patch-2.1.67 linux/drivers/video/fbcon-ilbm.c

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diff -u --recursive --new-file v2.1.66/linux/drivers/video/fbcon-ilbm.c linux/drivers/video/fbcon-ilbm.c
@@ -0,0 +1,301 @@
+/*
+ *  linux/drivers/video/ilbm.c -- Low level frame buffer operations for
+ *				  interleaved bitplanes à la Amiga
+ *
+ *	Created 5 Apr 1997 by Geert Uytterhoeven
+ *
+ *  This file is subject to the terms and conditions of the GNU General Public
+ *  License.  See the file COPYING in the main directory of this archive for
+ *  more details.
+ */
+
+#include <linux/module.h>
+#include <linux/tty.h>
+#include <linux/console.h>
+#include <linux/string.h>
+#include <linux/config.h>
+#include <linux/fb.h>
+
+#include "fbcon.h"
+
+
+    /*
+     *  Prototypes
+     */
+
+static int open_ilbm(struct display *p);
+static void release_ilbm(void);
+static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
+		       int height, int width);
+static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
+		       int height, int width);
+static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
+		      int xx);
+static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
+		       int count, int yy, int xx);
+static void rev_char_ilbm(struct display *p, int xx, int yy);
+
+
+    /*
+     *  `switch' for the low level operations
+     */
+
+static struct display_switch dispsw_ilbm = {
+    open_ilbm, release_ilbm, bmove_ilbm, clear_ilbm, putc_ilbm, putcs_ilbm,
+    rev_char_ilbm
+};
+
+
+    /*
+     *  Interleaved bitplanes à la Amiga
+     *
+     *  This code heavily relies on the fact that
+     *
+     *      next_line == interleave == next_plane*bits_per_pixel
+     *
+     *  But maybe it can be merged with the code for normal bitplanes without
+     *  much performance loss?
+     */
+
+static int open_ilbm(struct display *p)
+{
+    if (p->type != FB_TYPE_INTERLEAVED_PLANES || p->type_aux == 2)
+	return -EINVAL;
+
+    if (p->line_length) {
+	p->next_line = p->line_length*p->var.bits_per_pixel;
+	p->next_plane = p->line_length;
+    } else {
+	p->next_line = p->type_aux;
+	p->next_plane = p->type_aux/p->var.bits_per_pixel;
+    }
+    MOD_INC_USE_COUNT;
+    return 0;
+}
+
+static void release_ilbm(void)
+{
+    MOD_DEC_USE_COUNT;
+}
+
+static void bmove_ilbm(struct display *p, int sy, int sx, int dy, int dx,
+		       int height, int width)
+{
+    if (sx == 0 && dx == 0 && width == p->next_plane)
+	mymemmove(p->screen_base+dy*p->fontheight*p->next_line,
+		  p->screen_base+sy*p->fontheight*p->next_line,
+		  height*p->fontheight*p->next_line);
+    else {
+	u_char *src, *dest;
+	u_int i;
+
+	if (dy <= sy) {
+	    src = p->screen_base+sy*p->fontheight*p->next_line+sx;
+	    dest = p->screen_base+dy*p->fontheight*p->next_line+dx;
+	    for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
+		mymemmove(dest, src, width);
+		src += p->next_plane;
+		dest += p->next_plane;
+	    }
+	} else {
+	    src = p->screen_base+(sy+height)*p->fontheight*p->next_line+sx;
+	    dest = p->screen_base+(dy+height)*p->fontheight*p->next_line+dx;
+	    for (i = p->var.bits_per_pixel*height*p->fontheight; i--;) {
+		src -= p->next_plane;
+		dest -= p->next_plane;
+		mymemmove(dest, src, width);
+	    }
+	}
+    }
+}
+
+static void clear_ilbm(struct vc_data *conp, struct display *p, int sy, int sx,
+		       int height, int width)
+{
+    u_char *dest;
+    u_int i, rows;
+    int bg, bg0;
+
+    dest = p->screen_base+sy*p->fontheight*p->next_line+sx;
+
+    bg0 = attr_bgcol_ec(p,conp);
+    for (rows = height*p->fontheight; rows--;) {
+	bg = bg0;
+	for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+	    if (bg & 1)
+		mymemset(dest, width);
+	    else
+		mymemclear(dest, width);
+	    bg >>= 1;
+	}
+    }
+}
+
+static void putc_ilbm(struct vc_data *conp, struct display *p, int c, int yy,
+			     int xx)
+{
+    u_char *dest, *cdat;
+    u_int rows, i;
+    u_char d;
+    int fg0, bg0, fg, bg;
+
+    c &= 0xff;
+
+    dest = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    cdat = p->fontdata+c*p->fontheight;
+    fg0 = attr_fgcol(p,conp);
+    bg0 = attr_bgcol(p,conp);
+
+    for (rows = p->fontheight; rows--;) {
+	d = *cdat++;
+	fg = fg0;
+	bg = bg0;
+	for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+	    if (bg & 1)
+		if (fg & 1)
+		    *dest = 0xff;
+		else
+		    *dest = ~d;
+	    else
+		if (fg & 1)
+		    *dest = d;
+		else
+		    *dest = 0x00;
+	    bg >>= 1;
+	    fg >>= 1;
+	}
+    }
+}
+
+    /*
+     *  I've split the console character loop in two parts:
+     *
+     *      - slow version: this blits one character at a time
+     *
+     *      - fast version: this blits 4 characters at a time at a longword
+     *			    aligned address, to reduce the number of expensive
+     *			    Chip RAM accesses.
+     *
+     *  Experiments on my A4000/040 revealed that this makes a console switch
+     *  on a 640x400 screen with 256 colors about 3 times faster.
+     *
+     *  -- Geert
+     */
+
+static void putcs_ilbm(struct vc_data *conp, struct display *p, const char *s,
+		       int count, int yy, int xx)
+{
+    u_char *dest0, *dest, *cdat1, *cdat2, *cdat3, *cdat4;
+    u_int rows, i;
+    u_char c1, c2, c3, c4;
+    u_long d;
+    int fg0, bg0, fg, bg;
+
+    dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    fg0 = attr_fgcol(p,conp);
+    bg0 = attr_bgcol(p,conp);
+
+    while (count--)
+	if (xx&3 || count < 3) {	/* Slow version */
+	    c1 = *s++;
+	    dest = dest0++;
+	    xx++;
+
+	    cdat1 = p->fontdata+c1*p->fontheight;
+	    for (rows = p->fontheight; rows--;) {
+		d = *cdat1++;
+		fg = fg0;
+		bg = bg0;
+		for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+		    if (bg & 1)
+			if (fg & 1)
+			    *dest = 0xff;
+			else
+			    *dest = ~d;
+		    else
+			if (fg & 1)
+			    *dest = d;
+			else
+			    *dest = 0x00;
+		    bg >>= 1;
+		    fg >>= 1;
+		}
+	    }
+	} else {		/* Fast version */
+	    c1 = s[0];
+	    c2 = s[1];
+	    c3 = s[2];
+	    c4 = s[3];
+
+	    dest = dest0;
+	    cdat1 = p->fontdata+c1*p->fontheight;
+	    cdat2 = p->fontdata+c2*p->fontheight;
+	    cdat3 = p->fontdata+c3*p->fontheight;
+	    cdat4 = p->fontdata+c4*p->fontheight;
+	    for (rows = p->fontheight; rows--;) {
+		d = *cdat1++<<24 | *cdat2++<<16 | *cdat3++<<8 | *cdat4++;
+		fg = fg0;
+		bg = bg0;
+		for (i = p->var.bits_per_pixel; i--; dest += p->next_plane) {
+		    if (bg & 1)
+			if (fg & 1)
+			    *(u_long *)dest = 0xffffffff;
+			else
+			    *(u_long *)dest = ~d;
+		    else
+			if (fg & 1)
+			    *(u_long *)dest = d;
+			else
+			    *(u_long *)dest = 0x00000000;
+		    bg >>= 1;
+		    fg >>= 1;
+		}
+	    }
+	    s += 4;
+	    dest0 += 4;
+	    xx += 4;
+	    count -= 3;
+	}
+}
+
+static void rev_char_ilbm(struct display *p, int xx, int yy)
+{
+    u_char *dest, *dest0;
+    u_int rows, i;
+    int mask;
+
+    dest0 = p->screen_base+yy*p->fontheight*p->next_line+xx;
+    mask = p->fgcol ^ p->bgcol;
+
+    /*
+     *  This should really obey the individual character's
+     *  background and foreground colors instead of simply
+     *  inverting.
+     */
+
+    for (i = p->var.bits_per_pixel; i--; dest0 += p->next_plane) {
+	if (mask & 1) {
+	    dest = dest0;
+	    for (rows = p->fontheight; rows--; dest += p->next_line)
+		*dest = ~*dest;
+	}
+	mask >>= 1;
+    }
+}
+
+
+#ifdef MODULE
+int init_module(void)
+#else
+int fbcon_init_ilbm(void)
+#endif
+{
+    return(fbcon_register_driver(&dispsw_ilbm, 0));
+}
+
+#ifdef MODULE
+void cleanup_module(void)
+{
+    fbcon_unregister_driver(&dispsw_ilbm);
+}
+#endif /* MODULE */

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