.TH Command ASSAULT
.SY "assault <SECT> <SHIP> troops [TANKS]"
The assault command allows your marines to \*Qhit the beaches\*U, and
once the beach is secured, \*Qland tanks\*U on the beach.
It is also the only way to get ashore other than by unloading at a harbor,
thus it is the first step to gaining land on a new continent.
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Any ship with military can assault an military-less sector, however
only a landing ship can assault a sector with military in it using
its full complement of troops, and only a landing ship can land tanks.
Other types of ships will only be able to land a fraction of their troops
in any given assault (this represents the use of the Admiral's gig, the 
Captain's barge, etc), and are unable to land vehicles (because of the need
for unloading equipment available only in harbors).
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If you have ship #28 bearing 10 military at 31,53
it can assault land at any of the adjacent sectors,
(32,52; 33,53; 32,54; 30,54; 29,53; or 30,52).
For example:
.EX assault 32,54 28 9
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This command asks to assault sector 32,54 from ship #28 with 9 troops.
Assuming the sector has no military,
and since there were 10 troops on the ship to begin with,
90% of the food will be taken along by the assaulting troops,
(and each one that makes it will contribute his or her 10%
to the conquered sector).
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The program will ask for any information which was
not included on the command line,
(sector to be assaulted, which ship is doing the assaulting,
number of brave troops to disembark).
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The assaulting troops face the disadvantage
of having to reach the beach,
therefore they are less effective than any land troops
they may encounter.
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Both capitals and forts fight twice as hard as other sectors
against sea assaults.
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Tanks and balloons can also initiate assaults, but only against
the sector in which they are located.
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Note: the sector being assaulted will have exactly the same reaction
to being conquered as if it were attacked by land.
.sp
See also : attack, board, land
