/*
**  wt -- a 3d game engine
**
**  Copyright (C) 1994 by Chris Laurel
**  email:  claurel@mr.net
**  snail mail:  Chris Laurel, 5700 W Lake St #208,  St. Louis Park, MN  55416
**
**  This program is free software; you can redistribute it and/or modify
**  it under the terms of the GNU General Public License as published by
**  the Free Software Foundation; either version 2 of the License, or
**  (at your option) any later version.
**
**  This program is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**  GNU General Public License for more details.
**
**  You should have received a copy of the GNU General Public License
**  along with this program; if not, write to the Free Software
**  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/


#define WT_INIT_FILENAME "wt-init.tcl"


#define WT_CMD_CREATE_TEXTURE "texture"
#define WT_CMD_CREATE_WALL    "wall"
#define WT_CMD_CREATE_REGION  "region"
#define WT_CMD_CREATE_VERTEX  "vertex"

#define WT_CMD_SKYWALL        "skywall"
#define WT_CMD_MODIFY_REGION  "setregion"
#define WT_CMD_MODIFY_WALL    "setwall"
#define WT_CMD_MODIFY_VERTEX  "movevertex"

#define WT_CMD_GET_REGION     "getregion"

#define WT_CMD_UPDATE         "addupdater"

#define WT_CMD_CREATE_OBJECT  "create"
