_resource_fudge (double resources);
double p_dist_fudge (planet * ph, planet * p);

#ifndef HUGE_VAL /* This should never be needed, but..... */
#define HUGE_VAL 100000000.0
#endif
