.TH Concept Research
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The research level of an Empire country is determined
by the output of research sectors in the following way.
Whenever a research sector is updated
and there are the proper amounts of raw materials
(usually light production materials, oil and gold dust,
see \*Qinfo products\*U for exact figures),
those materials are turned into \*Qmedical discoveries\*U;
for each medical discovery,
the research level of the country is raised by 1.
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The research level decays away with time however,
(the diseases mutate),
at a rate of 1% per 48 time units,
(i.e., 1% per day in games with half-hour time units).
Therefore if a country has 5 research labs
each of which is supplied with enough materials
and has enough workforce
to produce 1.5 medical discoveries a day,
the total national production of medical discoveries
will be 7.5 per day
and the research level of the country will approach 750,
where the 1% daily loss exactly equals the daily gain of 7.5.
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The research level affects the likelihood of plague outbreaks.
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The \*Qnation\*U command will display,
among other things,
your current research level.
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See also : innards, nation, products, technology
