object draw() { return Clock(30,2200, Dial(), "#aa9999", 54); } object draw() { return Clock(30,0, Roxen(), "#bb7700"); }

#20 "pimage.html" #define HEIGHT 59*2 #define WIDTH 145*2 object roxen_image; int frame_no= 7; mapping vertical_wiggly_images = ([]); // The number of vertical wigglie frames (what to call them?). #define STEPS 20 // A white and a black image. Pasted with an alpha value over the // image to generate shadow and highlight regions object highlight = image(1,HEIGHT,255,255,255); object shadow = image(1,HEIGHT+4,0,0); object frame() { float offset, doffset, oldoffset; int cache_index; object current; frame_no++; cache_index = frame_no % STEPS ; int ys = roxen_image->ysize(); int xs = roxen_image->xsize(); if(vertical_wiggly_images[ cache_index ]) current = vertical_wiggly_images[ cache_index ]->copy(); else { // Generate a new image for one wiggly direction, and add highlights. // The magic numbers (15, 14 etc) have beed manualy adjusted. // There are no deep thoughts behinds them.... current = roxen_image->copy(); for(int i=15; ipaste(current->copy(i,0,i,ys-4), i, (int)offset); if(doffset < 0.0) current->paste_alpha(highlight,255+(int)(doffset*99),i,(int)offset+18); else current->paste_alpha(shadow,255-(int)(doffset*300), i,(int)offset+14); } vertical_wiggly_images[ cache_index ] = current->copy(); } // Move the lines around in the X-direction. for(int i=0; i 0) current->paste(current->copy(0,i,xs-offset,i),offset,i); else current->paste(current->copy(-offset,i,xs+offset+1,i),0,i); } return current->scale(0.5); } object draw() { // Generate a Roxen logotype image, scale it to 50%. roxen_image = Roxen(); // Use white ink. roxen_image->setcolor(@parse_color("darkgreen")); // Add a white border around the roxen logotype roxen_image = roxen_image->copy(-2,-2,roxen_image->xsize()+2,roxen_image->ysize()+2); // Use black ink roxen_image->setcolor(255,255,255); // Generate some empty space around the image. The sizes are quite arbitary roxen_image = roxen_image->copy(-15,-15,WIDTH+19,HEIGHT+20)->image; // Start an animation, the function 'frame' will be called with a delay of // 0.0 seconds (you guessed it, this is _really_ a CPU hog...) when somewone // is watching the image (not otherwise, though) return Anim(frame, 0.0); }

float q=1.0; int t() { if(q<=100.0) q+=0.1; else q=0.0; return (int)(q); } object draw() { return Progress( t ); }