## Win32::GUI Objects

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### Object types

Windows

  This is probably the first object type you will start with when creating an user interface; Win32::GUI defines two packages, Window and DialogBox, which differ for the keyboard interface used in the dialog phase (DialogBox intercepts tab for switching between controls, the use of Return and Esc for the Ok and Cancel button, and some others).

Controls

  Also known as ``widgets'' , these represent the content of your windows, and are mostly the same controls provided by Windows:

  - Animation

  - Button

  - Checkbox

  - Combobox

  - Label

  - ListView

  - Listbox

  - NotifyIcon

  - ProgressBar

  - RadioButton

  - Rebar

  - RichEdit

  - Slider

  - StatusBar

  - TabStrip

  - Textfield

  - Timer

  - Toolbar

  - Tooltip

  - TreeView

  - UpDown

Resources

  - Bitmap

  - Brush

  - Cursor

  - Font

  - Icon

  - ImageList

  - Menu

  - MenuButton

  - MenuItem

  - Pen

Others

  - Class

  - DC