ANIMATOR MANUAL ANIMATION

Transformation:  Set the transformation type to be Translate, Rotate, or Scale.

Coordinate Sys:  Set the coordinate system to be used for the transformation.
This could be either each object's own Local coordinate system, or some Global
coordinate system, such as that of the World, the View, or any object.
For Scale operations, the Coordinate Sys is set to Local and cannot be modified.

Reference Point:  Set the reference point for the transformation for Rotate and
Scale operations.  This reference point can the the Origin of each object, 
the Center of each object, or some Other position specified in world 
coordinates. A Reference Point is not necessary for Translate operations,
and therefore this area cannot be modified while the Transformation type is
set to Translate.

Transform Amount:  This is the amount to translate, rotate or scale in each of
the three dimensions.  For translation, these values are given in units,  for
rotation, these values are given in degreens, and for scale operations,
a scale factor is given.

Base Name:  Set the base name of the animation.  The frames of the animation
will be named <basename>.0.img through <basename>.<frames-1>.img.

Frames:  Specify how many frames are in the animation.  The position of objects
in each frame is determined by applying the transformation to the previous 
frame.

Preview:  Preview the animation in the Navigator Projection window.

Animate:  Generate the animation.  A Cancel window will appear, allowing you
to cancel the generation of the animation at any point.

View:  View the animation.

Close:  Close the Animator Manual Animation window.

Help:  Display this message.
