
ohayo gozaimasu minna-san


Well, here are some quick n dirty utils.
Vocab + Strings are just alpha code from the magnetic dissassembler
all i need to do is fix up the 68000 disser and the room/object
buster and put it all into one neat file....

once that is done, i can start to turn my compiler design notes
into a proper compiler....

*nb* since the above, i have a part time job which will
turn into a full time job once uni ends, so no time for
such pleasures as making a compiler or decompiler.
gomen nasai

sayonara

-Stewy


Strings.exe
        Will break out all the text within the string file There
        is one error and only shows up with Guild of Thieves,
        towards the end of the text, the first couple of words of
        a few sentences get garbled, as to why, I have NO idea
        when every other game busts properly.  Maybe my guild of
        thieves is dodgy....  have to convert my pc version to
        magnetic and test it.....

		when compiled with Watcom, it seems to workk OK but when
        compiled with DJGPP it seems to produce erroneous results
        and I cant pinpoint why.... mmm actually i think its got
        to do with watcom defaulting to signed char, and djgpp
        defaults to unsigned.


Vocab.exe
        Will bust the dictionary.
        Note, for Pawn + Guild Of Thieves, these have the dictionary
        hardcoded into them, so the offset in vocab.exe is fixed,
        as this was tested on c64 versions of Pawn + GoT, versions
        ripped from Amiga or PC might not work.

        All other games should work.....  should.. :)


MagInfo
        A useless utility that will dump info from the game header

MagBust
        Another useless utility that will convert magnetic data files
        down into single files, ie: code, dictionary, string1 + string2

        if you know what your doing you can extract c64 datafiles,
        and magbust them into PC format versions.
        Mostly for some testing purposes only so.......


