/* File: util.c */

/* Purpose: Angband utilities -BEN- */


#include "angband.h"




#ifndef HAS_MEMSET

/*
* For those systems that don't have "memset()"
*
* Set the value of each of 'n' bytes starting at 's' to 'c', return 's'
* If 'n' is negative, you will erase a whole lot of memory.
*/
char *memset(char *s, int c, huge n)
{
	char *t;
	for (t = s; len--; ) *t++ = c;
	return (s);
}

#endif



#ifndef HAS_STRICMP

/*
* For those systems that don't have "stricmp()"
*
* Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
*/
int stricmp(cptr a, cptr b)
{
	cptr s1, s2;
	char z1, z2;
	
	/* Scan the strings */
	for (s1 = a, s2 = b; TRUE; s1++, s2++)
	{
		z1 = FORCEUPPER(*s1);
		z2 = FORCEUPPER(*s2);
		if (z1 < z2) return (-1);
		if (z1 > z2) return (1);
		if (!z1) return (0);
	}
}

#endif


#ifdef SET_UID

# ifndef HAS_USLEEP

/*
* For those systems that don't have "usleep()" but need it.
*
* Fake "usleep()" function grabbed from the inl netrek server -cba
*/
int usleep(huge usecs)
{
	struct timeval      Timer;
	
	int                 nfds = 0;
	
#ifdef FD_SET
	fd_set		*no_fds = NULL;
#else
	int			*no_fds = NULL;
#endif
	
	
	/* Was: int readfds, writefds, exceptfds; */
	/* Was: readfds = writefds = exceptfds = 0; */
	
	
	/* Paranoia -- No excessive sleeping */
	if (usecs > 4000000L) core("Illegal usleep() call");
	
	
	/* Wait for it */
	Timer.tv_sec = (usecs / 1000000L);
	Timer.tv_usec = (usecs % 1000000L);
	
	/* Wait for it */
	if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
	{
		/* Hack -- ignore interrupts */
		if (errno != EINTR) return -1;
	}
	
	/* Success */
	return 0;
}

# endif


/*
* Hack -- External functions
*/
extern struct passwd *getpwuid();
extern struct passwd *getpwnam();


/*
* Find a default user name from the system.
*/
void user_name(char *buf, int id)
{
#ifdef SET_UID
	struct passwd *pw;
	
	/* Look up the user name */
	if ((pw = getpwuid(id)))
	{
		(void)strcpy(buf, pw->pw_name);
		buf[16] = '\0';
		
#ifdef CAPITALIZE_USER_NAME
		/* Hack -- capitalize the user name */
		if (islower(buf[0])) buf[0] = toupper(buf[0]);
#endif /* CAPITALIZE_USER_NAME */
		
		return;
	}
#endif /* SET_UID */
	
	/* Oops.  Hack -- default to "PLAYER" */
	strcpy(buf, "PLAYER");
}

#endif /* SET_UID */




/*
* The concept of the "file" routines below (and elsewhere) is that all
* file handling should be done using as few routines as possible, since
* every machine is slightly different, but these routines always have the
* same semantics.
*
* In fact, perhaps we should use the "path_parse()" routine below to convert
* from "canonical" filenames (optional leading tilde's, internal wildcards,
* slash as the path seperator, etc) to "system" filenames (no special symbols,
* system-specific path seperator, etc).  This would allow the program itself
* to assume that all filenames are "Unix" filenames, and explicitly "extract"
* such filenames if needed (by "path_parse()", or perhaps "path_canon()").
*
* Note that "path_temp" should probably return a "canonical" filename.
*
* Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
* and "my_move()" and "my_copy()" should all take "canonical" filenames.
*
* Note that "canonical" filenames use a leading "slash" to indicate an absolute
* path, and a leading "tilde" to indicate a special directory, and default to a
* relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
* use of a "special drive", and then the rest of the path is parsed "normally",
* and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
* colon to indicate a "drive plus absolute path", and finally defaults to a file
* in the current working directory, which may or may not be defined.
*
* We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
*/


#ifdef ACORN


/*
* Most of the "file" routines for "ACORN" should be in "main-acn.c"
*/


#else /* ACORN */


#ifdef SET_UID

/*
* Extract a "parsed" path from an initial filename
* Normally, we simply copy the filename into the buffer
* But leading tilde symbols must be handled in a special way
* Replace "~user/" by the home directory of the user named "user"
* Replace "~/" by the home directory of the current user
*/
errr path_parse(char *buf, int max, cptr file)
{
	cptr		u, s;
	struct passwd	*pw;
	char		user[128];
	
	
	/* Assume no result */
	buf[0] = '\0';
	
	/* No file? */
	if (!file) return (-1);
	
	/* File needs no parsing */
	if (file[0] != '~')
	{
		strcpy(buf, file);
		return (0);
	}
	
	/* Point at the user */
	u = file+1;
	
	/* Look for non-user portion of the file */
	s = strstr(u, PATH_SEP);
	
	/* Hack -- no long user names */
	if (s && (s >= u + sizeof(user))) return (1);
	
	/* Extract a user name */
	if (s)
	{
		int i;
		for (i = 0; u < s; ++i) user[i] = *u++;
		user[i] = '\0';
		u = user;
	}
	
	/* Look up the "current" user */
	if (u[0] == '\0') u = getlogin();
	
	/* Look up a user (or "current" user) */
	if (u) pw = getpwnam(u);
	else pw = getpwuid(getuid());
	
	/* Nothing found? */
	if (!pw) return (1);
	
	/* Make use of the info */
	(void)strcpy(buf, pw->pw_dir);
	
	/* Append the rest of the filename, if any */
	if (s) (void)strcat(buf, s);
	
	/* Success */
	return (0);
}


#else /* SET_UID */


/*
* Extract a "parsed" path from an initial filename
*
* This requires no special processing on simple machines,
* except for verifying the size of the filename.
*/
errr path_parse(char *buf, int max, cptr file)
{
	/* Accept the filename */
	strnfmt(buf, max, "%s", file);
	
	/* Success */
	return (0);
}


#endif /* SET_UID */


/*
* Hack -- acquire a "temporary" file name if possible
*
* This filename is always in "system-specific" form.
*/
errr path_temp(char *buf, int max)
{
	cptr s;
	
	/* Temp file */
	s = tmpnam(NULL);
	
	/* Oops */
	if (!s) return (-1);
	
	/* Format to length */
	strnfmt(buf, max, "%s", s);
	
	/* Success */
	return (0);
}


/*
* Create a new path by appending a file (or directory) to a path
*
* This requires no special processing on simple machines, except
* for verifying the size of the filename, but note the ability to
* bypass the given "path" with certain special file-names.
*
* Note that the "file" may actually be a "sub-path", including
* a path and a file.
*
* Note that this function yields a path which must be "parsed"
* using the "parse" function above.
*/
errr path_build(char *buf, int max, cptr path, cptr file)
{
	/* Special file */
	if (file[0] == '~')
	{
		/* Use the file itself */
		strnfmt(buf, max, "%s", file);
	}
	
	/* Absolute file, on "normal" systems */
	else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
	{
		/* Use the file itself */
		strnfmt(buf, max, "%s", file);
	}
	
	/* No path given */
	else if (!path[0])
	{
		/* Use the file itself */
		strnfmt(buf, max, "%s", file);
	}
	
	/* Path and File */
	else
	{
		/* Build the new path */
		strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
	}
	
	/* Success */
	return (0);
}


/*
* Hack -- replacement for "fopen()"
*/
FILE *my_fopen(cptr file, cptr mode)
{
	char                buf[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (NULL);
	
	/* Attempt to fopen the file anyway */
	return (fopen(buf, mode));
}


/*
* Hack -- replacement for "fclose()"
*/
errr my_fclose(FILE *fff)
{
	/* Require a file */
	if (!fff) return (-1);
	
	/* Close, check for error */
	if (fclose(fff) == EOF) return (1);
	
	/* Success */
	return (0);
}


#endif /* ACORN */


/*
* Hack -- replacement for "fgets()"
*
* Read a string, without a newline, to a file
*
* Process tabs, strip internal non-printables
*/
errr my_fgets(FILE *fff, char *buf, huge n)
{
	huge i = 0;
	
	char *s;
	
	char tmp[1024];
	
	/* Read a line */
	if (fgets(tmp, 1024, fff))
	{
		/* Convert weirdness */
		for (s = tmp; *s; s++)
		{
			/* Handle newline */
			if (*s == '\n')
			{
				/* Terminate */
				buf[i] = '\0';
				
				/* Success */
				return (0);
			}
			
			/* Handle tabs */
			else if (*s == '\t')
			{
				/* Hack -- require room */
				if (i + 8 >= n) break;
				
				/* Append a space */
				buf[i++] = ' ';
				
				/* Append some more spaces */
				while (!(i % 8)) buf[i++] = ' ';
			}
			
			/* Handle printables */
			else if (isprint(*s))
			{
				/* Copy */
				buf[i++] = *s;
				
				/* Check length */
				if (i >= n) break;
			}
		}
	}
	
	/* Nothing */
	buf[0] = '\0';
	
	/* Failure */
	return (1);
}


/*
* Hack -- replacement for "fputs()"
*
* Dump a string, plus a newline, to a file
*
* XXX XXX XXX Process internal weirdness?
*/
errr my_fputs(FILE *fff, cptr buf, huge n)
{
	/* XXX XXX */
	n = n ? n : 0;
	
	/* Dump, ignore errors */
	(void)fprintf(fff, "%s\n", buf);
	
	/* Success */
	return (0);
}


#ifdef ACORN


/*
* Most of the "file" routines for "ACORN" should be in "main-acn.c"
*
* Many of them can be rewritten now that only "fd_open()" and "fd_make()"
* and "my_fopen()" should ever create files.
*/


#else /* ACORN */


/*
* Code Warrior is a little weird about some functions
*/
#ifdef BEN_HACK
extern int open(const char *, int, ...);
extern int close(int);
extern int read(int, void *, unsigned int);
extern int write(int, const void *, unsigned int);
extern long lseek(int, long, int);
#endif /* BEN_HACK */


/*
* The Macintosh is a little bit brain-dead sometimes
*/
#ifdef MACINTOSH
# define open(N,F,M) \
((M), open((char*)(N),F))
# define write(F,B,S) \
write(F,(char*)(B),S)
#endif /* MACINTOSH */


/*
* Several systems have no "O_BINARY" flag
*/
#ifndef O_BINARY
# define O_BINARY 0
#endif /* O_BINARY */


/*
* Hack -- attempt to delete a file
*/
errr fd_kill(cptr file)
{
	char                buf[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (-1);
	
	/* Remove */
	(void)remove(buf);
	
	/* XXX XXX XXX */
	return (0);
}


/*
* Hack -- attempt to move a file
*/
errr fd_move(cptr file, cptr what)
{
	char                buf[1024];
	char                aux[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (-1);
	
	/* Hack -- Try to parse the path */
	if (path_parse(aux, 1024, what)) return (-1);
	
	/* Rename */
	(void)rename(buf, aux);
	
	/* XXX XXX XXX */
	return (0);
}


/*
* Hack -- attempt to copy a file
*/
errr fd_copy(cptr file, cptr what)
{
	char                buf[1024];
	char                aux[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (-1);
	
	/* Hack -- Try to parse the path */
	if (path_parse(aux, 1024, what)) return (-1);
	
	/* Copy XXX XXX XXX */
	/* (void)rename(buf, aux); */
	
	/* XXX XXX XXX */
	return (1);
}


/*
* Hack -- attempt to open a file descriptor (create file)
*
* This function should fail if the file already exists
*
* Note that we assume that the file should be "binary"
*
* XXX XXX XXX The horrible "BEN_HACK" code is for compiling under
* the CodeWarrior compiler, in which case, for some reason, none
* of the "O_*" flags are defined, and we must fake the definition
* of "O_RDONLY", "O_WRONLY", and "O_RDWR" in "A-win-h", and then
* we must simulate the effect of the proper "open()" call below.
*/
int fd_make(cptr file, int mode)
{
	char                buf[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (-1);
	
#ifdef BEN_HACK
	
	/* Check for existance */
	/* if (fd_close(fd_open(file, O_RDONLY | O_BINARY))) return (1); */
	
	/* Mega-Hack -- Create the file */
	(void)my_fclose(my_fopen(file, "wb"));
	
	/* Re-open the file for writing */
	return (open(buf, O_WRONLY | O_BINARY, mode));
	
#else /* BEN_HACK */
	
	/* Create the file, fail if exists, write-only, binary */
	return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
	
#endif /* BEN_HACK */
	
}


/*
* Hack -- attempt to open a file descriptor (existing file)
*
* Note that we assume that the file should be "binary"
*/
int fd_open(cptr file, int flags)
{
	char                buf[1024];
	
	/* Hack -- Try to parse the path */
	if (path_parse(buf, 1024, file)) return (-1);
	
	/* Attempt to open the file */
	return (open(buf, flags | O_BINARY, 0));
}


/*
* Hack -- attempt to lock a file descriptor
*
* Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
*/
errr fd_lock(int fd, int what)
{
	/* XXX XXX */
	what = what ? what : 0;
	
	/* Verify the fd */
	if (fd < 0) return (-1);
	
#ifdef SET_UID
	
# ifdef USG
	
#  if defined(F_ULOCK) && defined(F_LOCK)
	
	/* Un-Lock */
	if (what == F_UNLCK)
	{
		/* Unlock it, Ignore errors */
		lockf(fd, F_ULOCK, 0);
	}
	
	/* Lock */
	else
	{
		/* Lock the score file */
		if (lockf(fd, F_LOCK, 0) != 0) return (1);
	}
	
#  endif
	
# else
	
#  if defined(LOCK_UN) && defined(LOCK_EX)
	
	/* Un-Lock */
	if (what == F_UNLCK)
	{
		/* Unlock it, Ignore errors */
		(void)flock(fd, LOCK_UN);
	}
	
	/* Lock */
	else
	{
		/* Lock the score file */
		if (flock(fd, LOCK_EX) != 0) return (1);
	}
	
#  endif
	
# endif
	
#endif
	
	/* Success */
	return (0);
}


/*
* Hack -- attempt to seek on a file descriptor
*/
errr fd_seek(int fd, huge n)
{
	huge p;
	
	/* Verify fd */
	if (fd < 0) return (-1);
	
	/* Seek to the given position */
	p = lseek(fd, n, SEEK_SET);
	
	/* Failure */
	if (p < 0) return (1);
	
	/* Failure */
	if (p != n) return (1);
	
	/* Success */
	return (0);
}


/*
* Hack -- attempt to truncate a file descriptor
*/
errr fd_chop(int fd, huge n)
{
	/* XXX XXX */
	n = n ? n : 0;
	
	/* Verify the fd */
	if (fd < 0) return (-1);
	
#if defined(SUNOS) || defined(ULTRIX) || defined(NeXT)
	/* Truncate */
	ftruncate(fd, n);
#endif
	
	/* Success */
	return (0);
}


/*
* Hack -- attempt to read data from a file descriptor
*/
errr fd_read(int fd, char *buf, huge n)
{
	/* Verify the fd */
	if (fd < 0) return (-1);
	
#ifndef SET_UID
	
	/* Read pieces */
	while (n >= 16384)
	{
		/* Read a piece */
		if (read(fd, buf, 16384) != 16384) return (1);
		
		/* Shorten the task */
		buf += 16384;
		
		/* Shorten the task */
		n -= 16384;
	}
	
#endif
	
	/* Read the final piece */
	if (read(fd, buf, n) != n) return (1);
	
	/* Success */
	return (0);
}


/*
* Hack -- Attempt to write data to a file descriptor
*/
errr fd_write(int fd, cptr buf, huge n)
{
	/* Verify the fd */
	if (fd < 0) return (-1);
	
#ifndef SET_UID
	
	/* Write pieces */
	while (n >= 16384)
	{
		/* Write a piece */
		if (write(fd, buf, 16384) != 16384) return (1);
		
		/* Shorten the task */
		buf += 16384;
		
		/* Shorten the task */
		n -= 16384;
	}
	
#endif
	
	/* Write the final piece */
	if (write(fd, buf, n) != n) return (1);
	
	/* Success */
	return (0);
}


/*
* Hack -- attempt to close a file descriptor
*/
errr fd_close(int fd)
{
	/* Verify the fd */
	if (fd < 0) return (-1);
	
	/* Close */
	(void)close(fd);
	
	/* XXX XXX XXX */
	return (0);
}


#endif /* ACORN */




/*
* XXX XXX XXX Important note about "colors" XXX XXX XXX
*
* The "TERM_*" color definitions list the "composition" of each
* "Angband color" in terms of "quarters" of each of the three color
* components (Red, Green, Blue), for example, TERM_UMBER is defined
* as 2/4 Red, 1/4 Green, 0/4 Blue.
*
* The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
*
* These values are NOT gamma-corrected.  On most machines (with the
* Macintosh being an important exception), you must "gamma-correct"
* the given values, that is, "correct for the intrinsic non-linearity
* of the phosphor", by converting the given intensity levels based
* on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
*
* The actual formula for conversion is unknown to me at this time,
* but you can use the table below for the most common gamma values.
*
* So, on most machines, simply convert the values based on the "gamma"
* of the target screen, which is usually in the range 1.5 to 1.7, and
* usually is closest to 1.7.  The converted value for each of the five
* different "quarter" values is given below:
*
*  Given     Gamma 1.0       Gamma 1.5       Gamma 1.7     Hex 1.7
*  -----       ----            ----            ----          ---
*   0/4        0.00            0.00            0.00          #00
*   1/4        0.25            0.27            0.28          #47
*   2/4        0.50            0.55            0.56          #8f
*   3/4        0.75            0.82            0.84          #d7
*   4/4        1.00            1.00            1.00          #ff
*
* Note that some machines (i.e. most IBM machines) are limited to a
* hard-coded set of colors, and so the information above is useless.
*
* Also, some machines are limited to a pre-determined set of colors,
* for example, the IBM can only display 16 colors, and only 14 of
* those colors resemble colors used by Angband, and then only when
* you ignore the fact that "Slate" and "cyan" are not really matches,
* so on the IBM, we use "orange" for both "Umber", and "Light Umber"
* in addition to the obvious "Orange", since by combining all of the
* "indeterminate" colors into a single color, the rest of the colors
* are left with "meaningful" values.
*/


/*
* Move the cursor
*/
void move_cursor(int row, int col)
{
	Term_gotoxy(col, row);
}



/*
* Convert a decimal to a single digit octal number
*/
static char octify(uint i)
{
	return (hexsym[i%8]);
}

/*
* Convert a decimal to a single digit hex number
*/
static char hexify(uint i)
{
	return (hexsym[i%16]);
}


/*
* Convert a octal-digit into a decimal
*/
static int deoct(char c)
{
	if (isdigit(c)) return (D2I(c));
	return (0);
}

/*
* Convert a hexidecimal-digit into a decimal
*/
static int dehex(char c)
{
	if (isdigit(c)) return (D2I(c));
	if (islower(c)) return (A2I(c) + 10);
	if (isupper(c)) return (A2I(tolower(c)) + 10);
	return (0);
}


/*
* Hack -- convert a printable string into real ascii
*
* I have no clue if this function correctly handles, for example,
* parsing "\xFF" into a (signed) char.  Whoever thought of making
* the "sign" of a "char" undefined is a complete moron.  Oh well.
*/
void text_to_ascii(char *buf, cptr str)
{
	char *s = buf;
	
	/* Analyze the "ascii" string */
	while (*str)
	{
		/* Backslash codes */
		if (*str == '\\')
		{
			/* Skip the backslash */
			str++;
			
			/* Hex-mode XXX */
			if (*str == 'x')
			{
				*s = 16 * dehex(*++str);
				*s++ += dehex(*++str);
			}
			
			/* Hack -- simple way to specify "backslash" */
			else if (*str == '\\')
			{
				*s++ = '\\';
			}
			
			/* Hack -- simple way to specify "caret" */
			else if (*str == '^')
			{
				*s++ = '^';
			}
			
			/* Hack -- simple way to specify "space" */
			else if (*str == 's')
			{
				*s++ = ' ';
			}
			
			/* Hack -- simple way to specify Escape */
			else if (*str == 'e')
			{
				*s++ = ESCAPE;
			}
			
			/* Backspace */
			else if (*str == 'b')
			{
				*s++ = '\b';
			}
			
			/* Newline */
			else if (*str == 'n')
			{
				*s++ = '\n';
			}
			
			/* Return */
			else if (*str == 'r')
			{
				*s++ = '\r';
			}
			
			/* Tab */
			else if (*str == 't')
			{
				*s++ = '\t';
			}
			
			/* Octal-mode */
			else if (*str == '0')
			{
				*s = 8 * deoct(*++str);
				*s++ += deoct(*++str);
			}
			
			/* Octal-mode */
			else if (*str == '1')
			{
				*s = 64 + 8 * deoct(*++str);
				*s++ += deoct(*++str);
			}
			
			/* Octal-mode */
			else if (*str == '2')
			{
				*s = 64 * 2 + 8 * deoct(*++str);
				*s++ += deoct(*++str);
			}
			
			/* Octal-mode */
			else if (*str == '3')
			{
				*s = 64 * 3 + 8 * deoct(*++str);
				*s++ += deoct(*++str);
			}
			
			/* Skip the final char */
			str++;
		}
		
		/* Normal Control codes */
		else if (*str == '^')
		{
			str++;
			*s++ = (*str++ & 037);
		}
		
		/* Normal chars */
		else
		{
			*s++ = *str++;
		}
	}
	
	/* Terminate */
	*s = '\0';
}


/*
* Hack -- convert a string into a printable form
*/
void ascii_to_text(char *buf, cptr str)
{
	char *s = buf;
	
	/* Analyze the "ascii" string */
	while (*str)
	{
		byte i = (byte)(*str++);
		
		if (i == ESCAPE)
		{
			*s++ = '\\';
			*s++ = 'e';
		}
		else if (i == ' ')
		{
			*s++ = '\\';
			*s++ = 's';
		}
		else if (i == '\b')
		{
			*s++ = '\\';
			*s++ = 'b';
		}
		else if (i == '\t')
		{
			*s++ = '\\';
			*s++ = 't';
		}
		else if (i == '\n')
		{
			*s++ = '\\';
			*s++ = 'n';
		}
		else if (i == '\r')
		{
			*s++ = '\\';
			*s++ = 'r';
		}
		else if (i == '^')
		{
			*s++ = '\\';
			*s++ = '^';
		}
		else if (i == '\\')
		{
			*s++ = '\\';
			*s++ = '\\';
		}
		else if (i < 32)
		{
			*s++ = '^';
			*s++ = i + 64;
		}
		else if (i < 127)
		{
			*s++ = i;
		}
		else if (i < 64)
		{
			*s++ = '\\';
			*s++ = '0';
			*s++ = octify(i / 8);
			*s++ = octify(i % 8);
		}
		else
		{
			*s++ = '\\';
			*s++ = 'x';
			*s++ = hexify(i / 16);
			*s++ = hexify(i % 16);
		}
	}
	
	/* Terminate */
	*s = '\0';
}



/*
* The "macro" package
*
* Functions are provided to manipulate a collection of macros, each
* of which has a trigger pattern string and a resulting action string
* and a small set of flags.
*/



/*
* Determine if any macros have ever started with a given character.
*/
static bool macro__use[256];


/*
* Find the macro (if any) which exactly matches the given pattern
*/
sint macro_find_exact(cptr pat)
{
	int i;
	
	/* Nothing possible */
	if (!macro__use[(byte)(pat[0])])
	{
		return (-1);
	}
	
	/* Scan the macros */
	for (i = 0; i < macro__num; ++i)
	{
		/* Skip macros which do not match the pattern */
		if (!streq(macro__pat[i], pat)) continue;
		
		/* Found one */
		return (i);
	}
	
	/* No matches */
	return (-1);
}


/*
* Find the first macro (if any) which contains the given pattern
*/
static sint macro_find_check(cptr pat)
{
	int i;
	
	/* Nothing possible */
	if (!macro__use[(byte)(pat[0])])
	{
		return (-1);
	}
	
	/* Scan the macros */
	for (i = 0; i < macro__num; ++i)
	{
		/* Skip macros which do not contain the pattern */
		if (!prefix(macro__pat[i], pat)) continue;
		
		/* Found one */
		return (i);
	}
	
	/* Nothing */
	return (-1);
}


/*
* Find the first macro (if any) which contains the given pattern and more
*/
static sint macro_find_maybe(cptr pat)
{
	int i;
	
	/* Nothing possible */
	if (!macro__use[(byte)(pat[0])])
	{
		return (-1);
	}
	
	/* Scan the macros */
	for (i = 0; i < macro__num; ++i)
	{
		/* Skip macros which do not contain the pattern */
		if (!prefix(macro__pat[i], pat)) continue;
		
		/* Skip macros which exactly match the pattern XXX XXX */
		if (streq(macro__pat[i], pat)) continue;
		
		/* Found one */
		return (i);
	}
	
	/* Nothing */
	return (-1);
}


/*
* Find the longest macro (if any) which starts with the given pattern
*/
static sint macro_find_ready(cptr pat)
{
	int i, t, n = -1, s = -1;
	
	/* Nothing possible */
	if (!macro__use[(byte)(pat[0])])
	{
		return (-1);
	}
	
	/* Scan the macros */
	for (i = 0; i < macro__num; ++i)
	{
		/* Skip macros which are not contained by the pattern */
		if (!prefix(pat, macro__pat[i])) continue;
		
		/* Obtain the length of this macro */
		t = strlen(macro__pat[i]);
		
		/* Only track the "longest" pattern */
		if ((n >= 0) && (s > t)) continue;
		
		/* Track the entry */
		n = i;
		s = t;
	}
	
	/* Result */
	return (n);
}


/*
* Add a macro definition (or redefinition).
*
* We should use "act == NULL" to "remove" a macro, but this might make it
* impossible to save the "removal" of a macro definition.  XXX XXX XXX
*
* We should consider refusing to allow macros which contain existing macros,
* or which are contained in existing macros, because this would simplify the
* macro analysis code.  XXX XXX XXX
*
* We should consider removing the "command macro" crap, and replacing it
* with some kind of "powerful keymap" ability, but this might make it hard
* to change the "roguelike" option from inside the game.  XXX XXX XXX
*/
errr macro_add(cptr pat, cptr act)
{
	int n;
	
	
	/* Paranoia -- require data */
	if (!pat || !act) return (-1);
	
	
	/* Look for any existing macro */
	n = macro_find_exact(pat);
	
	/* Replace existing macro */
	if (n >= 0)
	{
		/* Free the old macro action */
		string_free(macro__act[n]);
	}
	
	/* Create a new macro */
	else
	{
		/* Acquire a new index */
		n = macro__num++;
		
		/* Save the pattern */
		macro__pat[n] = string_make(pat);
	}
	
	/* Save the action */
	macro__act[n] = string_make(act);
	
	/* Efficiency */
	macro__use[(byte)(pat[0])] = TRUE;
	
	/* Success */
	return (0);
}



/*
* Initialize the "macro" package
*/
errr macro_init(void)
{
	/* Macro patterns */
	C_MAKE(macro__pat, MACRO_MAX, cptr);
	
	/* Macro actions */
	C_MAKE(macro__act, MACRO_MAX, cptr);
	
	/* Success */
	return (0);
}


/*
* Local "need flush" variable
*/
static bool flush_later = FALSE;


/*
* Local variable -- we are inside a "macro action"
*
* Do not match any macros until "ascii 30" is found.
*/
static bool parse_macro = FALSE;

/*
* Local variable -- we are inside a "macro trigger"
*
* Strip all keypresses until a low ascii value is found.
*/
static bool parse_under = FALSE;


/*
* Flush all input chars.  Actually, remember the flush,
* and do a "special flush" before the next "inkey()".
*
* This is not only more efficient, but also necessary to make sure
* that various "inkey()" codes are not "lost" along the way.
*/
void flush(void)
{
	/* Do it later */
	flush_later = TRUE;
}


/*
* Flush the screen, make a noise
*/
void bell(void)
{
	/* Mega-Hack -- Flush the output */
	Term_fresh();
	
	/* Make a bell noise (if allowed) */
	if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
	
	/* Flush the input (later!) */
	flush();
}


/*
* Hack -- Make a (relevant?) sound
*/
void sound(int val)
{
	/* No sound */
	if (!use_sound) return;
	
	/* Make a sound (if allowed) */
	Term_xtra(TERM_XTRA_SOUND, val);
}



/*
* Helper function called only from "inkey()"
*
* This function does almost all of the "macro" processing.
*
* We use the "Term_key_push()" function to handle "failed" macros, as well
* as "extra" keys read in while choosing the proper macro, and also to hold
* the action for the macro, plus a special "ascii 30" character indicating
* that any macro action in progress is complete.  Embedded macros are thus
* illegal, unless a macro action includes an explicit "ascii 30" character,
* which would probably be a massive hack, and might break things.
*
* Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
* the macro trigger sequence.  If a key sequence forms the "prefix" of a
* macro trigger, 500 milliseconds must pass before the key sequence is
* known not to be that macro trigger.  XXX XXX XXX
*/
static char inkey_aux(void)
{
	int k = 0, n, p = 0, w = 0;
	
	char ch;
	
	cptr pat, act;
	
	char buf[1024];
	
	
	/* Wait for a keypress */
	(void)(Term_inkey(&ch, TRUE, TRUE));
	
	
	/* End "macro action" */
	if (ch == 30) parse_macro = FALSE;
	
	/* Inside "macro action" */
	if (ch == 30) return (ch);
	
	/* Inside "macro action" */
	if (parse_macro) return (ch);
	
	/* Inside "macro trigger" */
	if (parse_under) return (ch);
	
	
	/* Save the first key, advance */
	buf[p++] = ch;
	buf[p] = '\0';
	
	
	/* Check for possible macro */
	k = macro_find_check(buf);
	
	/* No macro pending */
	if (k < 0) return (ch);
	
	
	/* Wait for a macro, or a timeout */
	while (TRUE)
	{
		/* Check for pending macro */
		k = macro_find_maybe(buf);
		
		/* No macro pending */
		if (k < 0) break;
		
		/* Check for (and remove) a pending key */
		if (0 == Term_inkey(&ch, FALSE, TRUE))
		{
			/* Append the key */
			buf[p++] = ch;
			buf[p] = '\0';
			
			/* Restart wait */
			w = 0;
		}
		
		/* No key ready */
		else
		{
			/* Increase "wait" */
			w += 10;
			
			/* Excessive delay */
			if (w >= 100) break;
			
			/* Delay */
			Term_xtra(TERM_XTRA_DELAY, w);
		}
	}
	
	
	/* Check for available macro */
	k = macro_find_ready(buf);
	
	/* No macro available */
	if (k < 0)
	{
		/* Push all the keys back on the queue */
		while (p > 0)
		{
			/* Push the key, notice over-flow */
			if (Term_key_push(buf[--p])) return (0);
		}
		
		/* Wait for (and remove) a pending key */
		(void)Term_inkey(&ch, TRUE, TRUE);
		
		/* Return the key */
		return (ch);
	}
	
	
	/* Get the pattern */
	pat = macro__pat[k];
	
	/* Get the length of the pattern */
	n = strlen(pat);
	
	/* Push the "extra" keys back on the queue */
	while (p > n)
	{
		/* Push the key, notice over-flow */
		if (Term_key_push(buf[--p])) return (0);
	}
	
	
	/* Begin "macro action" */
	parse_macro = TRUE;
	
	/* Push the "end of macro action" key */
	if (Term_key_push(30)) return (0);
	
	
	/* Access the macro action */
	act = macro__act[k];
	
	/* Get the length of the action */
	n = strlen(act);
	
	/* Push the macro "action" onto the key queue */
	while (n > 0)
	{
		/* Push the key, notice over-flow */
		if (Term_key_push(act[--n])) return (0);
	}
	
	
	/* Hack -- Force "inkey()" to call us again */
	return (0);
}


/*
* Mega-Hack -- special "inkey_next" pointer.  XXX XXX XXX
*
* This special pointer allows a sequence of keys to be "inserted" into
* the stream of keys returned by "inkey()".  This key sequence will not
* trigger any macros, and cannot be bypassed by the Borg.  It is used
* in Angband to handle "keymaps".
*/
static cptr inkey_next = NULL;


#ifdef ALLOW_BORG

/*
* Mega-Hack -- special "inkey_hack" hook.  XXX XXX XXX
*
* This special function hook allows the "Borg" (see elsewhere) to take
* control of the "inkey()" function, and substitute in fake keypresses.
*/
char (*inkey_hack)(int flush_first) = NULL;

#endif /* ALLOW_BORG */



/*
* Get a keypress from the user.
*
* This function recognizes a few "global parameters".  These are variables
* which, if set to TRUE before calling this function, will have an effect
* on this function, and which are always reset to FALSE by this function
* before this function returns.  Thus they function just like normal
* parameters, except that most calls to this function can ignore them.
*
* If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
* and any macro processing in progress will be aborted.  This flag is
* set by the "flush()" function, which does not actually flush anything
* itself, but rather, triggers delayed input flushing via "inkey_xtra".
*
* If "inkey_scan" is TRUE, then we will immediately return "zero" if no
* keypress is available, instead of waiting for a keypress.
*
* If "inkey_base" is TRUE, then all macro processing will be bypassed.
* If "inkey_base" and "inkey_scan" are both TRUE, then this function will
* not return immediately, but will wait for a keypress for as long as the
* normal macro matching code would, allowing the direct entry of macro
* triggers.  The "inkey_base" flag is extremely dangerous!
*
* If "inkey_flag" is TRUE, then we will assume that we are waiting for a
* normal command, and we will only show the cursor if "hilite_player" is
* TRUE (or if the player is in a store), instead of always showing the
* cursor.  The various "main-xxx.c" files should avoid saving the game
* in response to a "menu item" request unless "inkey_flag" is TRUE, to
* prevent savefile corruption.
*
* If we are waiting for a keypress, and no keypress is ready, then we will
* refresh (once) the window which was active when this function was called.
*
* Note that "back-quote" is automatically converted into "escape" for
* convenience on machines with no "escape" key.  This is done after the
* macro matching, so the user can still make a macro for "backquote".
*
* Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
* and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
* provide support for simple keyboard "macros".  These keys are so strange
* that their loss as normal keys will probably be noticed by nobody.  The
* "ascii 30" key is used to indicate the "end" of a macro action, which
* allows recursive macros to be avoided.  The "ascii 31" key is used by
* some of the "main-xxx.c" files to introduce macro trigger sequences.
*
* Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
* which can be used to give a variety of "sub-commands" which can be used
* any time.  These sub-commands could include commands to take a picture of
* the current screen, to start/stop recording a macro action, etc.
*
* If "angband_term[0]" is not active, we will make it active during this
* function, so that the various "main-xxx.c" files can assume that input
* is only requested (via "Term_inkey()") when "angband_term[0]" is active.
*
* Mega-Hack -- This function is used as the entry point for clearing the
* "signal_count" variable, and of the "character_saved" variable.
*
* Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
*
* Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
* control of the keyboard from the user.
*/
char inkey(void)
{
	int v;
	
	char kk;
	
	char ch = 0;
	
	bool done = FALSE;
	
	term *old = Term;
	
	
	/* Hack -- Use the "inkey_next" pointer */
	if (inkey_next && *inkey_next && !inkey_xtra)
	{
		/* Get next character, and advance */
		ch = *inkey_next++;
		
		/* Cancel the various "global parameters" */
		inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
		
		/* Accept result */
		return (ch);
	}
	
	/* Forget pointer */
	inkey_next = NULL;
	
	
#ifdef ALLOW_BORG
	
	/* Mega-Hack -- Use the special hook */
	if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
	{
		/* Cancel the various "global parameters" */
		inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
		
		/* Accept result */
		return (ch);
	}
	
#endif /* ALLOW_BORG */
	
	
	/* Hack -- handle delayed "flush()" */
	if (inkey_xtra)
	{
		/* End "macro action" */
		parse_macro = FALSE;
		
		/* End "macro trigger" */
		parse_under = FALSE;
		
		/* Forget old keypresses */
		Term_flush();
	}
	
	
	/* Access cursor state */
	(void)Term_get_cursor(&v);
	
	/* Show the cursor if waiting, except sometimes in "command" mode */
	if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
	{
		/* Show the cursor */
		(void)Term_set_cursor(1);
	}
	
	
	/* Hack -- Activate main screen */
	Term_activate(angband_term[0]);
	
	
	/* Get a key */
	while (!ch)
	{
		/* Hack -- Handle "inkey_scan" */
		if (!inkey_base && inkey_scan &&
			(0 != Term_inkey(&kk, FALSE, FALSE)))
		{
			break;
		}
		
		
		/* Hack -- Flush output once when no key ready */
		if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
		{
			/* Hack -- activate proper term */
			Term_activate(old);
			
			/* Flush output */
			Term_fresh();
			
			/* Hack -- activate main screen */
			Term_activate(angband_term[0]);
			
			/* Mega-Hack -- reset saved flag */
			character_saved = FALSE;
			
			/* Mega-Hack -- reset signal counter */
			signal_count = 0;
			
			/* Only once */
			done = TRUE;
		}
		
		
		/* Hack -- Handle "inkey_base" */
		if (inkey_base)
		{
			int w = 0;
			
			/* Wait forever */
			if (!inkey_scan)
			{
				/* Wait for (and remove) a pending key */
				if (0 == Term_inkey(&ch, TRUE, TRUE))
				{
					/* Done */
					break;
				}
				
				/* Oops */
				break;
			}
			
			/* Wait */
			while (TRUE)
			{
				/* Check for (and remove) a pending key */
				if (0 == Term_inkey(&ch, FALSE, TRUE))
				{
					/* Done */
					break;
				}
				
				/* No key ready */
				else
				{
					/* Increase "wait" */
					w += 10;
					
					/* Excessive delay */
					if (w >= 100) break;
					
					/* Delay */
					Term_xtra(TERM_XTRA_DELAY, w);
				}
			}
			
			/* Done */
			break;
		}
		
		
		/* Get a key (see above) */
		ch = inkey_aux();
		
		
		/* Handle "control-right-bracket" */
		if (ch == 29)
		{
			/* Strip this key */
			ch = 0;
			
			/* Continue */
			continue;
		}
		
		
		/* Treat back-quote as escape */
		if (ch == '`') ch = ESCAPE;
		
		
		/* End "macro trigger" */
		if (parse_under && (ch <= 32))
		{
			/* Strip this key */
			ch = 0;
			
			/* End "macro trigger" */
			parse_under = FALSE;
		}
		
		
		/* Handle "control-caret" */
		if (ch == 30)
		{
			/* Strip this key */
			ch = 0;
		}
		
		/* Handle "control-underscore" */
		else if (ch == 31)
		{
			/* Strip this key */
			ch = 0;
			
			/* Begin "macro trigger" */
			parse_under = TRUE;
		}
		
		/* Inside "macro trigger" */
		else if (parse_under)
		{
			/* Strip this key */
			ch = 0;
		}
	}
	
	
	/* Hack -- restore the term */
	Term_activate(old);
	
	
	/* Restore the cursor */
	Term_set_cursor(v);
	
	
	/* Cancel the various "global parameters" */
	inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
	
	
	/* Return the keypress */
	return (ch);
}




/*
* We use a global array for all inscriptions to reduce the memory
* spent maintaining inscriptions.  Of course, it is still possible
* to run out of inscription memory, especially if too many different
* inscriptions are used, but hopefully this will be rare.
*
* We use dynamic string allocation because otherwise it is necessary
* to pre-guess the amount of quark activity.  We limit the total
* number of quarks, but this is much easier to "expand" as needed.
*
* Any two items with the same inscription will have the same "quark"
* index, which should greatly reduce the need for inscription space.
*
* Note that "quark zero" is NULL and should not be "dereferenced".
*/

/*
* Add a new "quark" to the set of quarks.
*/
s16b quark_add(cptr str)
{
	int i;
	
	/* Look for an existing quark */
	for (i = 1; i < quark__num; i++)
	{
		/* Check for equality */
		if (streq(quark__str[i], str)) return (i);
	}
	
	/* Paranoia -- Require room */
	if (quark__num == QUARK_MAX) return (0);
	
	/* New maximal quark */
	quark__num = i + 1;
	
	/* Add a new quark */
	quark__str[i] = string_make(str);
	
	/* Return the index */
	return (i);
}


/*
* This function looks up a quark
*/
cptr quark_str(s16b i)
{
	cptr q;
	
	/* Verify */
	if ((i < 0) || (i >= quark__num)) i = 0;
	
	/* Access the quark */
	q = quark__str[i];
	
	/* Return the quark */
	return (q);
}




/*
* Second try for the "message" handling routines.
*
* Each call to "message_add(s)" will add a new "most recent" message
* to the "message recall list", using the contents of the string "s".
*
* The messages will be stored in such a way as to maximize "efficiency",
* that is, we attempt to maximize the number of sequential messages that
* can be retrieved, given a limited amount of storage space.
*
* We keep a buffer of chars to hold the "text" of the messages, not
* necessarily in "order", and an array of offsets into that buffer,
* representing the actual messages.  This is made more complicated
* by the fact that both the array of indexes, and the buffer itself,
* are both treated as "circular arrays" for efficiency purposes, but
* the strings may not be "broken" across the ends of the array.
*
* The "message_add()" function is rather "complex", because it must be
* extremely efficient, both in space and time, for use with the Borg.
*/



/*
* How many messages are "available"?
*/
s16b message_num(void)
{
	int last, next, n;
	
	/* Extract the indexes */
	last = message__last;
	next = message__next;
	
	/* Handle "wrap" */
	if (next < last) next += MESSAGE_MAX;
	
	/* Extract the space */
	n = (next - last);
	
	/* Return the result */
	return (n);
}



/*
* Recall the "text" of a saved message
*/
cptr message_str(int age)
{
	s16b x;
	s16b o;
	cptr s;
	
	/* Forgotten messages have no text */
	if ((age < 0) || (age >= message_num())) return ("");
	
	/* Acquire the "logical" index */
	x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
	
	/* Get the "offset" for the message */
	o = message__ptr[x];
	
	/* Access the message text */
	s = &message__buf[o];
	
	/* Return the message text */
	return (s);
}



/*
* Add a new message, with great efficiency
*/
void message_add(cptr str)
{
	int i, k, x, n;
	
	
	/*** Step 1 -- Analyze the message ***/
	
	/* Hack -- Ignore "non-messages" */
	if (!str) return;
	
	/* Message length */
	n = strlen(str);
	
	/* Important Hack -- Ignore "long" messages */
	if (n >= MESSAGE_BUF / 4) return;
	
	
	/*** Step 2 -- Attempt to optimize ***/
	
	/* Limit number of messages to check */
	k = message_num() / 4;
	
	/* Limit number of messages to check */
	if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
	
	/* Check the last few messages (if any to count) */
	for (i = message__next; k; k--)
	{
		u16b q;
		
		cptr old;
		
		/* Back up and wrap if needed */
		if (i-- == 0) i = MESSAGE_MAX - 1;
		
		/* Stop before oldest message */
		if (i == message__last) break;
		
		/* Extract "distance" from "head" */
		q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
		
		/* Do not optimize over large distance */
		if (q > MESSAGE_BUF / 2) continue;
		
		/* Access the old string */
		old = &message__buf[message__ptr[i]];
		
		/* Compare */
		if (!streq(old, str)) continue;
		
		/* Get the next message index, advance */
		x = message__next++;
		
		/* Handle wrap */
		if (message__next == MESSAGE_MAX) message__next = 0;
		
		/* Kill last message if needed */
		if (message__next == message__last) message__last++;
		
		/* Handle wrap */
		if (message__last == MESSAGE_MAX) message__last = 0;
		
		/* Assign the starting address */
		message__ptr[x] = message__ptr[i];
		
		/* Success */
		return;
	}
	
	
	/*** Step 3 -- Ensure space before end of buffer ***/
	
	/* Kill messages and Wrap if needed */
	if (message__head + n + 1 >= MESSAGE_BUF)
	{
		/* Kill all "dead" messages */
		for (i = message__last; TRUE; i++)
		{
			/* Wrap if needed */
			if (i == MESSAGE_MAX) i = 0;
			
			/* Stop before the new message */
			if (i == message__next) break;
			
			/* Kill "dead" messages */
			if (message__ptr[i] >= message__head)
			{
				/* Track oldest message */
				message__last = i + 1;
			}
		}
		
		/* Wrap "tail" if needed */
		if (message__tail >= message__head) message__tail = 0;
		
		/* Start over */
		message__head = 0;
	}
	
	
	/*** Step 4 -- Ensure space before next message ***/
	
	/* Kill messages if needed */
	if (message__head + n + 1 > message__tail)
	{
		/* Grab new "tail" */
		message__tail = message__head + n + 1;
		
		/* Advance tail while possible past first "nul" */
		while (message__buf[message__tail-1]) message__tail++;
		
		/* Kill all "dead" messages */
		for (i = message__last; TRUE; i++)
		{
			/* Wrap if needed */
			if (i == MESSAGE_MAX) i = 0;
			
			/* Stop before the new message */
			if (i == message__next) break;
			
			/* Kill "dead" messages */
			if ((message__ptr[i] >= message__head) &&
				(message__ptr[i] < message__tail))
			{
				/* Track oldest message */
				message__last = i + 1;
			}
		}
	}
	
	
	/*** Step 5 -- Grab a new message index ***/
	
	/* Get the next message index, advance */
	x = message__next++;
	
	/* Handle wrap */
	if (message__next == MESSAGE_MAX) message__next = 0;
	
	/* Kill last message if needed */
	if (message__next == message__last) message__last++;
	
	/* Handle wrap */
	if (message__last == MESSAGE_MAX) message__last = 0;
	
	
	
	/*** Step 6 -- Insert the message text ***/
	
	/* Assign the starting address */
	message__ptr[x] = message__head;
	
	/* Append the new part of the message */
	for (i = 0; i < n; i++)
	{
		/* Copy the message */
		message__buf[message__head + i] = str[i];
	}
	
	/* Terminate */
	message__buf[message__head + i] = '\0';
	
	/* Advance the "head" pointer */
	message__head += n + 1;
}



/*
* Hack -- flush
*/
static void msg_flush(int x)
{
	byte a = TERM_L_BLUE;
	
	/* Hack -- fake monochrome */
	if (!use_color) a = TERM_WHITE;
	
	/* Pause for response */
	Term_putstr(x, 0, -1, a, "-more-");
	
	/* Get an acceptable keypress */
	while (1)
	{
		int cmd = inkey();
		if (quick_messages) break;
		if ((cmd == ESCAPE) || (cmd == ' ')) break;
		if ((cmd == '\n') || (cmd == '\r')) break;
		bell();
	}
	
	/* Clear the line */
	Term_erase(0, 0, 255);
}


/*
* Output a message to the top line of the screen.
*
* Break long messages into multiple pieces (40-72 chars).
*
* Allow multiple short messages to "share" the top line.
*
* Prompt the user to make sure he has a chance to read them.
*
* These messages are memorized for later reference (see above).
*
* We could do "Term_fresh()" to provide "flicker" if needed.
*
* The global "msg_flag" variable can be cleared to tell us to
* "erase" any "pending" messages still on the screen.
*
* XXX XXX XXX Note that we must be very careful about using the
* "msg_print()" functions without explicitly calling the special
* "msg_print(NULL)" function, since this may result in the loss
* of information if the screen is cleared, or if anything is
* displayed on the top line.
*
* XXX XXX XXX Note that "msg_print(NULL)" will clear the top line
* even if no messages are pending.  This is probably a hack.
*/
void msg_print(cptr msg)
{
	static p = 0;
	
	int n;
	
	char *t;
	
	char buf[1024];
	
	
	/* Hack -- Reset */
	if (!msg_flag) p = 0;
	
	/* Message Length */
	n = (msg ? strlen(msg) : 0);
	
	/* Hack -- flush when requested or needed */
	if (p && (!msg || ((p + n) > 72)))
	{
		/* Flush */
		msg_flush(p);
		
		/* Forget it */
		msg_flag = FALSE;
		
		/* Reset */
		p = 0;
	}
	
	
	/* No message */
	if (!msg) return;
	
	/* Paranoia */
	if (n > 1000) return;
	
	
	/* Memorize the message */
	if (character_generated) message_add(msg);
	
	
	/* Copy it */
	strcpy(buf, msg);
	
	/* Analyze the buffer */
	t = buf;
	
	/* Split message */
	while (n > 72)
	{
		char oops;
		
		int check, split;
		
		/* Default split */
		split = 72;
		
		/* Find the "best" split point */
		for (check = 40; check < 72; check++)
		{
			/* Found a valid split point */
			if (t[check] == ' ') split = check;
		}
		
		/* Save the split character */
		oops = t[split];
		
		/* Split the message */
		t[split] = '\0';
		
		/* Display part of the message */
		Term_putstr(0, 0, split, TERM_WHITE, t);
		
		/* Flush it */
		msg_flush(split + 1);
		
		/* Memorize the piece */
		/* if (character_generated) message_add(t); */
		
		/* Restore the split character */
		t[split] = oops;
		
		/* Insert a space */
		t[--split] = ' ';
		
		/* Prepare to recurse on the rest of "buf" */
		t += split; n -= split;
	}
	
	
	/* Display the tail of the message */
	Term_putstr(p, 0, n, TERM_WHITE, t);
	
	/* Memorize the tail */
	/* if (character_generated) message_add(t); */
	
	/* Window stuff */
	p_ptr->window |= (PW_MESSAGE);
	
	/* Remember the message */
	msg_flag = TRUE;
	
	/* Remember the position */
	p += n + 1;
	
	/* Optional refresh */
	if (fresh_message) Term_fresh();
}


/*
 * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
 */
static int screen_depth = 0;


/*
 * Save the screen, and increase the "icky" depth.
 *
 * This function must match exactly one call to "screen_load()".
 */
void screen_save(void)
{
	/* Hack -- Flush messages */
	msg_print(NULL);

	/* Save the screen (if legal) */
	if (screen_depth++ == 0) Term_save();

	/* Increase "icky" depth */
	character_icky++;
}


/*
 * Load the screen, and decrease the "icky" depth.
 *
 * This function must match exactly one call to "screen_save()".
 */
void screen_load(void)
{
	/* Hack -- Flush messages */
	msg_print(NULL);

	/* Load the screen (if legal) */
	if (--screen_depth == 0) Term_load();

	/* Decrease "icky" depth */
	character_icky--;
}


/*
* Display a formatted message, using "vstrnfmt()" and "msg_print()".
*/
void msg_format(cptr fmt, ...)
{
	va_list vp;
	
	char buf[1024];
	
	/* Begin the Varargs Stuff */
	va_start(vp, fmt);
	
	/* Format the args, save the length */
	(void)vstrnfmt(buf, 1024, fmt, vp);
	
	/* End the Varargs Stuff */
	va_end(vp);
	
	/* Display */
	msg_print(buf);
}



/*
* Display a string on the screen using an attribute.
*
* At the given location, using the given attribute, if allowed,
* add the given string.  Do not clear the line.
*/
void c_put_str(byte attr, cptr str, int row, int col)
{
	/* Hack -- fake monochrome */
	if (!use_color) attr = TERM_WHITE;
	
	/* Position cursor, Dump the attr/text */
	Term_putstr(col, row, -1, attr, str);
}

/*
* As above, but in "white"
*/
void put_str(cptr str, int row, int col)
{
	/* Spawn */
	Term_putstr(col, row, -1, TERM_WHITE, str);
}



/*
* Display a string on the screen using an attribute, and clear
* to the end of the line.
*/
void c_prt(byte attr, cptr str, int row, int col)
{
	/* Hack -- fake monochrome */
	if (!use_color) attr = TERM_WHITE;
	
	/* Clear line, position cursor */
	Term_erase(col, row, 255);
	
	/* Dump the attr/text */
	Term_addstr(-1, attr, str);
}

/*
* As above, but in "white"
*/
void prt(cptr str, int row, int col)
{
	/* Spawn */
	c_prt(TERM_WHITE, str, row, col);
}




/*
* Print some (colored) text to the screen at the current cursor position,
* automatically "wrapping" existing text (at spaces) when necessary to
* avoid placing any text into the last column, and clearing every line
* before placing any text in that line.  Also, allow "newline" to force
* a "wrap" to the next line.  Advance the cursor as needed so sequential
* calls to this function will work correctly.
*
* Once this function has been called, the cursor should not be moved
* until all the related "c_roff()" calls to the window are complete.
*
* This function will correctly handle any width up to the maximum legal
* value of 256, though it works best for a standard 80 character width.
*/
void c_roff(byte a, cptr str)
{
	int x, y;
	
	int w, h;
	
	cptr s;
	
	
	/* Hack -- fake monochrome */
	if (!use_color) a = TERM_WHITE;
	
	
	/* Obtain the size */
	(void)Term_get_size(&w, &h);
	
	/* Obtain the cursor */
	(void)Term_locate(&x, &y);
	
	/* Process the string */
	for (s = str; *s; s++)
	{
		char ch;
		
		/* Force wrap */
		if (*s == '\n')
		{
			/* Wrap */
			x = 0;
			y++;
			
			/* Clear line, move cursor */
			Term_erase(x, y, 255);
		}
		
		/* Clean up the char */
		ch = (isprint(*s) ? *s : ' ');
		
		/* Wrap words as needed */
		if ((x >= w - 1) && (ch != ' '))
		{
			int i, n = 0;
			
			byte av[256];
			char cv[256];
			
			/* Wrap word */
			if (x < w)
			{
				/* Scan existing text */
				for (i = w - 2; i >= 0; i--)
				{
					/* Grab existing attr/char */
					Term_what(i, y, &av[i], &cv[i]);
					
					/* Break on space */
					if (cv[i] == ' ') break;
					
					/* Track current word */
					n = i;
				}
			}
			
			/* Special case */
			if (n == 0) n = w;
			
			/* Clear line */
			Term_erase(n, y, 255);
			
			/* Wrap */
			x = 0;
			y++;
			
			/* Clear line, move cursor */
			Term_erase(x, y, 255);
			
			/* Wrap the word (if any) */
			for (i = n; i < w - 1; i++)
			{
				/* Dump */
				Term_addch(av[i], cv[i]);
				
				/* Advance (no wrap) */
				if (++x > w) x = w;
			}
		}
		
		/* Dump */
		Term_addch(a, ch);
		
		/* Advance */
		if (++x > w) x = w;
	}
}

/*
* As above, but in "white"
*/
void roff(cptr str)
{
	/* Spawn */
	c_roff(TERM_WHITE, str);
}




/*
* Clear part of the screen
*/
void clear_from(int row)
{
	int y;
	
	/* Erase requested rows */
	for (y = row; y < Term->hgt; y++)
	{
		/* Erase part of the screen */
		Term_erase(0, y, 255);
	}
}




/*
* Get some input at the cursor location.
* Assume the buffer is initialized to a default string.
* Note that this string is often "empty" (see below).
* The default buffer is displayed in yellow until cleared.
* Pressing RETURN right away accepts the default entry.
* Normal chars clear the default and append the char.
* Backspace clears the default or deletes the final char.
* ESCAPE clears the buffer and the window and returns FALSE.
* RETURN accepts the current buffer contents and returns TRUE.
*/
bool askfor_aux(char *buf, int len)
{
	int y, x;
	
	int i = 0;
	
	int k = 0;
	
	bool done = FALSE;
	
	
	/* Locate the cursor */
	Term_locate(&x, &y);
	
	
	/* Paranoia -- check len */
	if (len < 1) len = 1;
	
	/* Paranoia -- check column */
	if ((x < 0) || (x >= 80)) x = 0;
	
	/* Restrict the length */
	if (x + len > 80) len = 80 - x;
	
	
	/* Paranoia -- Clip the default entry */
	buf[len] = '\0';
	
	
	/* Display the default answer */
	Term_erase(x, y, len);
	Term_putstr(x, y, -1, TERM_YELLOW, buf);
	
	
	/* Process input */
	while (!done)
	{
		/* Place cursor */
		Term_gotoxy(x + k, y);
		
		/* Get a key */
		i = inkey();
		
		/* Analyze the key */
		switch (i)
		{
		case ESCAPE:
			k = 0;
			done = TRUE;
			break;
			
		case '\n':
		case '\r':
			k = strlen(buf);
			done = TRUE;
			break;
			
		case 0x7F:
		case '\010':
			if (k > 0) k--;
			break;
			
		default:
			if ((k < len) && (isprint(i)))
			{
				buf[k++] = i;
			}
			else
			{
				bell();
			}
			break;
		}
		
		/* Terminate */
		buf[k] = '\0';
		
		/* Update the entry */
		Term_erase(x, y, len);
		Term_putstr(x, y, -1, TERM_WHITE, buf);
	}
	
	/* Aborted */
	if (i == ESCAPE) return (FALSE);
	
	/* Success */
	return (TRUE);
}


/*
* Get a string from the user
*
* The "prompt" should take the form "Prompt: "
*
* Note that the initial contents of the string is used as
* the default response, so be sure to "clear" it if needed.
*
* We clear the input, and return FALSE, on "ESCAPE".
*/
bool get_string(cptr prompt, char *buf, int len)
{
	bool res;
	
	/* Paranoia XXX XXX XXX */
	msg_print(NULL);
	
	/* Display prompt */
	prt(prompt, 0, 0);
	
	/* Ask the user for a string */
	res = askfor_aux(buf, len);
	
	/* Clear prompt */
	prt("", 0, 0);
	
	/* Result */
	return (res);
}


/*
* Verify something with the user
*
* The "prompt" should take the form "Query? "
*
* Note that "[y/n]" is appended to the prompt.
*/
bool get_check(cptr prompt)
{
	int i;
	
	char buf[80];
	
	/* Paranoia XXX XXX XXX */
	msg_print(NULL);
	
	/* Hack -- Build a "useful" prompt */
	strnfmt(buf, 78, "%.70s[y/n] ", prompt);
	
	/* Prompt for it */
	prt(buf, 0, 0);
	
	/* Get an acceptable answer */
	while (TRUE)
	{
		i = inkey();
		if (quick_messages) break;
		if (i == ESCAPE) break;
		if (strchr("YyNn", i)) break;
		bell();
	}
	
	/* Erase the prompt */
	prt("", 0, 0);
	
	/* Normal negation */
	if ((i != 'Y') && (i != 'y')) return (FALSE);
	
	/* Success */
	return (TRUE);
}


/*
* Prompts for a keypress
*
* The "prompt" should take the form "Command: "
*
* Returns TRUE unless the character is "Escape"
*/
bool get_com(cptr prompt, char *command)
{
	/* Paranoia XXX XXX XXX */
	msg_print(NULL);
	
	/* Display a prompt */
	prt(prompt, 0, 0);
	
	/* Get a key */
	*command = inkey();
	
	/* Clear the prompt */
	prt("", 0, 0);
	
	/* Handle "cancel" */
	if (*command == ESCAPE) return (FALSE);
	
	/* Success */
	return (TRUE);
}


/*
* Request a "quantity" from the user
*
* Hack -- allow "command_arg" to specify a quantity
*/
s16b get_quantity(cptr prompt, int max)
{
	int amt;
	
	char tmp[80];
	
	char buf[80];
	
	
	/* Use "command_arg" */
	if (command_arg)
	{
		/* Extract a number */
		amt = command_arg;
		
		/* Clear "command_arg" */
		command_arg = 0;
		
		/* Enforce the maximum */
		if (amt > max) amt = max;
		
		/* Use it */
		return (amt);
	}
	
#ifdef ALLOW_REPEAT /* TNB */
	
	/* Get the item index */
	if ((max != 1) && repeat_pull(&amt))
	{
		/* Enforce the maximum */
		if (amt > max) amt = max;
		
		/* Enforce the minimum */
		if (amt < 0) amt = 0;
		
		/* Use it */
		return (amt);
	}
	
#endif /* ALLOW_REPEAT -- TNB */
	
	/* Build a prompt if needed */
	if (!prompt)
	{
		/* Build a prompt */
		sprintf(tmp, "Quantity (1-%d): ", max);
		
		/* Use that prompt */
		prompt = tmp;
	}
	
	
	/* Default to one */
	amt = 1;
	
	/* Build the default */
	sprintf(buf, "%d", amt);
	
	/* Ask for a quantity */
	if (!get_string(prompt, buf, 6)) return (0);
	
	/* Extract a number */
	amt = atoi(buf);
	
	/* A letter means "all" */
	if (isalpha(buf[0])) amt = max;
	
	/* Enforce the maximum */
	if (amt > max) amt = max;
	
	/* Enforce the minimum */
	if (amt < 0) amt = 0;
	
#ifdef ALLOW_REPEAT /* TNB */
	
	if (amt) repeat_push(amt);
	
#endif /* ALLOW_REPEAT -- TNB */
	
	/* Return the result */
	return (amt);
}


/*
* Pause for user response XXX XXX XXX
*/
void pause_line(int row)
{
	int i;
	prt("", row, 0);
	put_str("[Press any key to continue]", row, 23);
	i = inkey();
	prt("", row, 0);
}


/*
* Hack -- special buffer to hold the action of the current keymap
*/
static char request_command_buffer[256];



/*
* Request a command from the user.
*
* Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
* p_ptr->command_arg.  May modify p_ptr->command_new.
*
* Note that "caret" ("^") is treated specially, and is used to
* allow manual input of control characters.  This can be used
* on many machines to request repeated tunneling (Ctrl-H) and
* on the Macintosh to request "Control-Caret".
*
* Note that "backslash" is treated specially, and is used to bypass any
* keymap entry for the following character.  This is useful for macros.
*
* Note that this command is used both in the dungeon and in
* stores, and must be careful to work in both situations.
*
* Note that "p_ptr->command_new" may not work any more.  XXX XXX XXX
*/
void request_command(int shopping)
{
	int i;
	
	char cmd;
	
	int mode;
	
	cptr act;
	
	
	/* Roguelike */
	if (rogue_like_commands)
	{
		mode = KEYMAP_MODE_ROGUE;
	}
	
	/* Original */
	else
	{
		mode = KEYMAP_MODE_ORIG;
	}
	
	
	/* No command yet */
	command_cmd = 0;
	
	/* No "argument" yet */
	command_arg = 0;
	
	/* No "direction" yet */
	command_dir = 0;
	
	
	/* Get command */
	while (1)
	{
		/* Hack -- auto-commands */
		if (command_new)
		{
			/* Flush messages */
			msg_print(NULL);
			
			/* Use auto-command */
			cmd = command_new;
			
			/* Forget it */
			command_new = 0;
		}
		
		/* Get a keypress in "command" mode */
		else
		{
			/* Hack -- no flush needed */
			msg_flag = FALSE;
			
			/* Activate "command mode" */
			inkey_flag = TRUE;
			
			/* Get a command */
			cmd = inkey();
		}
		
		/* Clear top line */
		prt("", 0, 0);
		
		
		/* Command Count */
		if (cmd == '0')
		{
			int old_arg = command_arg;
			
			/* Reset */
			command_arg = 0;
			
			/* Begin the input */
			prt("Count: ", 0, 0);
			
			/* Get a command count */
			while (1)
			{
				/* Get a new keypress */
				cmd = inkey();
				
				/* Simple editing (delete or backspace) */
				if ((cmd == 0x7F) || (cmd == KTRL('H')))
				{
					/* Delete a digit */
					command_arg = command_arg / 10;
					
					/* Show current count */
					prt(format("Count: %d", command_arg), 0, 0);
				}
				
				/* Actual numeric data */
				else if (cmd >= '0' && cmd <= '9')
				{
					/* Stop count at 9999 */
					if (command_arg >= 1000)
					{
						/* Warn */
						bell();
						
						/* Limit */
						command_arg = 9999;
					}
					
					/* Increase count */
					else
					{
						/* Incorporate that digit */
						command_arg = command_arg * 10 + D2I(cmd);
					}
					
					/* Show current count */
					prt(format("Count: %d", command_arg), 0, 0);
				}
				
				/* Exit on "unusable" input */
				else
				{
					break;
				}
			}
			
			/* Hack -- Handle "zero" */
			if (command_arg == 0)
			{
				/* Default to 99 */
				command_arg = 99;
				
				/* Show current count */
				prt(format("Count: %d", command_arg), 0, 0);
			}
			
			/* Hack -- Handle "old_arg" */
			if (old_arg != 0)
			{
				/* Restore old_arg */
				command_arg = old_arg;
				
				/* Show current count */
				prt(format("Count: %d", command_arg), 0, 0);
			}
			
			/* Hack -- white-space means "enter command now" */
			if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
			{
				/* Get a real command */
				if (!get_com("Command: ", &cmd))
				{
					/* Clear count */
					command_arg = 0;
					
					/* Continue */
					continue;
				}
			}
		}
		
		
		/* Allow "keymaps" to be bypassed */
		if (cmd == '\\')
		{
			/* Get a real command */
			(void)get_com("Command: ", &cmd);
			
			/* Hack -- bypass keymaps */
			if (!inkey_next) inkey_next = "";
		}
		
		
		/* Allow "control chars" to be entered */
		if (cmd == '^')
		{
			/* Get a new command and controlify it */
			if (get_com("Control: ", &cmd)) cmd = KTRL(cmd);
		}
		
		
		/* Look up applicable keymap */
		act = keymap_act[mode][(byte)(cmd)];
		
		/* Apply keymap if not inside a keymap already */
		if (act && !inkey_next)
		{
			/* Install the keymap (limited buffer size) */
			strnfmt(request_command_buffer, 256, "%s", act);
			
			/* Start using the buffer */
			inkey_next = request_command_buffer;
			
			/* Continue */
			continue;
		}
		
		
		/* Paranoia */
		if (!cmd) continue;
		
		
		/* Use command */
		command_cmd = cmd;
		
		/* Done */
		break;
	}
	
	/* Hack -- Auto-repeat certain commands */
	if (always_repeat && (command_arg <= 0))
	{
		/* Hack -- auto repeat certain commands */
		if (strchr("TBDoc+", command_cmd))
		{
			/* Repeat 99 times */
			command_arg = 99;
		}
	}
	
	/* Shopping */
	if (shopping == 1)
	{
		/* Convert */
		switch (command_cmd)
		{
			/* Command "p" -> "purchase" (get) */
		case 'p': command_cmd = 'g'; break;
			
			/* Command "m" -> "purchase" (get) */
		case 'm': command_cmd = 'g'; break;
			
			/* Command "s" -> "sell" (drop) */
		case 's': command_cmd = 'd'; break;
		}
	}
	
	/* Hack -- Scan equipment */
	for (i = INVEN_WIELD; i < INVEN_TOTAL; i++)
	{
		cptr s;
		
		object_type *o_ptr = &inventory[i];
		
		/* Skip non-objects */
		if (!o_ptr->k_idx) continue;
		
		/* No inscription */
		if (!o_ptr->note) continue;
		
		/* Obtain the inscription */
		s = quark_str(o_ptr->note);
		
		/* Find a '^' */
		s = strchr(s, '^');
		
		/* Process preventions */
		while (s)
		{
			/* Check the "restriction" character */
			if ((s[1] == command_cmd) || (s[1] == '*'))
			{
				/* Hack -- Verify command */
				if (!get_check("Are you sure? "))
				{
					/* Hack -- Use space */
					command_cmd = ' ';
				}
			}
			
			/* Find another '^' */
			s = strchr(s + 1, '^');
		}
	}
	
	
	/* Hack -- erase the message line. */
	prt("", 0, 0);
}




/*
* Check a char for "vowel-hood"
*/
bool is_a_vowel(int ch)
{
	switch (ch)
	{
	case 'a':
	case 'e':
	case 'i':
	case 'o':
	case 'u':
	case 'A':
	case 'E':
	case 'I':
	case 'O':
	case 'U':
		return (TRUE);
	}
	
	return (FALSE);
}



#if 0

/*
* Replace the first instance of "target" in "buf" with "insert"
* If "insert" is NULL, just remove the first instance of "target"
* In either case, return TRUE if "target" is found.
*
* XXX Could be made more efficient, especially in the
* case where "insert" is smaller than "target".
*/
static bool insert_str(char *buf, cptr target, cptr insert)
{
	int   i, len;
	int		   b_len, t_len, i_len;
	
	/* Attempt to find the target (modify "buf") */
	buf = strstr(buf, target);
	
	/* No target found */
	if (!buf) return (FALSE);
	
	/* Be sure we have an insertion string */
	if (!insert) insert = "";
	
	/* Extract some lengths */
	t_len = strlen(target);
	i_len = strlen(insert);
	b_len = strlen(buf);
	
	/* How much "movement" do we need? */
	len = i_len - t_len;
	
	/* We need less space (for insert) */
	if (len < 0)
	{
		for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
	}
	
	/* We need more space (for insert) */
	else if (len > 0)
	{
		for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
	}
	
	/* If movement occured, we need a new terminator */
	if (len) buf[b_len+len] = '\0';
	
	/* Now copy the insertion string */
	for (i = 0; i < i_len; ++i) buf[i] = insert[i];
	
	/* Successful operation */
	return (TRUE);
}


#endif


/*
 * GH
 * Called from cmd4.c and a few other places. Just extracts
 * a direction from the keymap for ch (the last direction,
 * in fact) byte or char here? I'm thinking that keymaps should
 * generally only apply to single keys, which makes it no more
 * than 128, so a char should suffice... but keymap_act is 256...
 */
int get_keymap_dir(char ch)
{
	cptr act, s;
	int d = 0;

	if (rogue_like_commands)
	{
		act = keymap_act[KEYMAP_MODE_ROGUE][(byte)ch];
	}
	else
	{
		act = keymap_act[KEYMAP_MODE_ORIG][(byte)ch];
	}
	
	if (act)
	{
		/* Convert to a direction */
		for (s = act; *s; ++s)
		{
			/* Use any digits in keymap */
			if (isdigit(*s)) d = D2I(*s);
		}
	}
	return d;
}


#ifdef ALLOW_REPEAT /* TNB */

#define REPEAT_MAX		20

/* Number of chars saved */
static int repeat__cnt = 0;

/* Current index */
static int repeat__idx = 0;

/* Saved "stuff" */
static int repeat__key[REPEAT_MAX];


void repeat_push(int what)
{
	/* Too many keys */
	if (repeat__cnt == REPEAT_MAX) return;

	/* Push the "stuff" */
	repeat__key[repeat__cnt++] = what;

	/* Prevents us from pulling keys */
	++repeat__idx;
}


bool repeat_pull(int *what)
{
	/* All out of keys */
	if (repeat__idx == repeat__cnt) return (FALSE);

	/* Grab the next key, advance */
	*what = repeat__key[repeat__idx++];

	/* Success */
	return (TRUE);
}

void repeat_check(void)
{
	int		what;

    /* Ignore some commands */
    if (command_cmd == ESCAPE) return;
    if (command_cmd == ' ') return;
    if (command_cmd == '\r') return;
    if (command_cmd == '\n') return;

	/* Repeat Last Command */
	if (command_cmd == 'n')
	{
		/* Reset */
		repeat__idx = 0;
		
		/* Get the command */
		if (repeat_pull(&what))
		{
			/* Save the command */
			command_cmd = what;
		}
	}

	/* Start saving new command */
	else
	{
		/* Reset */
		repeat__cnt = 0;
		repeat__idx = 0;

		what = command_cmd;

		/* Save this command */
		repeat_push(what);
	}
}

#endif /* ALLOW_REPEAT -- TNB */
