.TH Command MINE
.SY "mine <SHIP> <NUMBER>"
This command drops mines in the sea and is functional
from ships with mine-laying capability (see \*Qinfo ship-types\*U).
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Each mine gives a 5% chance that a passing ship will be hit.
The probabilities are additive, e.g. twenty mines produce a 100%
chance of a mine collision.
The damage is dependent upon the size of the ship and the spot that the
mine hits.
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Some damage ranges are:
.NF
patrol boat         60% - 80%
fishing boat       100% -100%
minesweep           51% - 71%
destroyer           38% - 58%
submarine           41% - 61%
tender              38% - 58%
heavy cruiser       27% - 47%
cargo ship          35% - 55%
aircraft carrier    27% - 47%
battleship          23% - 43%
yacht               70% - 90%
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In the command syntax
<SHIP> is the number of one of your destroyers and <NUMBER> is
the number of mines you wish to drop.
That number of shells, (assuming you've got them),
will be dropped in the sector that destroyer occupies,
magically becoming mines as they hit the water.
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Mines can only be removed safely by a minesweeper.
(Other ships can remove them by hitting them, but...)
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Harbors and sea sectors under bridge spans can be mined.
Your ships will automatically avoid these mines when passing through,
(and your minesweepers will not not pick them up).
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Submarines that are able to lay mines cannot do so when running deep.
Mines can only be deployed while surfaced or at periscope depth.
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Note that the sector is checked for possible mine hits
only when a ship moves into it;
thus, a destroyer may safely drop mines in a sector and then move out.
On the other hand, the mines know no allegiance,
so moving back into a mined sector is foolish at best
unless it is a harbor or under a bridge span.
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See also : navigate
