List of known skills and spells
===============================


Shipcraft [120]
---------------
All skills concerning ocean travel fall under this category.
Shipcraft encompasses the building and repair of ships,
training of sailors, and navigation at sea.

The following skills may be studied directly once Shipcraft is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9502   Sailing                            one week
   9503   Shipbuilding                       one week
   9554   Add ram to galley                  two weeks
   9582   Fishing                            one week


Combat [121]
------------
The student of combat learns the training of soldiers and how
to lead them well in battle.  With study and experience, the
battle lord will find strategies to be used in difficult combat
situations.

The following skills may be studied directly once Combat is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9501   Survive fatal wound                three weeks, 1 NP req'd
   9505   Fight to the death                 three weeks
   9541   Construct catapult                 one week
   9570   Defense                            one week
   9579   Archery                            two weeks
   9580   Swordplay                          one week
   9581   Weaponsmithing                     one week


Stealth [122]
-------------
Stealth includes the arts of theft, spying, assassination,
kidnapping, and other covert activities.  Most stealth
skills will not make use of soldiers or other followers,
instead relying on the sneakiness of a lone character.

The following skills may be studied directly once Stealth is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9509   Petty thievery                     one week
   9519   Determine inventory of character   one week
   9520   Determine skills of character      one week
   9521   Determine character's lord         one week
   9591   Conceal faction                    three weeks


Beastmastery [123]
------------------
Beastmastery spans the capture, training and breeding of
all manner of animals, both wild and domestic.  Common
Beastmastery skills are used to capture and train horses
for travel or combat.  Higher level skills within this
category concern the care and use of stranger beasts.

The following skills may be studied directly once Beastmastery is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9504   Bird spy                           two weeks
   9506   Capture beasts in battle           three weeks
   9507   Use beasts in battle               three weeks
   9517   Catch wild horses                  one week
   9529   Train wild horse to riding horse   one week
   9530   Train wild horse to warmount       two weeks


Persuasion [124]
----------------
The skill of smooth-tongued orators, Persuasion involves
the manipulation of others through eloquent verbal dialog.
From subverting a noble's loyalty to rousing peasant mobs
with firey speeches, Persuasion can a powerful tool or
weapon.

The following skills may be studied directly once Persuasion is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9515   Bribe noble                        one week
   9537   Raise peasant mob                  one week
   9538   Rally peasant mob                  two weeks
   9592   Train angry peasants               one week


Construction [125]
------------------
The domain of engineers, builders and architects, Construction
concerns the erection of inns, castles, city walls, and other
fortifications.

The following skills may be studied directly once Construction is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9542   Construct siege tower              one week
   9566   Stone quarrying                    one week


Alchemy [126]
-------------
Called petty magician, druggist, and sometimes fool, the
alchemist seeks to brew useful potions from elements and
rare extracts.  A method to transmute matter into gold is
eagerly sought, but remains unknown.

The following skills may be studied directly once Alchemy is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9551   Brew healing potion                two weeks
   9552   Brew potion of death               two weeks
   9584   Collect rare elements              one week


Forestry [128]
--------------
Forestry is skill at managing forests and harvesting their
products, such as timber, yew, and rare foliage.

The following skills may be studied directly once Forestry is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9540   Construct battering ram            one week
   9568   Harvest lumber                     one week
   9569   Harvest yew                        one week
   9583   Collect rare foliage               one week
   9588   Harvest opium                      one week


Mining [129]
------------
Mining is the skill of sinking deep shafts into mountainous
provinces for the purpose of extracting valuable elements.
Mining skills require a mine shaft to be constructed first
with the BUILD MINE order.

The likelihood of death because of cave-ins or poisonous gases
seeping into the shafts tends to make mining dangerous work.

The following skills may be studied directly once Mining is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9563   Mine iron                          one week
   9564   Mine gold                          one week


Religion [150]
--------------
The study of religion labels a character as a priest.  Priests may
learn to receive visions of far-away places, characters, or items.
Some priests are said to possess miraculous powers, including the
ability to bring dead nobles back to life.

Religion may only be researched in temples.

The following skills may be studied directly once Religion is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9301   Receive vision                     three weeks


Magic [160]
-----------
No apprentice magician can rightfully don the robes of his order without
some knowledge of Magic [160].  Magic contains many spells useful on
their own, as well as in conjunction with spells from the other schools 
of sorcery.

The following skills may be studied directly once Magic is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9101   Meditate                           one week
   9103   Perform common tasks for gold      one week
   9104   Appear common                      one week
   9105   View current aura level of others  two weeks
   9146   Heal                               one week


Weather magic [161]
-------------------
Weather spells concern the summoning and control of storms.
Mild weather may have an effect on battle and ocean navigation.
Fierce storms are capable of great damage.

The following skills may be studied directly once Weather magic is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9187   Summon rain                        two weeks
   9188   Summon wind                        two weeks
   9189   Summon fog                         two weeks
   9190   Direct storm                       two weeks


Scrying [162]
-------------
Scrying concerns the gathering of information by means of magical
spells.  Simple spells may allow the mage to learn information
about other characters nearby, or to view distant regions.

Advanced study delves into spells wrought long ago in by the men of
Areth-Pirn as tools to rule their land, including the erection of
magical barriers to travel, as well as additional spells of far-seeing.

The following skills may be studied directly once Scrying is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9141   Scry location                      two weeks


Gatecraft [163]
---------------
Long ago the Ancients, a race of wise men who ruled the land with
the aid of powerful magic, constructed a network of teleportation
gateways to connect distant cities.  As the reach of their magical
portals grew, so grew the reach of their armies and knowledge.  At
their height the rule of the Ancients extended to every corner of
the known world, and beyond.

With the passing of the Ancients, the system of gates fell into
disuse and decay, and now retains only a hint of its former majesty.
Gatecraft, once practiced by the most common among the Ancients, has
since been forgotten by nearly all men.

The school of Gatecraft retains the only knowledge of the use of
these mystical portals.  Because knowledge of Gates can be a powerful
tool or weapon, Gatecraft spells are jealously guarded even within
the school.  Some aspects of Gatecraft, such as the secret of their
construction, have been completely lost.

The following skills may be studied directly once Gatecraft is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9115   Detect gates                       one week
   9116   Jump through gate                  one week


Artifact construction [164]
---------------------------
The domain of high level wizards, artifact construction concerns
the creation and manipulation of items which may focus and store
aura, contain spells, or have other magical properties.

The following skills may be studied directly once Artifact construction is
known:

   num    skill                              time to learn
   ---    -----                              -------------
   9108   Reveal creator of artifact         one week
   9109   Reveal where artifact was created  one week
   9164   Destroy artifact                   one week


Necromancy [165]
----------------
The way of the necromancer leads to fresh graves, the pits of Hades,
and unspeakable horrors found only in dark corners of men's souls.

Power is gained through animation and enslavement of the dead, both
followers as well as nobles.  A necromancer looks upon a bloody
battlefield strewn with the dead as a potential army waiting to be
trained.

Advanced necromancers wield fierce powers, manipulating evil Runes
to effect their will upon the world, and making pacts with demons
to obtain power in return for souls.

With great power also comes great danger, and necromancy is the most
dangerous of the magical arts.  Only those willing to risk death at
the hands of civilized men, or worse fates meted out by demons sent
from the underworld, should even consider its study.

The following skills may be studied directly once Necromancy is known:

   num    skill                              time to learn
   ---    -----                              -------------
   9179   Summon ghost warriors              two weeks
   9180   Raise undead                       two weeks
   9185   Aura blast                         two weeks


