/*
 *  acm : an aerial combat simulator for X
 *  Copyright (C) 1991,1992  Riley Rainey
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software Foundaation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
 */

#include "pm.h"
#include <math.h>

extern int ProcessJoystickInput PARAMS((void));
extern void GetJoystickPosition PARAMS((double *x1,
							 double *y1, double *x2, double *y2, int *));

/*
 *  getStick :  get stick input from mouse
 *              inputs Sa and Se range from -1.0 to 1.0.
 */

int
getStick(craft * c, viewer * u)
{

	int       rootX, rootY, x, y;
	Window    root, child;
	unsigned int mask;
	double    d, fuzz;

/*
 *  Sample joystick, if present
 */

	if (ProcessJoystickInput() >= 0) {
		double    dummy, throttle;
		int       sw;

		XSync(u->dpy, False);
		GetJoystickPosition(&c->Sa, &c->Se, &dummy, &throttle, &sw);
		doJoystickEvent(c, u, throttle, sw);
		return 1;

	}

/*
 *  No joystick, sample mouse
 */

	if (XQueryPointer(u->dpy, u->win, &root, &child, &rootX, &rootY,
					  &x, &y, &mask) == True) {

		if (x >= 0 && y >= 0 && x < u->width && y < u->height) {

#ifndef NO_FUZZ		  
			fuzz = u->scaleFactor * 8.0;
#else
			fuzz = 0.0;
#endif			
			x = x - u->xCenter;
			y = y - u->yCenter;
			d = sqrt((double) (x * x + y * y));

			if (d > fuzz) {
				c->Sa = - (double) x / (double) u->xCenter * (d - fuzz) / d;
				c->Se = - (double) y / (double) u->yCenter * (d - fuzz) / d;
#ifndef LINEAR_CONTROL_RESPONSE
				if (c->Sa < 0.0)
					c->Sa = -c->Sa * c->Sa;
				else
					c->Sa = c->Sa * c->Sa;

				if (c->Se < 0.0)
					c->Se = -c->Se * c->Se;
				else
					c->Se = c->Se * c->Se;
#endif
			}
			else {
				c->Sa = 0.0;
				c->Se = 0.0;
			}
			return 1;

		}
	}
	return 0;
}
