.TH Concept "Ruins"
.s3
A ruin (sector type `_') is a sector that has been reduced 
to rubble.  Almost any developed sector can be converted into
a ruin by sustaining enough heavy damage.  The designation
changes automatically if a single instance of damage every 
exceeds three times the sector's current efficiency, and
the new ruin's "efficiency" level will begin to grow.
.s3
The efficiency of a ruin is a measure of how "ruined" it is.
The larger the efficiency, the longer it takes to clean
up the mess and turn the sector back into something useful.
The work cost associated with rebuilding something out of 
a ruin is the same as the cost for "ramping down" a developed
sector, but the efficiency decreases only one fourth as fast,
making the clean up efforts take on the average about four
times longer than a simple redesignation.
.s3
Continued damage will cause a ruin's efficiency to INCREASE;
and as a ruin becomes more "efficient", it takes longer and 
longer to dismantle and convert into something more useful.
.s3
Ruins produce nothing, and generally are of little use.
.s1
.s3
See also : designate, sector-types

