SASTEROIDS(6)

NAME
sasteroids - Asteroids game for VGA displays

SYNOPSIS
sasteroids

DESCRIPTION
Sasteroids is an asteroids-like game. The object is to shoot asteroids and the occasional enemy space ship, while piloting a ship to avoid obstacles. Points are obtained for each asteroid or enemy ship destroyed.

COMMAND-LINE OPTIONS

-b off
    Turns off the backdrop image seen during game play, regardless of the compile-time setting. This can increase the speed off the game on machines with slow video cards.

-b on
    Turns off the backdrop, regardless of the compile-time default setting.

REQUIREMENTS
You need a VGA adaptor that supports 320x200 graphics in 256 colors. The game runs under the linux console, not under X. For sound support you need a sound card capable of 8-bit digital sound and at least version 2.9 of the Voxware sound drivers in the Linux kernel. For joystick support you need to have the joystick patches compiled into the kernel (or use the newer loadable device driver for joysticks). Joystick control is as follows:

    UP Thrust
    LEFT Rotate Left
    RIGHT Rotate Right
    DOWN Shield On
    BUTTON A Fire, and start new ship
    BUTTON B Hyperspace

PORTABILITY
The program is written in C++ and uses the svgalib graphics library. No attempt was made to make this program portable to any operating systems other than Linux.

BUGS/LIMITATIONS
Saving of high scores fails in kernels > 1.1.37 due to changes in the setuid() call that affects svgalib. Get version 1.2.0 of svgalib or greater to fix this problem.

AUTHOR
The author of sasteroids is Brad pitzel (pitzel@cs.sfu.ca). Sasteroids is loosely based on xasteroids written by Phil Goetz (goetz@cs.buffalo.EDU). This man page was written by Jeff Tranter (Jeff_Tranter@Mitel.COM), with a few hacks by Brad Pitzel.