This is the README file for Angband 2.6.1. In order to extract the files from the archive, you will need tar and gunzip. These programs are available for free from the FTP site prep.ai.mit.edu in /pub/gnu. To extract the files, use: "gunzip angband_2.6.1.tar.gz; tar xvf angband_2.6.1.tar" "gunzip lib.tar.gz; tar xvf lib.tar" To get Angband running, edit config.h and the Makefile as directed. You may need to change the compiler, as well. The code has been tested with the following systems: NEXTSTEP, SunOS, Ultrix, HPUX, Atari, Linux, OSF/1 (Alpha), the Mac, and probably a few other's I've forgotten. I have included the BSD random() library because it offers a much better random number generator than what was provided in rnd.c. If your system complains about "random" being undefined at link time, then you should compile random.c and add it to your system's libc (or add it to the link via the Makefile). Note that this is unlikely to be a problem on any but the most antiquated Sys V unix system, but will happen on PC's. This includes a number of bug fixes from the net and from UMoria 5.5, PC Angband 1.31 & 1.40, and FAngband. Big thanks are owed to Charles Teague and David Kahane, and undoubtedly many other people as well. This version has a new savefile format which is upwardly compatible with older versions of the game, but I would definitely make backups of your favorite character when testing this. :-) This version should produce endian independant savefiles. Please consult the file 'src/FIXES' for an exact list of the changes which have been made to date. This file also contains credits and email addresses for the beta testers and coders who have helped with this version of Angband. My thanks to Dave "Mr. Lightbulb" DeLaney, Torbj|rn Lindgren, John Kewley, Chris Ang, Eugene Hung, Chris Herborth, and Peter Berger. Any problems, please email "cs4w+@andrew.cmu.edu"