elements reference index

elements documentation (r105) | Reference Index || Help Contents || Manual elements || elements.add || elements.callbacks || elements.world || Box2D

elements

elements main class

- elements.__init__ - constructor of the elements class
- elements.draw - draw the scene with a specified method
- elements.reset_color - new objects will be added with random colors
- elements.set_color - new objects will be added with specified color
- elements.set_drawingMethod - set a drawing method (pygame, ...)
- elements.set_inputAxisOrigin - configure the input coordinate system
- elements.set_inputUnit - configure input unit system (pixels or meters)
- elements.set_screenSize - set current screen size
- elements.update - update the physics space

The class which handles all interaction with the box2d engine.
As a convenience, most of the top-level variables in elements have been placed inside a module named 'elements.locals'. This is meant to be used with 'from elements.locals import *', in addition to 'import elements'.
[[comment elements]]
elements.__init__

constructor of the elements class
`elements.__init__(screen_size, gravity=(0.0, -9.0), ppm=100.0)): return Elements()`
Parameters: screen_size .. (w, h) is the screen size in pixels, gravity .. (x, y) in m/s^2 [float] and ppm .. pixels per meter [int]
This function is called on a world = Elements()
[[comment elements.__init__]]

elements.draw

draw the scene with a specified method
`elements.draw(surface): return None`
If a drawing method is specified, this function passes the objects to the module in pixels.
Parameters: surface ... can be used for whatever the method needs for drawing
[[comment elements.draw]]

elements.reset_color

new objects will be added with random colors
`elements.reset_color(): return None`
All objects from now on will be drawn in random colors
[[comment elements.reset_color]]

elements.set_color

new objects will be added with specified color
`elements.set_color(clr): return None`
clr can either be a hex color '#123123' or a rgb color ((0), (0), (0))
[[comment elements.set_color]]

elements.set_drawingMethod

set a drawing method (pygame, ...)
`elements.set_drawingMethod(m): return True / False`
Returns True if method is found, False if not.
The parameter m can be for now only 'pygame'.
[[comment elements.set_drawingMethod]]

elements.set_inputAxisOrigin

configure the input coordinate system
`elements.set_inputAxisOrigin(left=True, top=False): return None`
Change the origin of the input coordinate system axis
Parameters:
left ... True or False -- x = 0 is at the left?
top .... True or False -- y = 0 is at the top?
[[comment elements.set_inputAxisOrigin]]

elements.set_inputUnit

configure input unit system (pixels or meters)
`elements.set_inputUnit(input): return None`
The parameter input can be INPUT_PIXELS (1) or INPUT_METERS (0)
[[comment elements.set_inputUnit]]

elements.set_screenSize

set current screen size
`elements.set_screenSize(m): return None`
The parameter size is ((width), (height)) in pixels
[[comment elements.set_screenSize]]

elements.update

Update the physics, if not paused (self.run_physics)
`elements.update(fps=50.0, iterations=10): return None`
The optional parameter fps specifies the frames per seconds the engine is supposoed to run, iteration is the number of substeps per step (for smoother simulations)
[[comment elements.update]]