.TH Command SALVAGE
.SY "salvage <SHIPS>"
When a ship sinks, it's possible that some parts
of its cargo can be retrieved from Davey Jones' locker.
Most commodities 
decompose on the way to the bottom, but SHELLS, GOLD BARS, and 
RADS are unharmed by seawater and, by using a salvage ship, can be 
recovered.
.s1
.EX salvage 100,10
.NF
salvage ship #164 @ 100,10 recovered 3 shells, 1 rads
salvage ship #165 @ 100,10 recovered 10 shells
.FI
.s3
The `\*Qsalvage\*U' command, followed by a ship name or number,
instructs that ship to perform commodity recovery operations in its
current sector.  If, in that sector, any of the above commodities 
are resting on the bottom, they will be slowly recovered
onto the salvage vessel.  Each time you give the `\*Qsalvage\*U' 
command, the ship will try to recover up to a maximum of 10 items
(or up to as much as it can hold, whichever is less).  Which and
how many specific items come up depends on what's on the bottom and
the efficiency of the ship -- the ship nondiscriminately rakes up 
whatever it can find.
.s3
Each salvage operation consumes 20 units of mobility regardless
of whether or not anything is actually recovered.  Note that
there is NO WAY to predetermine if anything worth salvaging 
is actually on the bottom in a particular sector; when somebody
sinks, it's up to you to keep a record of where it went down.
.s3
Salvage operations can be performed only in ocean sectors.
.s3
See also : ship-types
