TidBITS#517/14-Feb-00
=====================

  This week brings news of the release of Eudora 4.3, along with an
  exclusive interview with Steve Dorner, Eudora's primary author. We
  also ask your opinion of the concept of viewing ads in exchange
  for getting commercially available features for free. Matt Neuburg
  weighs in with a review of Deneba's graphical Swiss Army knife
  Canvas 7, we announce BoxTop Software's ProJPEG Photoshop plug-in
  for saving optimized JPEG files, and we sum up last week's poll.

Topics:
    MailBITS/14-Feb-00
    InterviewBITS with Steve Dorner
    Canvas 7 - Not Quite Heaven

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MailBITS/14-Feb-00
------------------

**ProJPEG 4.0 Adds Compression Control** -- BoxTop Software has
  released ProJPEG 4.0, a Photoshop plug-in for saving optimized
  JPEG images. Like BoxTop's PhotoGIF (see "Crunch GIFs Quickly with
  PhotoGIF" in TidBITS-479_), ProJPEG's image compression
  outperforms Photoshop's built-in filters, creating smaller files
  for the Web. Version 4.0 adds a Target feature, makes ProJPEG
  calculate the amount of compression required to meet a file size
  of your choosing. You can also apply different settings to areas
  of the image marked as foreground and background (enabling you to
  apply more compression to a photo's landscape and less to objects
  in the foreground, for example). ProJPEG 4.0 is a 580K download
  and costs $50; owners of any previous version of ProJPEG can
  upgrade for $20. [JLC]

<http://www.boxtopsoft.com/pj.html>
<http://www.boxtopsoft.com/pg.html>
<http://db.tidbits.com/getbits.acgi?tbart=05381>


**Poll Results: Macintosh Ownership** -- Steve Jobs's Macworld
  Expo 2000 keynote trumpeted Apple's impressive ownership numbers:
  roughly a quarter of iBook buyers and half of iMac buyers were new
  to the Mac. But Apple's repeat customers have traditionally been
  the company's ace in the hole, buying Macs even when Apple's
  future was murky. So we asked: "Over the years, how many Macs have
  you personally bought for your individual use at work or at home?"
  Of more than 2,300 respondents, nearly two thirds indicated they
  had purchased between two and five Macs over the years. Other
  responses fit nearly along a bell curve, with the notable
  exception that about 8 percent of respondents indicated they had
  purchased ten or more Macs for personal use over the years. These
  results would seem not only to reflect the loyalty of Apple's
  customers, but also to reinforce Apple's sales figures showing
  that the majority of Macintosh sales still go to existing Apple
  customers. Apple definitely needs to grow the size of the
  Macintosh market by attracting new converts to the platform, but
  the company has to ensure that initiatives aimed at attracting
  converts don't come at the expense of the more valuable long-time
  customers. [JLC]

<http://db.tidbits.com/getbits.acgi?tlkthrd=935>
<http://db.tidbits.com/getbits.acgi?tbart=05780>


**Poll Preview: Ad-ing It Up** -- This week's release of Eudora
  4.3 marks the first time a major program has essentially offered
  to let you use commercially available features for free in
  exchange for viewing ads. You'll read below about why Steve Dorner
  and Qualcomm felt they had to add Sponsored mode to Eudora 4.3's
  Paid and Light usage modes, but what do you think? Do you like the
  option of being able to trade some screen real estate for an ad
  window in exchange for features that would otherwise cost money?
  Note that we're not asking if you think ads in software are
  inherently good or bad, but instead if you like the _option_ of
  being able to see ads instead of paying for the software yourself.
  Also, keep in mind that we're asking about applications in
  general; at the moment, we have only the $50 Eudora as an example
  of this, so also consider how you might feel about programs that
  cost either $10 or $200 and that you used either occasionally or
  every day. Register your opinion on our home page (and make sure
  to scroll down if you can't see the poll form in your window)!
  [ACE]

<http://www.tidbits.com/>


InterviewBITS with Steve Dorner
-------------------------------
  by Adam C. Engst <ace@tidbits.com>

  By the time you read this article, Qualcomm will have released
  Eudora 4.3, which introduces a new business model for application
  software by adding an optional mode in which people can use all
  the features of the commercial version of the popular email
  program for free in exchange for viewing ads. The upgrade is minor
  if you're a Eudora Pro 4.2 user (see our "Eudora Pro 4.2" series
  of articles for more information), and because of that, Qualcomm
  has made the upgrade to Eudora 4.3's "Paid mode" free for Eudora
  Pro 4.2 owners. Current Eudora Light 3.x users can enjoy a much
  more significant upgrade, since Eudora 4.3's "Light mode" offers
  many of the benefits of the two years of development that's gone
  on since Eudora Light was last updated. And "Sponsored mode"
  provides access to all of Eudora's commercial features for free.
  See "Eudora 4.3 Public Beta Adds Free Usage Modes" in TidBITS-509_
  for details.

<http://db.tidbits.com/getbits.acgi?tbser=1147>
<http://db.tidbits.com/getbits.acgi?tbart=05711>

  System requirements for the $50 Eudora 4.3 include a PowerPC-based
  Mac with 1,800K of RAM running System 7.1.2 or later with the Text
  Encoding Converter. The download is likely to be about 6 MB. Note
  that what Qualcomm is releasing Tuesday is the full version of
  Eudora 4.3; if you're an existing Eudora 4.x owner, an updater
  that brings you up to Eudora 4.3 and registers you in Paid mode
  will be available later this week.

<http://www.eudora.com/>


**Get the X-Eudora-Settings List via Email** -- To simplify access
  for readers of my Eudora Visual QuickStart book, as well as others
  using Eudora Pro 4.2 or Eudora 4.3 for the Mac, I've created an
  email auto-reply that contains the full list of x-eudora-setting
  URLs you can use to tweak Eudora's myriad of hidden settings (see
  "Eudora Pro 4.2 Continues to Deliver" in TidBITS-489_). Qualcomm
  makes the same information available on their Web site, but since
  x-eudora-setting URLs are useful only from within Eudora, I felt
  it would be easier to get the 80K list via email, and Qualcomm
  granted me permission to make them available in this fashion. I've
  also added information at the top of the file that explains how to
  use them and pulls out a few especially useful settings.

<http://db.tidbits.com/getbits.acgi?tbart=05477>

  If you put the word ADD in the Subject line when requesting this
  list, we will automatically add you to a mailing list of people to
  receive updates when there's a new version of the main document
  (you can easily remove yourself from the list as well, and
  addresses are maintained in confidence according to our privacy
  policy). To receive the list of x-eudora-settings, send email to
  <x-eudora-settings@tidbits.com>. (Hint: if you're reading this in
  Eudora, Command-click that email address to create a new message
  with the address in the To line). To receive the list and all
  updates, send email to <x-eudora-settings@tidbits.com> with ADD in
  the Subject line. Feel free to pass these instructions around to
  other Eudora users who might find them useful.

<http://www.tidbits.com/eudora/>
<http://www.tidbits.com/about/privacy.html>
<mailto:x-eudora-settings@tidbits.com>
<mailto:x-eudora-settings@tidbits.com?Subject=ADD>


**On to the Interview** -- This week we have an exclusive
  interview with Steve Dorner, who created Eudora back in 1988 and
  who has continued to drive the program forward, though ably
  assisted by others at Qualcomm these days. Steve managed to
  squeeze some time free from the hectic final days that surround
  any software release to chat via email.

* [Adam] The major change with Eudora 4.3 is that it adds a new
  advertising-supported mode to the two previous ways you could get
  Eudora: the free Eudora Light and the commercial Eudora Pro, all
  now bundled together into a single program. Is this giving in to
  commercialism on the Internet?

  [Steve] In one sense, it is giving in... to reality. That reality
  is that many people prefer free stuff with ads to stuff that costs
  money. How many times do you see people at trade shows saying,
  "No, thanks, I prefer my t-shirts without your advertising on
  them. Here's $10."

  In another sense, it's not giving in at all. People still have the
  same Eudora choices they had before; pay and get the full
  features, or don't pay and get fewer features. The difference is
  that now there's a third choice - get all the features but don't
  pay, and see ads instead.

* [Adam] What was the primary reason you chose to follow this path
  with Eudora?

  [Steve] Let's face it, people have a lot of choices out there for
  free mailers. We think Eudora provides unique advantages, but some
  people just can't get over the price tag. This is a way we can
  eliminate the price tag but still afford to produce the software.

* [Adam] Are there significant new features in Eudora 4.3?

  [Steve] That depends on the audience you're considering. For
  Eudora Pro 4.2 users, the feature differences aren't all that
  great. There is the link history window, the ability to remember
  addresses you type or reply to, and a few other small features.

  For Eudora Light users, the upgrade to Sponsored mode is huge.
  People using Sponsored mode get all the Eudora Pro features;
  spell-checking, styled composition, inline images and movies and
  sounds, HTML display, toolbar, powerful filtering, etc., etc. And
  even if they don't want to see the ads, Eudora 4.3 running in
  Light mode is much more powerful than the old Light was.

* [Adam] Are there any major differences between the Mac and
  Windows versions of Eudora now, or are they pretty much in parity?

  [Steve] They reflect the different emphases of the two platforms
  and the separate development teams who have worked on them. I very
  much believe that a Macintosh program should be a Macintosh
  program, and similarly that it pays to do what Windows users
  expect on Windows. Whether in Rome or Little Rock, you have to fit
  in with the natives.

  One thing I find amusing is the mail we get from people who say "I
  wish you guys spent as much time on the Mac version as you do on
  the Windows version," which is evenly balanced by the mail we get
  from people who say "I wish you guys spent as much time on the
  Windows version as on the Macintosh version."

* [Adam] My impression is that Eudora is often chosen by
  individuals and by organizations looking for an Internet email
  solution, but that it's losing ground in large organizations where
  Microsoft Outlook offers scheduling, contact management, and group
  conferencing features. Do you envision moving Eudora more in that
  direction in the future?

  [Steve] Yes, we are actively looking at ways to do more with
  schedules and contacts and the like. We think we're in a position
  to do some very interesting things, especially in conjunction with
  the new wave of wireless devices.

* [Adam] Was that some of the rationale behind Qualcomm's purchase
  of Now Software and the code that turned into the ill-fated Eudora
  Planner?

  [Steve] I'm glad that Now Software's products are being carried
  forward by Power On Software. That's all I have to say on that
  topic.

* [Adam] Fair enough. It's long been thought that Qualcomm bought
  Eudora originally because someone was thinking ahead and saw the
  convergence of email and wireless communication. But that happened
  in 1992 - was Qualcomm simply too far ahead of the times, or was
  there something else going on?

  [Steve] I actually think that Qualcomm acquired Eudora because it
  used Eudora and wanted to see the product continued and improved.
  Way Back Then, companies actually wrote their own software
  sometimes.

  Of course, some people undoubtedly had some ideas in the back of
  their minds, but it was really a very practical decision at the
  time.

* [Adam] Assuming that convergence is at some point inevitable,
  when do you think we'll see it taking place for a significant
  number of Eudora users?

  [Steve] It's hard to say. The phone market right now puts heavy
  pressure on (big shock) cheap or free telephones. Smart phones are
  a little more expensive and are a hard sell.

  One thing to realize is that ordinary folks like you and I are
  _not_ the "real" customers for cell phones. The "real" customers
  are the local cell phone carriers; they're the ones who control
  which phones people can buy. And they want mass-market phones so
  they can get lots of users, and they don't want to "waste time"
  supporting really smart devices.

  So it's going to take a while for really smart phones to go
  anywhere, and hence for Eudora on a phone to really go anywhere.

* [Adam] Still, you're obviously making inroads in that direction
  all the time. What about Qualcomm's PureVoice plug-in that enables
  people send and receive voice messages with Eudora?

  [Steve] What your readers may or may not know is that PureVoice is
  the same voice technology used in Qualcomm's CDMA digital cellular
  phones. We hope to see a day where PureVoice will make truly
  efficient telephone to computer communication very easy to do.
  Imagine being able to record a message on your phone and email it
  to someone, for example. Or to easily pick up your voice mail with
  your email program.

* [Adam] Moving away from cell phones, what are the major problems
  you're seeing in email today that you think email programs can
  attempt to solve?

  [Steve] Volume is obviously one of them. People get more and more
  mail, and have to deal with it. But rather than worry about
  solving problems in email, I'm more excited by providing tools so
  that people can solve problems using email. Eudora 5.0 is going to
  have some fun things in that direction.

* [Adam] Fun is good, especially in a program that people use all
  day long and despite the sticks-in-the-mud who think email should
  be serious and professional. I still miss the dialog box that said
  "You may as well stop typing now because no one is listening." Any
  other easter eggs you'd like to share? Should someone make a
  Eudora plug-in that puts a few of the cute little bits back in?

  [Steve] We've been thinking about such a plug-in. :-) As for
  easter eggs, the "You have no new mail" envelope that appears if
  you have Eudora set to display alerts after checking for mail
  actually has words in it that can be read, if you work at it. Note
  that it went in at about the time a lot of the fun went out.

* [Adam] With Mac OS X due to ship sometime this year, what level
  of support do you plan for Eudora? Classic, Carbon, or Cocoa?

  [Steve] That's up to Apple. Cocoa is a total rewrite for a
  Macintosh application, and we don't anticipate doing that
  initially.

  We've been working on Eudora under Carbon for quite some time, but
  the brutal fact of the matter is that Carbon hasn't been ready for
  us. There are many things that Eudora does that Carbon just
  doesn't do at all, or that don't work. For example, Eudora can be
  smart about what to do when you're on battery, but Carbon doesn't
  currently provide access to the power manager. For a while, we
  kept getting "Tough luck, applications shouldn't need to do that"
  responses when we asked about stuff like that, but things seem to
  have improved lately.

* [Adam] You've been developing Eudora for over 12 years now, so
  you've seen a wide variety of Internet technologies come and go.
  What I'd like to do then to finish off is play "Technology
  Association Test" - I'll give you a technology and you tell me the
  first thing that comes to mind.

  XML (eXtensible Markup Language), the much-hyped markup language
  for creating other markup languages that can define meta-
  information about data):

  [Steve] Sound and fury...

  HTML mail, which lets people send HTML styled messages:

  [Steve] Deal with it.

  LDAP (Lightweight Directory Access Protocol), which provides
  directory lookup services:

  [Steve] Vomit. It's really too bad that XML wasn't all the rage in
  time to forestall this idiot OSI protocol from proliferating.

  IMAP (Internet Message Access Protocol, at least with version 4 -
  it used to be Interactive Mail Access Protocol), which changes the
  mail storage model so all mail remains on the server, rather than
  being downloaded to the client, as with POP.

  [Steve] MIS

  POP (Post Office Protocol), the simple and efficient method of
  retrieving mail that's still by far the most common on the
  Internet:

  [Steve] Mom and ___.

  APOP (Authenticated POP), which encrypts the otherwise clear text
  passwords used to login to a POP account as a way of increasing
  security.

  [Steve] Doomed. Few sites are going to change their authentication
  databases for APOP, cram-md5, or anything else. They're going to
  stick with plain text and just run everything through SSL when
  RSA's patent expires in September.

  SMTP (Simple Mail Transport Protocol), one of the basic protocols
  on top of which all Internet email runs.

  [Steve] Uncontrollable.

  SMTP AUTH, which is an authentication extension to SMTP that
  ensures only people with the proper access can send email through
  an SMTP server as a way of preventing spammers from hijacking
  servers.

  [Steve] Inevitable.

* [Adam] Thanks again for taking the time out to talk, and best of
  luck with Eudora 4.3 and all the fun stuff you have planned for
  Eudora 5.0.

  [Steve] Glad to help - now it's time to get this new version
  uploaded.


Canvas 7 - Not Quite Heaven
---------------------------
  by Matt Neuburg <matt@tidbits.com>

  For the past six years, my relationship with Deneba and its
  combination draw/paint program Canvas has been something of a
  roller-coaster ride. With Canvas 3.5, I was contented: it was an
  excellent replacement for my old favorite SuperPaint, which was
  starting to show its age; and, Canvas's splendid import/export
  capabilities made it useful in many difficult situations. With
  Canvas 5, I was disgusted: it was slow, it felt like a port, it
  was unstable, the interface was incomprehensible. With Canvas 6, I
  was surprised but once again contented: the program had been
  thoroughly cleaned up and was now a worthy successor to version
  3.5. Although it lacked the power of either CorelDRAW or Corel
  PHOTO-PAINT, which I had reviewed shortly before, Canvas 6 was
  simple and convenient, satisfying and delightful for general use;
  and I found myself turning to it often.

<http://db.tidbits.com/getbits.acgi?tbser=1158>
<http://db.tidbits.com/getbits.acgi?tbart=05193>
<http://db.tidbits.com/getbits.acgi?tbart=03174>

  Now, with Canvas 7, I'm still contented but also puzzled. Its
  advances over its predecessor are real, but so miscellaneous that
  the program seems to have found its feet while losing its way.
  Bare enumeration of new features would be in vain; you can consult
  a list at Deneba's Web site. Instead, I'll describe their general
  categories, and try to assess whether the changes are moving this
  program in the right direction. (It might help, at this point, to
  read my earlier reviews and Deneba's feature list, so as to get a
  sense of where I'm coming from.)

<http://www.deneba.com/dazroot/prodinfo/canvas7/features.html>


**Cleaning Up the Workspace** -- On startup, Canvas 7 shows no
  obvious changes; there's nothing like the dramatic alteration of
  the workspace that marked the leap from Canvas 3.5 to 5, or even 5
  to 6. But you soon discover numerous small interface tweaks. To
  change the view's zoom factor numerically, you can now type
  directly into the window's zoom value box, without having to bring
  up a palette. You can rotate the window for a better view.
  Aligning of objects and the "smart mouse" are now accessible via
  contextual menus. Guidelines can now be positioned numerically.

  Bezier drawing is better on several counts. Colored nodes and
  anti-aliased drawing make curves far easier to see. Selecting a
  node now reveals not only its handles but those of the two
  adjacent nodes as well. The number of nodes can be automatically
  reduced. It is at last possible to draw all or part of a curve
  live by fitting it to points.


**Breaking Down the Barriers** -- One of Canvas's greatest
  strengths has always been how it combines on a single page three
  types of objects: vector (draw), text, and bitmap (paint).
  Previous versions did much to reduce the conceptual barriers
  between these object types, and Canvas 7 does even more.

  For example, in the past, while you could create a bezier curve by
  drawing freehand, you were then entrenched firmly in the bezier
  world, forced to work with nodes and handles to reshape the curve.
  Now a new tool lets you reshape it by continuing to draw freehand,
  and another lets you pull a point on the curve as if it were a
  rope.

  Similarly, with a bitmap object, you could previously use vector
  tools to _draw_ a shape, but to _select_ a non-geometric area, if
  color-based tools couldn't handle it, you had to draw freehand.
  Now bezier shapes can be converted to selection shapes (and vice
  versa).

  Deneba has lifted major limitations on transparency modes
  introduced in Canvas 6. For example, if you added directional
  vector transparency to an object, you got a simple gradient
  running from one end-node at 0 percent to the other at 100
  percent; you could move the end-nodes, but that was all. Now you
  can interactively add intermediate nodes and dictate their
  transparency values.

  It was previously possible to turn a vector or text object to a
  bitmap, but now such objects can receive filters and adjustments
  previously reserved for bitmaps, such as blurring, posterizing,
  and color shifts, _without_ turning them to bitmaps; they keep
  their editability as vector or text objects. In essence, the
  object is seen through its own private paint-type filter; so it
  isn't surprising that Canvas 7 also introduces lenses.


**Weaving the Web** -- Gone is the objectionable Java-based
  Colada; Canvas now generates HTML documents directly. But this
  HTML relies on CSS level 2 absolute positioning, so (unlike
  tables) it can't be handled by older browsers, nor even by the
  latest version of Netscape Communicator unless you render text as
  images.

  Canvas can also now easily create three-stage buttons through a
  new palette, and renders them along with good JavaScript.

  To export as GIF or JPEG, you no longer need to choose one or the
  other and then pass through a sequence of confusing dialogs;
  instead, you make all your choices in a single export dialog. This
  export dialog isn't any easier to understand, but it is certainly
  more convenient, especially since, along with new optimization
  abilities, it previews up to four different export options
  simultaneously. Also, it is now possible to rotate a bitmap and
  retain that rotation when exporting. Thus, one no longer needs
  another application to post-process a JPEG made at the wrong
  compression, or from an inverted scan.

  A new document type permits creation and editing of animated GIFs,
  with frames represented by "pages;" you can view several
  successive frames simultaneously, but amazingly there is no way to
  play the animation without exporting and switching to a Web
  browser, and there are no built-in transitions such as wipes and
  tiles, even though QuickTime is present to help create them.


**Reading the Tea Leaves** -- Canvas 7's documentation is complete
  and compact, though I often find the verbiage confusing. An
  accompanying CD of narrated screen shot animations is very
  helpful. Online help is good, but balloon help or more copious
  tooltips would be better: many important options in palettes are
  represented only by uninformative icons.

  Canvas 7 is definitely a better version of what Canvas 6 was, a
  pleasantly straightforward all-purpose draw/paint program,
  adequate to the needs of most users. As such, I enjoy it, I turn
  to it often, and I recommend it.

  On the other hand, I feel that Canvas 7 doesn't introduce new
  features so much as it cleans up and rationalizes Canvas 6; Canvas
  7 feels good mostly just because there were places where Canvas 6
  felt clumsy or inconvenient. It's debatable, therefore, whether
  Canvas 7 really warrants either the whole-number version increment
  or the $100 upgrade fee - especially since Deneba has failed once
  again to attend to some of Canvas's most basic features. The delay
  between clicking on a toolbox icon and the popping-up of its
  sub-palette is still too long. There's still no keyboard
  navigation for moving from one bezier curve node to another. The
  program isn't scriptable. Too many features are available only
  through modifier keys (Option-choose this menu, Tab-click this
  node), making the program hard to learn. And the painting tools
  are still crude; with Canvas, you could exhaust a whole day and
  all your patience before you'd achieve the painterly effects you
  can get with a single stroke in Corel PHOTO-PAINT, with its
  options for brush and edge texture, bleed and sustain, dab
  spacing, stroke smoothing, color shifting, and so forth.

  This raises the larger question of what an all-in-one program
  should be. Canvas ranges wide but is spread rather thin. It lags
  behind the individual competition in every department it has
  chosen to enter: in painting, page layout, Web images, Web pages,
  and GIF animations - even in certain aspects of drawing - other
  specialized applications are ahead, sometimes far ahead. Canvas 7
  now seems to be playing copycat, trying to catch up in every area
  at once, with results that are sometimes inadequate (like the GIF
  animation) and sometimes inappropriate (like the new FTP
  capability). Deneba might profitably refocus Canvas on achieving
  greatness in a few well-defined areas, rather than risk mediocrity
  in many. Canvas isn't QuarkXPress, GoLive, WebPainter, or
  Anarchie, so why pretend? In my view, Deneba should return its
  attention to achieving its basic mission with Canvas, excellent
  drawing excellently combined with excellent painting.

  Whether Deneba can afford not to do this is really a question of
  whether users will continue to find that the convenience of a
  single general application outweighs the inability to accomplish
  what's perfectly possible with several individual dedicated ones.
  This is the common quandary of "Swiss Army knife" applications. If
  users become so frustrated by Canvas's inability to play its own
  GIF animations, or to export text objects as HTML text that
  browsers can actually render, or if they find themselves
  repeatedly turning to other paint programs to achieve the fine
  control that Canvas denies them, they may wonder what real
  advantage Canvas offers. There is also, to be sure, the matter of
  price; and Deneba's new aggressive policy of offering Canvas as a
  download for just $130 is commendable. But even this policy could
  backfire, since it could cause long-time Canvas users to feel
  understandably enraged at being asked to pay almost as much ($100)
  to upgrade. Also, Corel is fighting back by offering the CorelDRAW
  and Corel PHOTO-PAINT package, in a slightly crippled form but
  without time limitations, absolutely free.

<http://www.corel.com/draw8mac_le/product_info.htm>

  Canvas 7 requires a PowerPC-based Mac with Mac OS 8.5 or later and
  32 MB of RAM with a monitor running at 16-bit color and with at
  least 800 by 600 resolution. A standard installation requires
  about 80 MB of disk space. Canvas 7 costs $375 with CD-ROMs,
  printed manuals, font and clip art collections, $130 without, and
  Deneba makes a free 15-day trial version available.

<http://www.deneba.com/dazroot/evaluate/default.html>
<http://www.deneba.com/dazroot/prodinfo/canvas7/pricing_availability.html>


$$

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