
0.02 to 0.03
1. Automatic tiling of wall textures - particularily useful for doors
2. Automatic Alignment of walls to floor height (via y - Phase)
3. Definition of start point (you need a patch to wt to use this)
4. Automatic check for which textures are undefined or unused
5. Bug fixes/cleanup with the dialogs
6. y-Coordinates corrected - looks now really like a view from top
   (was it in the version before ?)
7. last not least - 3 of the orginal DOOM levels (e1m1,e1m2,e1m7) -
   yes, really, it works! But, note to Chris, at some points in e1m2 and
   e1m7, wt spites cores at me ...
8. included some patches to wt, to add following features:
   a. 8 bit palette file, back again - really looks better with my bitmaps.
   b. a keyboard command to lock view height and to move up/down
   c. make wt more informative in case a wall texture wasn't defined
   
0.01 to 0.02:
1. You may split walls by simply creating vertices on them.
2. You may delete walls.
3. Walls are drawn as arrow-shaped lines pointing towards the
   second point of the wall.
3. Better status bar (mode display, zoom-factor-corrected position
   display)
4. you may now set all parameters of a wall (texture,
   fore/back region, x/y scale/phase)
5. Basic support for saving new (tcl) file format
6. Very preliminary (though not yet useful) code for creating
   areas (closed polygons made up by surrounding walls).
7. Many Bug fixes (don't know exactly which ...)

