
@c %start of fragment

@deffn Function clutter-deform-effect-set-n-tiles  (self@tie{}@code{<clutter-deform-effect>}) (x_tiles@tie{}@code{unsigned-int}) (y_tiles@tie{}@code{unsigned-int})
@deffnx Method set-n-tiles
Sets the number of horizontal and vertical tiles to be used when
applying the effect

More tiles allow a finer grained deformation at the expenses of
computation

@table @var
@item effect
a @code{<clutter-deform-effect>}

@item x-tiles
number of horizontal tiles

@item y-tiles
number of vertical tiles

@end table

Since 1.4

@end deffn

@deffn Function clutter-deform-effect-get-n-tiles  (self@tie{}@code{<clutter-deform-effect>}) @result{}@tie{} (x_tiles@tie{}@code{unsigned-int}) (y_tiles@tie{}@code{unsigned-int})
@deffnx Method get-n-tiles
Retrieves the number of horizontal and vertical tiles used to sub-divide
the actor's geometry during the effect

@table @var
@item effect
a @code{<clutter-deform-effect>}

@item x-tiles
return location for the number of horizontal tiles, or @samp{@code{#f}}.

@item y-tiles
return location for the number of vertical tiles, or @samp{@code{#f}}.

@end table

Since 1.4

@end deffn

@deffn Function clutter-deform-effect-invalidate  (self@tie{}@code{<clutter-deform-effect>})
@deffnx Method invalidate
Invalidates the @var{effect}'s vertices and, if it is associated to an
actor, it will queue a redraw

@table @var
@item effect
a @code{<clutter-deform-effect>}

@end table

Since 1.4

@end deffn


@c %end of fragment
