.TH Command VERSION
.SY "version"
The version command prints out the current settings of parameters
affecting the Empire game.
Included are the creation date for this version,
the size of the world, (X by Y), etc.
.s1
For example:
.s3
.EX version
.NF
@(#)empire 0.9.18: UCB 12/13/88, from UCSD 10/11/86, from PSL 2/26/85

The following parameters have been set for this game:
World size is 128 by 128.
There can be up to 64 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1400 second long.
The next update is at Fri Feb 17 05:20:00.
The current time is Fri Feb 17 02:45:27.
Mobility is updated every 8 time units, sectors every 8.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

1000 civilians will harvest 1.2 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 48 time units.
Education is averaged over 192 time units.
The technology/research boost you get from your allies is 1.56%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.00).

The person to annoy if something goes wrong is David Muir Sharnoff
		(empire@postgres.berkeley.edu).
You can get your own copy of the source by ftp'ing to ucbvax.
.FI
.s3
See also : innards, rules
