.TH Concept "Tank Types"
Tanks in Empire include traditional gun-equipped armored 
fighting vehicles as well as other forms of land vehicles.
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The tanks currently available are:
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.NF +8
tank 1           
tank 2           
armored carrier  
assault vehicle
battletank
hellraiser
scorpion
stinger
.FI
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These tank types differ in their fundamental capabilities;
the sizes of guns may differ, some tanks are faster than
others, some are all-terrain vehicles capable of mountain 
travel, etc.  The capabilities of each vehicle are given by 
the \*Qshow\*U command.  The headings are as follows. For 
the building data:
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.in \w'tech\0\0'u
.L lcm
The lcm required to build the tank.
.L hcm
The hcm required to build the tank.
.L avail
The available workforce needed to build the tank.
.L tech
The minimum technology required to build the tank.
.L $
The cost of the tank.
.in \\n(in
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The headings for the capability listing are
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.in \w'fir\0\0'u
.L def
defensive armament of the tank
.L spd
the distance/mu for moving (in relative units)
.L vis
how visible the tank is, (relative units)
.L spy
how far the tank can see, (i.e. how good the
communication equipment is), again in relative units
.L rng
twice the distance the guns can fire,
(assuming a high technology level)
.L fir
the number of guns the tank can fire at once
.L mpg
the vehicle's fuel efficiency factor
.L tnk
number of vehicles the tank can transport
.L pln
number of planes/missiles the tank can carry
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Tanks can be built, scrapped, and upgraded in tank farms
(sector type \*Qz\*U), are moved via the \*Qnavigate\*U command,
and are able to move through any non-mountain, non-wasteland
land sector.  The only place they cannot load and unload is
on bridge spans.
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Tanks also encompass all-terrain vehicles (ATVs).  These
are generally small, special vehicles that are able to move 
more quickly than normal tanks and have the ability to move
through mountainous terrain.
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Each tank can carry a certain amount of products and has certain
capabilities. These are listed under the cargoes & abilities section.
The cargoes give the number of each product that can be carried.
The abilities are as follows.
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.in \w'sonar\0\0'u
.L plane
The vehicle can carry planes with the light attribute set.
.L miss
The vehicle can carry missiles.
.L spy
The vehicle can engage in spying activities
.L atv
The vehicle is an all-terrain vehicle.
.L land
The vehicle is an effective assault vehicle.
.L pet
The vehicle requires petrol as fuel.
.in
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Some examples of the output:
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.EX [1:248] Command : show tank build
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              lcm hcm avail tech  $
tank 1         15  25    14   20 $200
tank 2         15  35    18   50 $400
armored carri  20  30    17   50 $400
assault vehic  15  35    18   70 $800
battletank     20  40    21  100 $1800
hellraiser     20  30    17  150 $3100
scorpion       20  10     9  120 $1200
stinger         8   2     3   80 $100
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.EX [1:248] Command : show tank cap
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              def spd vis spy rng fir mpg tnk pln cargoes & abilities
tank 1         10  40   5   1   4   1  30   0   0 4m 20f 20s 1g 10p
tank 2         60  60   5   1   6   1  35   0   0 6m 40f 30s 2g 10p
armored carri  20  60   5   1   0   0  30   0   0 40m 40f 40s 10p
assault vehic  40  60   5   1   2   1  30   0   0 20m 40f 20s 1g 10p land
battletank    100  60   5   1   7   2  35   0   0 8m 40f 40s 3g 15p
hellraiser     80  80   4   3   8   3  40   0   2 3m 25f 70s 5g 10p miss
scorpion       45  60   4   2   3   4  45   0   1 2m 20f 30s 5g 10p miss
stinger         1  60   2   1   2   1 100   0   0 2m 10f 10s 1g 5p atv
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See also : coastwatch, fire, load, lookout, navigate, tend, show
