.TH Command LOOKOUT
.SY "lookout <SHIP/FLEET> [distance]"
The lookout command allows ships to report sightings
of other ships and land sectors.
.s3
The various ranges over which lookout is effective
break down into two groups:
.s1
SHIP to SHIP
.s3
.in +0.2i
This range is dependent on both the visibility of the ship
being observed and the visual range of the observing ship.
(see \*Qinfo ship-types\*U)
Submarines are a special case - they cannot be seen by simply looking
out from a ship!  In order to detect subs, you need to use sonar.
Likewise, submarines cannot see anything but land from a lookout.
While submarines cannot be seen by a lookout, they cannot see other
ships by a lookout.
(see \*Qinfo sonar\*U)
.in \\n(in
.s1
SHIP to SHIP
.s3
This range is effectively 1.0.
.in +0.2i
For example:
.EX lookout 24
.NF
Groonland (#1) patrol boat #10 @-13,7
Curmudgeon (#4) heavy cruiser #36 @-14,6
Groonland (#1) oil derrick #41 @-14,6
Groonland (#1) tender #53 @-14,6
Groonland (#1) mine 100% eff with approx. 300 civilians @-12,6
Groonland (#1) heavy manufacturing 23% eff with approx. 10 civilians @-11,7
.FI
.s1
The optional [distance] parameter lets you restrict the maximum
distance you wish to look.  This is handy, for example, if you
want to see just the potential targets within firing range of
a particular ship.
.s3
See also : coastwatch, ship-types, sector-types, radar, sonar
