.TH Command MOVE
.SY "move <ITEM> <SECT> <NUMBER> <ROUTE>"
The move command is crucial to Empire; it carries out the movement
of civilians, military, ore, guns, shells, food, planes, etc. on land.
Note that you can only move into sectors that you own, so you cannot
take sectors via move.  To take sectors, use the "explore" command,
which uses the same syntax as move.
.s3
<ITEM> can be any one of:
.NF
c       civilians
m       military
u	uncompensated workers
f       food
g       guns
s       shells
p       petrol
i       iron ore
d       gold dust
b       bars of gold
l       light construction materials
h       heavy construction materials
r	radioactive materials
.FI
.s1
If <SECT> is not provided in the command line,
the program will request the starting sector
then display the number of mobility units in that sector,
its designation, and its coordinates in the form:
.s1
.NF
<97.0: a -6,4>
.FI
.s3
which indicates 97 mobility units in agribusiness sector -6,4.
You may respond with any combination of:
.s1
.NF
y  for up-left
u  for up-right               y    u
g  for left                    \\\\  /
j  for right               g  --  --  j
b  for down-left               /  \\\\
n  for down-right             b    n
v  for view
m  for map
h  for end of movement
.FI
.s3
The \*Qview\*U command shows the sector efficiency
and some of the contents of the sector you are currently occupying.
.s3
Since the <ROUTE> can be specified in the command line,
simple movements are often typed as a single line, such as:
.EX move m 2,0 20 jjjh
Or some movements may be done partly on the command line and partly
interactively:
.EX move c 2,2 18 jj
.NF
<32.3: g 6,2> v
10% gold mine with 3 civilians.
<32.3: 6,2> h
.FI
.s1
Typical mobility costs are:
.s1
.NF
 1 mu per 5 civilians
 1 mu per 5 military
 2 mu per 5 uncompensated workers
 2 mu per 5 shells
 2 mu per gun
 4 mu per plane
 1 mu per 5 tons of iron ore
 1 mu per 5 tons of gold dust
10 mu per bar of gold
 1 mu per 5 tons of food
 1 mu per 5 units of oil
 1 mu per 5 tons of light construction materials
 1 mu per 5 tons of heavy construction materials
 1 mu per 5 tons of radioactive materials
.FI
.s1
These costs are for movement through a
100% efficient \*Qregular\*U sector in \*Qgood\*U weather.
Wildernesses cost twice as much mobility,
mountains cost \*(iFlots\*(pF more,
and highways can cost as little as nothing (if 100% efficient).
.s3
See also : navigate, transport, test, explore
