# File: w_info.txt

# Defines the layout of the wilderness

# W:F:letter:wilderness_type:level:town_number:road:name

# Road Flags: Sum of NORTH 1, SOUTH 2, EAST 4, WEST 8

?:[EQU $WILDERNESS 1]

# Edge of the world
W:F:#:0

# Grass
W:F:G:6:5

# Dirt
W:F:D:5:15

# Forest
W:F:F:7:20

# Shallow Water
W:F:S:3:30

# Deep Water
W:F:W:2:40

# Mountain
W:F:M:11:50

# Volcano
W:F:V:10:60

# Town 1
W:F:1:1:0:1:0:Outpost

# Town 2
W:F:2:1:0:2:0:Telmora

# Town 3
W:F:5:1:0:3:0:Morivant

# Town 4
W:F:6:7:4:4:0:Angwil

# Grassland with road east-west-south
W:F:-:6:3:0:14

# Grassland with road north-south
W:F:|:6:3:0:3

# Wilderness layout
W:D:##########
W:D:#GGGGMVMM#
W:D:#GGG5GGMM#
W:D:#GGG|GGGG#
W:D:#GGG1-2GG#
W:D:#GGDD|DGG#
W:D:#WSFF6FFS#
W:D:#WWSSSSSS#
W:D:#WWWWWWWW#
W:D:##########

# Starting position
W:P:4:4

?:[EQU $WILDERNESS 0]

# Edge of the world
W:F:#:0

# Town 1
W:F:1:1:0:1:0:Town

# Wilderness layout
W:D:###
W:D:#1#
W:D:###

# Starting position
W:P:1:1

?:1

