.TH Command DSPY
.SY "dspy <SPIES> [subcommand] [args]..."
The `\*Qdspy\*U' command is exactly equivalent in function
to the `\*Qspy\*U' command, except that it reports and 
manipulates only your \*Qdouble\*U agents -- that is, those
spies that are actually owned by someone else, but work
"under the table" for you.  (See `\*Qinfo spy\*' for more
information about using spies.)
.s3
A spy can become a double agent through a variety of ways,
such as being caught by your military, or through general
frustration and unhappiness while working for his homeland.
Since they are such extremely independant servants, you can never 
really know when, why or how a spy will sell out to the other side,
but if and when they do, your trusted spy can quickly become more 
of a liability than an asset.  The foreign power will have 
virtually the same control over him as you do (in some cases, even
more), and more often as not your military will not take notice.
.s3
See also : recruit, hunt, snoop, spy
