TidBITS#492/09-Aug-99
=====================

  Does the iMac make you see spots? Does the iBook remind you of a
  lunchbox? Is the Power Mac G3 a blue meanie? Apple's gaudy
  Macintosh designs might not appeal to all, but they've certainly
  put the Mac back in the (ahem) limelight. Also this week, Matt
  Neuburg reviews CE Software's venerable macro utility QuicKeys, we
  note the release of Mailsmith 1.1.4, and we tell you what Jesse
  James, Willie Sutton, Robespierre, and Adam Engst might have in
  common.

Topics:
    MailBITS/09-Aug-99
    QuicKeys 4 Presses My Buttons
    A Case for Color

<http://www.tidbits.com/tb-issues/TidBITS-492.html>
<ftp://ftp.tidbits.com/pub/tidbits/issues/1999/TidBITS#492_09-Aug-99.etx>

Copyright 1999 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

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MailBITS/09-Aug-99
------------------

**Mailsmith 1.1.4 Enhances Interface** -- Bare Bones Software has
  released a free update to Mailsmith 1.1.4, its powerful $80 email
  client. Version 1.1.4 revises Mailsmith's composition panes, and
  mailboxes can now be sorted (and have their columns resized)
  independently of the Mail Browser. Mailsmith 1.1.4 also offers
  enhanced scripting and direct support for Open Transport 1.1.1 or
  higher and PPP connection management. The Mailsmith 1.1.4 update
  is 3.2 MB, works on Mailsmith 1.0 or higher, and is free to all
  Mailsmith owners. [GD]

<http://web.barebones.com/products/msmith/msmith.html>


**The Story of a Mistaken Attribution** -- In TidBITS-490_, I
  paraphrased the famous saying about robbing banks because "that's
  where the money is." Unfortunately, in a bit of sloppy writing in
  a hotel room at 2 AM, I incorrectly attributed it to Jesse James.

<http://db.tidbits.com/getbits.acgi?tbart=05488>

  As I've now learned from numerous messages, the quote is more
  commonly attributed to Willie Sutton, another famous bank robber
  who died in 1980. Normally when I make such a irrelevant mistake
  in TidBITS, I grin and take my medicine in email but don't spend
  any additional space in an issue atoning for my sins. This time
  though, the situation grew more complex, since Ed Oliveri
  <eoliveri@att.com> pointed me to a Web page discussing Willie
  Sutton's life that provided a quote from Sutton's second book (now
  out of print) disclaiming responsibility for the quote and noting
  that he robbed banks for the thrill, not the money.

<http://www.banking.com/aba/profile_0397.htm>

  Then, to further complicate the issue, Steve Lamont
  <spl@pitstop.ucsd.edu> sent along a quote attributed to
  Robespierre: "When a Banker jumps out of a window, jump after him
  - that's where the money is." Robespierre's quote (assuming it's
  accurate) predates Willie Sutton and the unknown reporter who
  invented the famous quote by quite a few years, so in the end,
  I'll take my medicine happily, knowing that at least my mistake
  made for an interesting story. [ACE]


QuicKeys 4 Presses My Buttons
-----------------------------
  by Matt Neuburg <matt@tidbits.com>

  Back in 1988, when Microsoft Word couldn't search and replace
  styles, a Classics student of mine named Adam Engst (what ever
  became of him?) put me wise to a solution involving macro
  automation, using CE Software's QuicKeys. QuicKeys could simulate
  user actions, such as clicking a button or choosing a menu item;
  each such action is called a shortcut. And it could string
  shortcuts together into little programs called sequences. You
  could trigger a shortcut or a sequence by pressing a combination
  of keys or by choosing from a special QuicKeys menu. With
  QuicKeys, you could automate, or provide keystroke-based access
  to, all sorts of common or repetitive tasks.

  QuicKeys immediately became indispensable on my computer, but
  shortly after reviewing version 3.5 in 1996, I stopped using
  it (see the "Mac Macros" series of articles beginning in
  TidBITS-347_). The Finder, and other programs I commonly use,
  were becoming more scriptable through AppleScript or Frontier;
  QuicKeys was having trouble with newer systems; and OneClick
  provided more programmable access to a greater range of
  functionalities.

<http://db.tidbits.com/getbits.acgi?tbser=1044>

  Now QuicKeys is back, with version 4. What's new? Not much,
  really. CE Software added some new ways to create shortcuts: in
  the Finder, Control-click a file or folder, or drag it into a
  QuicKeys toolbar, to create a shortcut that opens it. Two types of
  shortcuts, when expressed as buttons on a QuicKeys toolbar, can
  now accept drag & drop of files and folders. There are some new
  shortcut abilities, such as locking a file, or changing Finder
  views. But what's really important is that QuicKeys now works with
  recent versions of the Mac OS.

<http://www.cesoft.com/quickeys/qkhome.html>


**Macro My Mac** -- Installation is greatly simplified, without so
  many pieces spread out over so many folders, and with only one
  extension required (the QuicKeys control panel). However, if
  you're upgrading, the time-consuming and confusing task of
  cleaning up from previous versions is left to you.

  It's a pleasure to have QuicKeys back on my machine, and to greet
  old shortcuts as old friends. I'd forgotten how accustomed I was
  to typing a certain command to hide the current application, or to
  bring the Finder to the front. I restored custom keyboard
  shortcuts for menu items that lack them, or whose real shortcuts I
  dislike. On my PowerBook, which lacks an extended keyboard, I
  immediately restored ways of typing Home, End, Page Up, Page Down,
  and so forth.

  While testing, I removed OneClick; and this reminded me that
  QuicKeys's abilities, though splendid, are fairly narrow. I have
  OneClick buttons that cascade my window positions, or present a
  list of windows so I can bring one to the front, or remember
  recently used applications and let me launch one from a list.
  QuicKeys's inability to do those things made me feel initially
  hamstrung.

  Still, QuicKeys quite adequately handles most of my habitual
  needs. It can cycle through windows in an application. It can
  collapse or expand the frontmost window. It lets me maintain a
  palette of commonly needed folders; using the palette, I can open
  a folder, or copy a file into it. And some of what QuicKeys can't
  do can be accomplished by other utilities: it can't keep a list of
  recent applications, but Apple Menu Options can; it can't present
  a pop-up hierarchy of my hard disks, but The Tilery can; it can't
  present a list of open windows, but TitlePop can.

<http://www2.semicolon.com/Rick/Tilery.html>
<http://www.datavasara.fi/titlepop/>

  On the other hand, QuicKeys is not a full-fledged scripting
  language (with variables and arithmetic and strings and the like),
  and generally can't perform actions that require one. For example,
  I commonly ask OneClick to collapse all but the frontmost window
  of the current application; QuicKeys is incapable of that, because
  it can't count the windows or cycle through them. QuicKeys can
  rename files according to certain preset templates, such as
  appending a serial number, but not in accordance with criteria
  that you create. QuicKeys can switch your TCP/IP configuration to
  one you've specified beforehand, but it can't present a list of
  your configurations and let you switch to one - even though it
  _can_ do just that with your running applications. In short,
  QuicKeys's abilities are all highly specific and
  compartmentalized; it has no mechanism for generalizing them.

  From another point of view, though, this limitation is an asset.
  QuicKeys isn't a scripting language because it doesn't want to be
  one. Many people are frightened by scripting languages: they can't
  program, or they think they can't, or they can't be bothered to
  learn. So QuicKeys lets you create shortcuts and sequences through
  familiar interface features such as lists and menus and dialog
  boxes that present simple sets of predetermined options. It may
  not permit customization to the degree that a scripting language
  does, but there's comfort in its confinement and clarity.


**Ossify My Interface** -- One of the big troubles is that
  QuicKeys's interface is far from clear. Its dialog boxes are rigid
  in infuriating, unnecessary ways. For example, you can't give
  certain shortcuts a descriptive title; a shortcut that chooses a
  menu item automatically has a title which is the same as the text
  of the menu item. And for certain shortcuts where you can assign a
  title, the title is limited to 15 characters. The result is that,
  viewing your list of shortcuts by their tiny or predetermined
  titles, you don't know what they do.

  The native capabilities of certain shortcuts are so limited as to
  render them almost unusable. For example, ScrapEase lets you
  maintain multiple clipboards: you trigger a ScrapEase shortcut to
  copy selected text, which you then name in a dialog; then later
  you can trigger another ScrapEase shortcut to let you paste
  whatever scrap you choose from a list. But you can't easily delete
  a scrap: you must open the QuicKeys editor, find any ScrapEase
  shortcut, open it for editing in a dialog, press a button to bring
  up another dialog listing your scraps, select one and press
  Delete, confirm the deletion in yet _another_ dialog, and then
  dismiss the whole nest of dialogs one by one. The result is a
  reluctance to use this feature, because management is so
  inconvenient.

  Creating a shortcut requires navigating a mysterious nest of
  hierarchical menu items. Consider the following actions: collapse
  a window; switch to the rear window; switch to the next
  application. Who would ever have guessed that these are accessed,
  respectively, through System Tools -> Mousies, System Tools ->
  Specials, and System Tools -> MacOS [sic] Specials? And each of
  these choices just brings up a dialog; you must still find the
  desired function in yet another menu. So even if you know that a
  certain shortcut type exists, you don't know where to find it;
  either you spend all your time guessing, trying different menus
  and dialogs, or you look in the manual.

  CE has done nothing to resolve the problems engendered by
  dependencies of one shortcut on another. Such dependencies can
  make understanding your shortcuts difficult, and editing them
  hazardous. For example, in a sequence you can include a Decision
  shortcut, which is the QuicKeys version of an "if" statement: if a
  certain situation is the case, QuicKeys triggers a certain other
  shortcut. But this other shortcut must exist separately. So when
  you examine your Decision shortcut, in a modal dialog, you don't
  know what it does, because it calls another shortcut, which you
  can't examine because you're in a modal dialog. Conversely, when
  you look at the list of your shortcuts, you see that other
  shortcut, with no understanding of why it exists: there's no
  indication that it is called by a separate Decision shortcut. So
  you might easily delete it, thereby rendering your Decision
  shortcut powerless; or, more likely, you're afraid to delete
  anything, because you have no way of knowing what dependencies you
  might destroy. In effect, as soon as you have shortcuts or
  sequences of even the slightest complexity, they become
  unmanageable.

  The same is true of toolbars. To include a shortcut on a toolbar,
  the shortcut must exist separately. But when you're looking at the
  list of your shortcuts, nothing tells you that a shortcut is
  associated with a toolbar, so you can easily delete it, thereby
  accidentally removing its button from the toolbar. Conversely,
  when you're editing a toolbar, you're shown a list of your
  toolbars and a list of your shortcuts, but you're not shown any
  association between the two. And if you're editing a toolbar,
  what's one of the main things you'd probably like to do? Edit one
  of its shortcuts, of course. But you can't; shortcut editing and
  toolbar editing happen on two different tab panels.

  It appalls me that CE has given no attention to these and similar
  problems. Far from taking the opportunity of this revision to
  address such long-standing issues, they've maintained an arcane
  and archaic interface that dates back twelve years, merely
  dressing it up with some colors and Appearance Manager-compliant
  buttons.


**Shoot Myself in the Foot** -- None of the above means that I
  don't like QuicKeys 4. I love it! It's stable, it's fast, it's
  reliable, it doesn't seem to slow or interfere with my Mac's
  operation. And it has always had these interface problems, so I'm
  used to them. But I'm disappointed with CE Software for not fixing
  them, especially since I've been writing about them in TidBITS for
  years. Of course, this is the company that acquired WebArranger,
  one of the coolest programs in history, then failed to understand
  it, failed to support it, and eventually discontinued it. CE
  Software has no record of following my advice. But if this is the
  best that CE can offer its customers who have waited patiently for
  three years, it's a bad sign. And why would such a clumsy
  interface attract new users?

<http://db.tidbits.com/getbits.acgi?tbart=01149>

  The QuicKeys manual is poor. Too much of it is devoted to self-
  promotion; phrases like "time-saving" and "work more efficiently"
  appear frequently, as if the reader needed constant reminding why
  the program was purchased in the first place. Far too little of it
  is devoted to teaching and explaining. There are many errors. It's
  also badly laid out, with fonts that don't harmonize, and a short,
  wide two-column format that makes the PDF version illegible on
  most any monitor.

  In one respect, though, CE improved the manual. QuicKeys Script,
  CE's OSA-compliant scripting language for driving QuicKeys from
  other programs, is no longer hidden away from view; it is
  described in the manual, and in place of syntax specifications
  using arcane mathematics-like symbols, there are now easy-to-read
  tables.

  I've explained, in an earlier essay, why you need a macro program.
  And once upon a time, QuicKeys was the only game in town; so you
  needed QuicKeys. But no longer. There's OneClick. There's
  KeyQuencer. There's PreFab Player. Plus, the Mac OS itself is more
  scriptable than it used to be, through AppleScript or Frontier.
  With QuicKeys 4, CE Software has failed to acknowledge this
  competition; so far from taking renewed responsibility for the
  care and feeding of this fine, classic program, they've left it
  with a poor interface, a muddy manual, and limited capabilities.
  The result is that users have few reasons to choose QuicKeys over
  the younger and hungrier competition. That's sad.

<http://db.tidbits.com/getbits.acgi?tbart=00801>

  QuicKeys retails for $100; competitive upgrades are $50. A 2.3 MB
  30-day demo version is available for download.

<http://www.cesoft.com/quickeys/qkmac40demo.sea.hqx>


A Case for Color
----------------
  by TidBITS Staff <editors@tidbits.com>

  Apple's recent iBook announcement has reinvigorated discussion of
  Apple's hardware designs, with a focus on Apple's use of color,
  although Apple isn't the only computer maker to ship machines in
  non-neutral colors. SGI ships bruised-looking graphics
  workstations, IBM promotes a charcoal look in its Aptiva series,
  and Steve Jobs's own all-black NeXT systems got the ball rolling a
  decade before the iMac.

<http://db.tidbits.com/getbits.acgi?tbart=05487>
<http://www.sgi.com/o2/>
<http://www.pc.ibm.com/us/aptiva/sseries/>
<http://www.tardis.ed.ac.uk/~alexios/MACHINE-ROOM/NeXT_Cube.html>

  By presenting a range of distinctive choices, the various flavors
  of the iMac - and now the iBook - are the first personal computers
  to put color at the forefront of a computer purchasing decision.
  Buying a computer used to involve consideration of price, speed,
  capability, capacity, and expandability. Now, the mere fact that
  options are available makes it impossible to buy an iMac or an
  iBook _without_ considering color. The rest of the Macintosh
  industry - indeed, a variety of industries - are eagerly
  following suit.

<http://db.tidbits.com/getbits.acgi?tlkthrd=738>

  Does color matter? Is it an important criterion for a
  sophisticated device that could scarcely have been imagined ten
  years ago? Is it an indicator that computers - like telephones and
  automobiles - have become commodities distinguished largely by
  appearance and experience? Or is color merely the loudest stunt
  Apple could pull to gain attention and, thereby, to re-establish
  itself as a successful company?


**Monoculturosis** -- Until the iMac, many computer users based
  purchasing decisions on price and specifications - as long as the
  job gets done, who cares what the machine looks like? And besides,
  flashy designs just drive up development costs. Thus, conventional
  wisdom held that little effort need go into industrial design:
  dull grey or beige boxes do just fine.

<http://db.tidbits.com/getbits.acgi?tbart=04898>

  This perception obscures the fact that the design of "boring"
  computers is deliberate. Any cultural anthropologist will tell you
  that business design sense changes slowly. Business culture in
  many ways minimizes (and even erases) differences between
  individuals, cultures, and societies. Business emphasizes
  commonality in the marketplace - the trade of goods or services is
  what's important, not the individuality of the participants. When
  traditional businessmen need a suit, their choices of cut, color,
  and styling are restricted, with personal expression largely
  limited to ties. Personal appearance and grooming are similarly
  circumscribed: businessmen generally aren't permitted long hair,
  earrings, or visible tattoos, while jewelry is limited to
  wristwatches. Businesswomen - themselves recent admittees to the
  business world - face more complicated but similarly restrictive
  choices.

  Computer designs have followed similar conservative patterns
  partly to fit into the artificial monoculture of the business
  world. In addition, desktop beige exudes neutrality, a blandness
  necessitated by the need to put one type of object - the computer
  - into any number of physical environments.


**What a Difference Difference Makes** -- Since the inception of
  the beige box, the economics and market for computers have
  changed. Originally expensive, arcane tools for specialized
  operations, personal computers gradually became easier to use,
  less expensive, and more integrated into everyday activities.
  Eventually, personal computers became luxury items for individual
  use, and - particularly with sub-$1,000 PCs - information and
  entertainment appliances within the reach of consumers.

  Apple has always existed at the periphery of this process. Apple
  arguably invented the personal computer market in the late 1970s
  with the Apple II. Despite successes in education and amongst
  individual users, Apple systems never dominated the business
  world, where they faced IBM, the megalithic manifestation of
  business culture itself - which, naturally, required its employees
  to wear virtually identical suits.

  With the Macintosh design, Apple spurned business culture. With
  its distinctive face-like facade, the original Macintosh offered
  no conformity or neutrality: it refused to blend in. Although
  Macintosh designs became more PC-like over the years (particularly
  as Apple's market share fell and as the company tried to court the
  business market), Apple continued to display flurries of design
  individualism with products like the slim Macintosh LC, the
  original PowerBooks, and even one-shots like the Macintosh TV and
  20th Anniversary Macintosh. Apple systems also sported unique
  features and new technologies that contributed to and reinforced
  the loyalty of Macintosh users. Design remains a major part of why
  we maintain relationships with our Macs, such as our ever-faithful
  SE/30s.

<http://db.tidbits.com/getbits.acgi?tbart=02343>
<http://db.tidbits.com/getbits.acgi?tbart=02216>

  Macs have always been different, and using a Mac has always been
  as much of a personal statement as it is a tool for getting work
  done. But in the last few years, Macs had become easy to ignore.


**Color Screams** -- When Apple revealed the "Think Different"
  slogan, the company was posting substantial financial losses and
  even die-hard Macintosh fans admitted Apple was in trouble.
  Whatever was the "same" wasn't going to work: in addition to
  putting Steve Jobs at the helm and formulating a semi-coherent
  operating system strategy, Apple needed a bigger idea of what
  represented "different" for their products.

<http://db.tidbits.com/getbits.acgi?tbart=04217>

  That idea, like it or not, is unique design and color. It's
  simple, easily understood by anyone able to compare the Mac to
  another computer visually, easily lends itself to recognizable
  advertisements and promotions, and once again makes the Macintosh
  impossible to ignore.

  If the iMac were released as a compact consumer machine with
  traditional platinum casing, would it be the huge success that it
  is today? No; the design and the colors pushed iMac above the
  competition because it grabbed attention. The sale of nearly two
  million iMacs over the past year can't be accounted for by their
  speedy G3 processors or by their pricing, especially when
  competing against much cheaper PCs. And it proves the economics of
  the computer market have changed to permit significant development
  costs for a low-cost consumer machine rather than only for high-
  end models: more consumers are buying computers.

  Good advertisers take novel ideas and run with them, which is
  exactly what Apple and Chiat/Day did by blanketing billboards,
  buses, and magazine spreads with the iMac: just the appearance of
  a translucent Bondi blue and white gumdrop computer was enough to
  grab attention. Brightly colored iMacs on a white background have
  been the basis for astonishingly simple ads: an overhead shot of
  five fruity iMacs above the caption "Yum" doesn't indicate even
  that the multi-hued objects are computers, but does provoke
  intrigue.

  The advantage of standout design cascades to other areas of
  advertising, such as catalog retailers and in-store displays. In
  the past, these areas used color as surrounding elements to spice
  up what often amounted to flat beige boxes. Now, an iMac can be
  the center of attention on its own. Media tie-ins work even more
  elegantly. When the television camera pans across the desk of your
  favorite sitcom character, viewers don't just see a computer -
  they see an iMac and understand that it's an Apple product, not a
  run-of-the-mill PC. In this age of incessant advertising, being
  different stands out.

  Apple's translucent coloring also gives the impression an iMac or
  an iBook is a toy, which turns out to be good. People want to
  touch them, play with them, lift them to see they're as sturdy as
  the handles suggest - they aren't afraid of this complicated piece
  of technology. That appeal has spread to peripherals and add-on
  products, from laser printers to game controllers to Ethernet
  hubs. These are machines that people recommend to their parents,
  grandparents, children, and friends.


**Painted Black** -- All this is not to say that color is here for
  the long run or is appropriate in all situations. Colorful
  translucent plastics are ripe for being emblematic of late 1990s
  style. ("What were we thinking?" we'll no doubt say, echoing
  anyone who has looked recently at styles from the 1970s.) The
  colored Mac styling is bound to go away fairly quickly because
  it's comparatively loud; loud make a splash, which is exactly what
  Apple wanted, but tends to lack staying power. In fact, we're
  already hearing rumblings about the colors of the Power Macintosh
  G3s not being appropriate for some business environments, and the
  iBook has taken similar flak. If Apple wants to gain the good
  graces of the business market, they'll have to figure out a
  Macintosh design compromise that fits in while standing out, much
  as wearing an expensive Italian suit might do for an individual.

  However, for now Apple has met the needs of their primary
  customers. The iMac and iBook are flashy and cheap, and work well
  for education and home users. The blue and white Power Macintosh
  G3s combine power and innovative looks for the creative
  professional market. And the PowerBook G3 Series offers plenty of
  functionality in a sleek black case, albeit one that's undoubtedly
  the next in line for a makeover.

  But the success of the iMac will impact products from other
  computer makers. We're beginning to see announcements of computers
  that look suspiciously like the original iMac, such as the
  eMachines eOne and E-Power system from Future Power and Daewoo
  Telecom (which has sparked a lawsuit from Apple). Amusingly, both
  products lack floppy drives.

<http://www.e4me.com/infocentral/product_eone433.html>
<http://www.futurepowerusa.com/products/epower.html>

  Imitation is the sincerest form of flattery - even if it proves to
  be illegal - and, in the end, consumers and the press will
  invariably compare anything vaguely iMac-like to the original.


**The Color of Money** -- We can't claim Apple's new color scheme
  is solely responsible for the company's impressive turnaround
  during the past two years. It's no accident that these machines
  are also top performers, and that Apple has managed to reduce
  inventory and forecast demand better. But color can't be
  marginalized as a superfluous gimmick - with it, Apple has
  recognized that the Macintosh design has always been fundamental
  to its success.

  However, Apple also can't afford to rest on its laurels.
  Innovative design helped put the Macintosh on the map, and it has
  certainly brought the Macintosh back from what many pundits
  trumpeted as the grave. Apple will undoubtedly continue to mine
  the colored vein for some time to come, particularly for consumer-
  oriented computers, but the company must continue to innovate in
  the design space to stay ahead of the copycats and to keep the
  Macintosh in the public eye.


$$

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