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** This file is part of the test suite of the Qt Toolkit.
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import QtQuick 2.0
import Qt3D 2.0
import Qt3D.Shapes 2.0

// QTBUG-17408
Item {
    id: screen
    width: aTestCase.defaultWidth * 3
    height: aTestCase.defaultHeight * 4

    Flow {
        anchors.fill: parent
        TranslationVectorTestCase {
            id: aTestCase
            text: "X Translation\n(Left to Right)"
            translationVectorA: Qt.vector3d(-4,1,1)
            translationVectorB: Qt.vector3d(4,1,1)
        }

        TranslationVectorTestCase {
            text: "Y Translation\n(Bottom to Top)"
            translationVectorA: Qt.vector3d(1,-4,1)
            translationVectorB: Qt.vector3d(1,4,1)
        }

        TranslationVectorTestCase {
            text: "Z Translation\n(Back to Front)"
            translationVectorA: Qt.vector3d(1,1,-4)
            translationVectorB: Qt.vector3d(1,1,4)
        }

        TranslationVectorTestCase {
            text: "-X Translation\n(Right to Left)"
            translationVectorA: Qt.vector3d(4,1,1)
            translationVectorB: Qt.vector3d(-4,1,1)
        }

        TranslationVectorTestCase {
            text: "-Y Translation\n(Top to Bottom)"
            translationVectorA: Qt.vector3d(1,4,1)
            translationVectorB: Qt.vector3d(1,-4,1)
        }

        TranslationVectorTestCase {
            text: "-Z Translation\n(Front to Back)"
            translationVectorA: Qt.vector3d(1,1,4)
            translationVectorB: Qt.vector3d(1,1,-4)
        }

        TranslationVectorTestCase {
            text: "Sequential Translation in X,Y,Z\n(Previous 6 in order)"
            id: sequentialTestCase
            property real itemX:-4;
            property real itemY:-4;
            property real itemZ:-4;
            itemPosition: Qt.vector3d(itemX,itemY,itemZ)
            //            itemPosition: Qt.vector3d(itemX,4,4)
            SequentialAnimation {
                loops: Animation.Infinite
                running: true
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemX";
                    to: 4; duration: 1000
                }
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemY";
                    to: 4; duration: 1000
                }
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemZ";
                    to: 4; duration: 1000
                }
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemX";
                    to: -4; duration: 1000
                }
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemY";
                    to: -4; duration: 1000
                }
                PropertyAnimation {
                    target: sequentialTestCase; property: "itemZ";
                    to: -4; duration: 1000
                }
            }
        }

        TranslationTestCase {
            text: "Translation in X,Y,Z properties\n(Smooth Animation)"
            id: attributeTestCase
            itemX: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 3.0);
            itemY: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 5.0);
            itemZ: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 7.0);
            animationDuration: 15000
        }

        TranslationVectorTestCase {
            text: "Translation in Qt.Vector3d(X,Y,Z)\n(Smooth Animation)"
            id: combinedVectorTestCase
            property real itemX: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 3.0);
            property real itemY: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 5.0);
            property real itemZ: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 7.0);
            itemPosition: Qt.vector3d(itemX,itemY,itemZ)
            animationDuration: 15000
        }

        AxesVsVectorTestCase {
            text: "Last two overlaid\n(Should look like one teapot)"
            id: axesVsVectorTestCase
            itemX: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 3.0);
            itemY: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 5.0);
            itemZ: 4 * Math.sin(animationFactor * Math.PI * 2.0 * 7.0);
            itemPosition: Qt.vector3d(itemX,itemY,itemZ)
            animationDuration: 15000
        }
    }
}
