
/* ________________________________________________________________
**|                                                                |
**| damage.h - damage flags                                        |
**|								   |
**| 4/92 Bill Frolik						   |
**|________________________________________________________________|
*/

#define D_SECTOR	1
#define D_SHIP		2
#define D_PLANE		3
#define D_SPY		4
#define D_NUKE		5
#define D_ARMY		6

#define D_NEU		bit(0)	/* neutron warhead damage */
#define D_CHM		bit(1)	/* chemical warhead damage */
#define D_PLG		bit(2)	/* damage introduces plague */
#define D_SPA		bit(3)	/* do sparse commodity damage */
#define D_ROA           bit(4)  /* damage sector's roads */
#define D_RAI           bit(5)  /* damage sector's rails */
#define D_INF           bit(6)  /* damage other sector infrastructure */
#define D_FOR           bit(7)  /* damage the trees in the forest */
