patch-2.1.67 linux/drivers/video/fbcon-ilbm.c
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- Lines: 302
- Date:
Tue Sep 16 02:29:39 1997
- Orig file:
v2.1.66/linux/drivers/video/fbcon-ilbm.c
- Orig date:
Wed Dec 31 16:00:00 1969
diff -u --recursive --new-file v2.1.66/linux/drivers/video/fbcon-ilbm.c linux/drivers/video/fbcon-ilbm.c
@@ -0,0 +1,301 @@
+/*
+ * linux/drivers/video/ilbm.c -- Low level frame buffer operations for
+ * interleaved bitplanes à la Amiga
+ *
+ * Created 5 Apr 1997 by Geert Uytterhoeven
+ *
+ * This file is subject to the terms and conditions of the GNU General Public
+ * License. See the file COPYING in the main directory of this archive for
+ * more details.
+ */
+
+#include <linux/module.h>
+#include <linux/tty.h>
+#include <linux/console.h>
+#include <linux/string.h>
+#include <linux/config.h>
+#include <linux/fb.h>
+
+#include "fbcon.h"
+
+
+ /*
+ * Prototypes
+ */
+
+static int open_ilbm(struct display *p);
+static void release_ilbm(void);
+static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
+ int height, int width);
+static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
+ int height, int width);
+static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
+ int xx);
+static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
+ int count, int yy, int xx);
+static void rev_char_ilbm(struct display *p, int xx, int yy);
+
+
+ /*
+ * `switch' for the low level operations
+ */
+
+static struct display_switch dispsw_ilbm = {
+ open_ilbm, release_ilbm, bmove_ilbm, clear_ilbm, putc_ilbm, putcs_ilbm,
+ rev_char_ilbm
+};
+
+
+ /*
+ * Interleaved bitplanes à la Amiga
+ *
+ * This code heavily relies on the fact that
+ *
+ * next_line == interleave == next_plane*bits_per_pixel
+ *
+ * But maybe it can be merged with the code for normal bitplanes without
+ * much performance loss?
+ */
+
+static int open_ilbm(struct display *p)
+{
+ if (p->type != FB_TYPE_INTERLEAVED_PLANES || p->type_aux == 2)
+ return -EINVAL;
+
+ if (p->line_length) {
+ p->next_line = p->line_length*p->var.bits_per_pixel;
+ p->next_plane = p->line_length;
+ } else {
+ p->next_line = p->type_aux;
+ p->next_plane = p->type_aux/p->var.bits_per_pixel;
+ }
+ MOD_INC_USE_COUNT;
+ return 0;
+}
+
+static void release_ilbm(void)
+{
+ MOD_DEC_USE_COUNT;
+}
+
+static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
+ int height, int width)
+{
+ if (sx == 0 && dx == 0 && width == p->next_plane)
+ mymemmove(p->screen_base+dy*p->fontheight*p->next_line,
+ p->screen_base+sy*p->fontheight*p->next_line,
+ height*p->fontheight*p->next_line);
+ else {
+ u_char *src, *dest;
+ u_int i;
+
+ if (dy <= sy) {
+ src = p->screen_base+sy*p->fontheight*p->next_line+sx;
+ dest = p->screen_base+dy*p->fontheight*p->next_line+dx;
+ for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
+ mymemmove(dest, src, width);
+ src += p->next_plane;
+ dest += p->next_plane;
+ }
+ } else {
+ src = p->screen_base+(sy+height)*p->fontheight*p->next_line+sx;
+ dest = p->screen_base+(dy+height)*p->fontheight*p->next_line+dx;
+ for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
+ src -= p->next_plane;
+ dest -= p->next_plane;
+ mymemmove(dest, src, width);
+ }
+ }
+ }
+}
+
+static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
+ int height, int width)
+{
+ u_char *dest;
+ u_int i, rows;
+ int bg, bg0;
+
+ dest = p->screen_base+sy*p->fontheight*p->next_line+sx;
+
+ bg0 = attr_bgcol_ec(p,conp);
+ for (rows = height*p->fontheight; rows--;) {
+ bg = bg0;
+ for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+ if (bg & 1)
+ mymemset(dest, width);
+ else
+ mymemclear(dest, width);
+ bg >>= 1;
+ }
+ }
+}
+
+static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
+ int xx)
+{
+ u_char *dest, *cdat;
+ u_int rows, i;
+ u_char d;
+ int fg0, bg0, fg, bg;
+
+ c &= 0xff;
+
+ dest = p->screen_base+yy*p->fontheight*p->next_line+xx;
+ cdat = p->fontdata+c*p->fontheight;
+ fg0 = attr_fgcol(p,conp);
+ bg0 = attr_bgcol(p,conp);
+
+ for (rows = p->fontheight; rows--;) {
+ d = *cdat++;
+ fg = fg0;
+ bg = bg0;
+ for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+ if (bg & 1)
+ if (fg & 1)
+ *dest = 0xff;
+ else
+ *dest = ~d;
+ else
+ if (fg & 1)
+ *dest = d;
+ else
+ *dest = 0x00;
+ bg >>= 1;
+ fg >>= 1;
+ }
+ }
+}
+
+ /*
+ * I've split the console character loop in two parts:
+ *
+ * - slow version: this blits one character at a time
+ *
+ * - fast version: this blits 4 characters at a time at a longword
+ * aligned address, to reduce the number of expensive
+ * Chip RAM accesses.
+ *
+ * Experiments on my A4000/040 revealed that this makes a console switch
+ * on a 640x400 screen with 256 colors about 3 times faster.
+ *
+ * -- Geert
+ */
+
+static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
+ int count, int yy, int xx)
+{
+ u_char *dest0, *dest, *cdat1, *cdat2, *cdat3, *cdat4;
+ u_int rows, i;
+ u_char c1, c2, c3, c4;
+ u_long d;
+ int fg0, bg0, fg, bg;
+
+ dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+ fg0 = attr_fgcol(p,conp);
+ bg0 = attr_bgcol(p,conp);
+
+ while (count--)
+ if (xx&3 || count < 3) { /* Slow version */
+ c1 = *s++;
+ dest = dest0++;
+ xx++;
+
+ cdat1 = p->fontdata+c1*p->fontheight;
+ for (rows = p->fontheight; rows--;) {
+ d = *cdat1++;
+ fg = fg0;
+ bg = bg0;
+ for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+ if (bg & 1)
+ if (fg & 1)
+ *dest = 0xff;
+ else
+ *dest = ~d;
+ else
+ if (fg & 1)
+ *dest = d;
+ else
+ *dest = 0x00;
+ bg >>= 1;
+ fg >>= 1;
+ }
+ }
+ } else { /* Fast version */
+ c1 = s[0];
+ c2 = s[1];
+ c3 = s[2];
+ c4 = s[3];
+
+ dest = dest0;
+ cdat1 = p->fontdata+c1*p->fontheight;
+ cdat2 = p->fontdata+c2*p->fontheight;
+ cdat3 = p->fontdata+c3*p->fontheight;
+ cdat4 = p->fontdata+c4*p->fontheight;
+ for (rows = p->fontheight; rows--;) {
+ d = *cdat1++<<24 | *cdat2++<<16 | *cdat3++<<8 | *cdat4++;
+ fg = fg0;
+ bg = bg0;
+ for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+ if (bg & 1)
+ if (fg & 1)
+ *(u_long *)dest = 0xffffffff;
+ else
+ *(u_long *)dest = ~d;
+ else
+ if (fg & 1)
+ *(u_long *)dest = d;
+ else
+ *(u_long *)dest = 0x00000000;
+ bg >>= 1;
+ fg >>= 1;
+ }
+ }
+ s += 4;
+ dest0 += 4;
+ xx += 4;
+ count -= 3;
+ }
+}
+
+static void rev_char_ilbm(struct display *p, int xx, int yy)
+{
+ u_char *dest, *dest0;
+ u_int rows, i;
+ int mask;
+
+ dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+ mask = p->fgcol ^ p->bgcol;
+
+ /*
+ * This should really obey the individual character's
+ * background and foreground colors instead of simply
+ * inverting.
+ */
+
+ for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
+ if (mask & 1) {
+ dest = dest0;
+ for (rows = p->fontheight; rows--; dest += p->next_line)
+ *dest = ~*dest;
+ }
+ mask >>= 1;
+ }
+}
+
+
+#ifdef MODULE
+int init_module(void)
+#else
+int fbcon_init_ilbm(void)
+#endif
+{
+ return(fbcon_register_driver(&dispsw_ilbm, 0));
+}
+
+#ifdef MODULE
+void cleanup_module(void)
+{
+ fbcon_unregister_driver(&dispsw_ilbm);
+}
+#endif /* MODULE */
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