HSCPATH = /var/scores/
DATAPATH= /usr/games/lib/bdash/
INSTPATH= /usr/games
MANPATH	= /usr/local/man/man6
HSCFILE	= bdash.hsc
#
# Options:
#
#	ENABLE_CHEATING		allows unlimited life and level changes
#	SND_DEV_DSP		uses /dev/dsp instead of /dev/audio and
#				enabled ioctl()'s for sound-device
#	DEBUG			enables debugging information, slows down
#				program
#	VIRUTAL_SCREEN		use virtual screen in memory to avoid
#				flickering
#	ANIMOBJECTS		enables animated beetles
#	ANIMSTEPS		determines in how many steps objects are
#				moved, set to 1, if graphics too slow
#
DEFINES = -DHSCPATH=\"$(HSCPATH)\" -DDATAPATH=\"$(DATAPATH)\" \
	-DANIMSTEPS=20 \
	-DENABLE_CHEATING -DANIMOBJECT
#
# for final compilation, remove -g
#
CFLAGS 	= -Wall -pedantic -m486 -O2 $(DEFINES)  
LIBS 	= -lvgagl -lvga
MISC	= bdash.lsm History.doc files.doc README bdash COPYING\
	  bdash.prj bdash.6 data README.src TODO include data \
	  convert Makeopts Makefile .depend
