::::::: 1991 ::::::::
---------- 1/4
spells.c: light_area(), always light area immediately next to player even if
	in a room, could be standing on the edge of a room
monsters.c: Grave Wight, no longer has confusion spell, no other wight/wraith
	has it
misc2.c: get_spell(), when enter invalid character, print "You don't know
	that prayer." instead of "spell" for priests/etc.
creature.c: make_attack(), creatures which are repelled should not be confused
	because they did not hit the player
death.c: exit_game(), delete #ifndef TURBOC around the restore_term() call
io.c: restore_term(), delete the call to clear() in the MSDOS code, it was
	trying to use curses after curses had been exited
---------- 1/22
files.c: call pause_line(23) after printing hours file
constant.h, config.h: constant.h should always be included before config.h,
	because some systems redefine constants in config.h
rnd.c: include config.h after constant.h
main.c, misc2.c, save.c, signals.c: include constants.h before config.h
misc2.c, vms/getch.c: new function user_name() for VMS, fix get_name()
	in misc2.c to call it
------- 1/30
moria2.c: hit_trap(), add msg_print(CNIL) for the trap door case
-------- 2/4
io.c: for ATARIST_MWC, use 240 instead of '#' for walls
save.c: for ATARIST_MWC, convert 240 to '#' when saving, and '#' to 240
	when loading, to avoid conversion problems
--------- 2/8
create.c: monval(), cast i to int, otherwise some compilers do the arithmetic
	with unsigned characters
--------- 2/19
makefile: add new macro CURSES, define it for BSD/SYS V/and Xenix
config.h: add config info for XENIX, define SYS_V and unix, only undefine
	register for MSC versions less than 600 (6.00?)
creature.c: mon_move, comment out register decl for r_ptr for XENIX systems
	to avoid a compiler bug
misc2.c: place_gold, comment out register decl for t_ptr for XENIX systems
	to avoid a compiler bug
unix.c: ifdef out include of termio.h, for XENIX add include of sys/types.h
	and define bzero as memset, test for unix or M_XENIX at the top
Makefile: add optional commands to install target which chown/chgrp everythin
	to bin, and put pointer to it at the top
---------- 2/25
util/score: Two new utilities, prscore to print scorefiles, and delscore to
	delete one entry from a scorefile.
config.h: add MORIA_* macros for the Atari ST with GCC
death.c, externs.h, io.c, main.c, signals.c, variable.c: Apply Atari ST/GCC
	patches from Scott Kolodzieski.
-------- 3/1
death.c: Amiga must open/close scorefile like MSDOS&VMS
io.c: init_curses(),restore_term(), fix bugs in AMIGA code,
	add code to release resources
amiga/*: updated versions of amiga source files, from
	cg37717@lion.eng.clemson.edu, Corey Gehman
atari_st/curscomp: complete rewrite of the curses code by Hildo Biersma
store2.c: get_haggle(), do not accept an increment value of zero, turn off
	increment flag instead of accepting it
-------- 3/2
store2.c: store_purchase(), store_prt_gold call was inside `if' now after,
	did not update gold if store had 13 items and you bought the 13th
-------- 3/11
moria1.c: sub3_move_light(), don't print over old location if find_flag
	is true, unless find_prself is also true, this speeds up movement
	in find mode by eliminating unnecessary drawing of characters
moria2.c: hit_trap(), call move_light() for the teleport trap case, to light
	up the trap
misc1.c, save.c, treasure.c: change ATARIST_MWC ifdefs for using graphic
	character to ATARI_ST which is true for both MWC and TC
io.c: remove all ATARIST_MWC diffs which were needed for the old non-standard
	curses, change the rest to be ATARI_ST, since both MWC and TC need them
-------- 3/14
source/*: add Mac THINK C support
mac/dumpres/*: add Mac THINK C support
mac/scrnmgr/*: add Mac Think C support
moria1.c: find_init(), when !light_flag and !find_prself, must erase the
	player's '@', because sub3_move_light() won't, see 3/11 change above
------- 3/15
mac/*: add Mac THINK C support
*: put file name and 1991 copyrights in all source files
------- 3/23
save.c: prevent resurrection of a total winner character
constants.h, creature.c, monsters.c, recall.c: add new flag CM_ONLY_MAGIC,
	set this flag in creature.c, check the flag in recall.c, allows
	recall to print movement speed for Quylthulgs
creature.c: when a wand is drained of charges, inscribe it as {empty} if
	it is not known2
-------- 3/24
files.c, ibmpc/ms_misc.c: ifdefed out msdos_intro(), since that routine is
	obsolete now
doc/moria.6: add -S option to list at the top
ibmpc/CONFIG.DOC: update for Umoria 5.x, remove kneller's address, and put in
	my address
------- 3/25
config.h, constant.h, */*.c: move VMS definition for ESCAPE from config.h
	to constant.h, now all files include config.h before constant.h
*: linted all sources files, changed version numbers to 5.3
------- 3/30
vms/*, ibmpc/ms_misc.c, config.h, death.c, dungeon.c, externs.h, files.c,
io.c, save.c: merge in changes from Ralph Waters, which are needed to compile
	the sources under VMS and IBM-PC/Turbo C.
moria2.c, store2.c, *.c: get_item(), show_inven() take new parameter mask,
	if mask is non-zero, they only list items indicated by mask array,
	store_sell() calculates a mask based on what store will buy
store2.c: purchase_haggle(), sell_haggle(), if the auto increment is larger
	than the difference between the store's offer and the player's offer,
	then set the auto increment to the exact difference
dungeon.c, externs.h, moria1.c, moria2.c, variable.c: eliminate search_flag,
	it was redundant, replace all uses with (py.flags.status & PY_SEARCH)
tables.c: remove good armor items from armory, to force players to search for
	them in the dungeons, hard leather boots, iron helm, partial plate,
	full plate
misc1.c: alloc_monster(), always create dragons sleeping here, to give the
	player a sporting chance
moria1.c: inven_command(), when pack not empty and show_weights flag true,
	display capacity along with weigth carried on first line of inventory
spells.c: build_wall(), permanently light walls created within range of
	player's lamp
spells.c: earthquake(), fix it to act just like build_wall when a monster is
	trapped in a wall
creature.c, externs.h: movement_rate(), now static
