/*
 *  acm : an aerial combat simulator for X
 *  Copyright (C) 1991-1998  Riley Rainey
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software Foundaation,
 *  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA
 */



#include <Vlib.h>

void
VDestroyObject(VObject *obj)
{
	long i;
	for (i=0; i<obj->numPolys; ++i) {
		VDestroyPolygon (obj->polygon[i]);
	}
	if (obj->order) {
		free ( obj->order );
	}
	free (obj->polygon);
	free (obj->name);
	free (obj);
}