TidBITS#518/21-Feb-00
=====================

  Crave speed? Crave FireWire? Apple has unveiled 500 MHz Power Mac
  G4s, 500 MHz FireWire enhanced PowerBooks, and revved-up iBooks.
  Crave games? An injunction against Connectix's Virtual Game
  Station has been lifted - but now Sony's suing over patents. Crave
  an alternative to FileMaker? Matt Neuburg examines the re-birth of
  the visual database environment Helix. We also note the releases
  of Eudora 4.3.1, GraphicConverter 3.8, and (ahem) Windows 2000.

Topics:
    MailBITS/21-Feb-00
    Beefier Laptops & Faster G4s at Macworld Tokyo
    Virtual Game Station Shipping Again
    Life Spiral: Helix Returns

<http://www.tidbits.com/tb-issues/TidBITS-518.html>
<ftp://ftp.tidbits.com/issues/2000/TidBITS#518_21-Feb-00.etx>

Copyright 2000 TidBITS Electronic Publishing. All rights reserved.
   Information: <info@tidbits.com> Comments: <editors@tidbits.com>
   ---------------------------------------------------------------

This issue of TidBITS sponsored in part by:
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   Outpost.com has Connectix Virtual Game Station and hundreds of
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MailBITS/21-Feb-00
------------------

**Eudora 4.3.1 Replaces Version 4.3** -- After an initial abortive
  release of Eudora 4.3, Qualcomm quickly uploaded version 4.3.1,
  which fixes a bug caused by a single line of code being
  inadvertently removed in the final compile. The bug? In Sponsored
  mode, Eudora 4.3 wouldn't fetch ads. Unfortunately, Eudora 4.3
  will get cranky and start nagging after not receiving ads for
  several days and will automatically switch down to Light mode
  after a few weeks. So if you downloaded 4.3 and are using it in
  Sponsored mode, you'll want to get 4.3.1 instead. Again, if you're
  a current Eudora Pro 4.x user, wait for the updater that will
  bring you up to Eudora 4.3 and register you in Paid mode, due
  later this week - the full Eudora 4.3.1 won't accept Eudora 4.x
  registration numbers. The updater, initially slated for last week,
  is now scheduled to become available later this week.

<http://www.eudora.com/download/>
<http://www.eudora.com/email/upgrade/>

  Also note that we biffed the system requirements for Eudora
  slightly in last week's article in TidBITS-517_. Eudora 4.3.1
  requires a PowerPC-based Mac with Mac OS 7.6 or above with
  QuickTime 3.0.2 or later (which you can download from the custom
  installation screen in Eudora's installer). Eudora 4.3.1 is a 5.6
  MB download. [ACE]

<http://db.tidbits.com/getbits.acgi?tbart=05800>


**GraphicConverter 3.8 Adds AppleScript, Bug Fixes** -- Lemke
  Software has updated GraphicConverter to version 3.8, adding
  AppleScript support to the PowerPC version and numerous tweaks to
  its multipurpose tool for working with image files.
  (GraphicConverter ranked high in a recent TidBITS poll of image
  editing applications; see "Poll Results: They Come in Colors" in
  TidBITS-516_.) GraphicConverter's basic AppleScript support
  enables users to apply multiple modifications to files, such as
  resizing and changing the bit depth, thereby speeding up the
  production process. GraphicConverter 3.8 is a 1.9 MB download;
  registration for the shareware utility is $30 in Europe, $35 in
  the rest of the world. [JLC]

<http://www.graphicconverter.net/>
<http://db.tidbits.com/getbits.acgi?tbart=05793>


**Farallon Announces 11 Mbps SkyLINE Card** -- Farallon
  Communications has announced a version of the company's SkyLINE
  802.11 wireless networking card that runs at 11 Mbps instead of
  the previous speed of 2 Mbps. Due to ship in April, the AirPort-
  compatible PC Card provides wireless Ethernet access to recent
  PowerBooks (the 2400, 3400, and G3 Series, with planned support
  for the 190, 1400, and 5300) and portable PCs with Type II PC Card
  slots running Windows 95, 98, or NT (with support for Windows 2000
  planned). Farallon has yet to announce a price for the 11 Mbps
  SkyLINE card, but will offer an upgrade for users of the 2 Mbps
  card at a reduced price. [ACE]

<http://www.farallon.com/news/00_02_16.html>


**Microsoft Releases Windows 2000** -- Microsoft last week
  officially released Windows 2000, the successor to the company's
  enterprise oriented server operating system Windows NT. Although
  Windows 2000 has consumer-friendly features like USB support and
  compatibility with more games, it isn't an update to Windows 98,
  and it's almost certainly not everything that Microsoft's PR would
  have you believe (walks, chews gum, does Windows). In fact,
  despite stories like the now-famous "63,000 bugs" article from
  Sm@rt Reseller's Mary Jo Foley, anecdotal comments we've heard
  from friends who ran Windows NT 4.0 indicate Windows 2000 is a
  credible upgrade. From the Macintosh standpoint, Windows 2000 is
  interesting primarily for the services it provides to Macintosh
  clients, and reports we've seen indicate those are improved from
  Windows NT 4.0 - but if you think Microsoft is reaching out to the
  Macintosh community, check out Macworld writer Philip Michaels'
  amusing report on what it was like to be a Mac guy at the San
  Francisco unveiling of Windows 2000 last week. [ACE]

<http://www.microsoft.com/MAC/msmacproducts/ntsmac.asp>
<http://macweek.zdnet.com/2000/02/13/crossplatform.html>
<http://www.zdnet.com/pcweek/stories/news/0,4153,2436920,00.html>
<http://www.zdnet.com/filters/special2000/news/>
<http://macworld.zdnet.com/2000/02/18/windows2000.html>


**Poll Results: Ad-ing It Up** -- Last week's release of Eudora
  4.3 prompted us to ask what TidBITS readers thought about the
  option of applications displaying advertisements in exchange for
  enabling commercially available features. We received more than
  850 responses which were decidedly split: 47 percent of
  respondents indicated they liked the idea at least a little, while
  53 percent indicated they disliked or strongly disliked the idea.
  Discussion on TidBITS Talk also varied, although we understand
  this topic is difficult to nail down to specifics, since Eudora
  4.3 is at the moment the only widely used application following
  this model - and it has been available for only a week. [GD]

<http://db.tidbits.com/getbits.acgi?tlkthrd=944>


**Poll Preview: Color Me Pretty** -- Apple last week expanded the
  color palette of its iBook line to include a graphite-themed
  consumer laptop (see below), re-opening the topic of Apple's
  often-brash color selections for its computing products. So, the
  poll question appearing this week on our home page is: What colors
  would you like to see Apple use in future Macs? We've chosen a few
  commonly requested themes, but feel free to contribute other ideas
  to TidBITS Talk! [GD]

<http://www.tidbits.com/>


Beefier Laptops & Faster G4s at Macworld Tokyo
----------------------------------------------
  by Mark H. Anbinder <mha@tidbits.com>

  During his keynote at Macworld Expo Tokyo, Apple CEO Steve Jobs
  rolled out enhanced versions of Apple's laptop and professional
  desktop products. The latest PowerBook G3 (known as the "PowerBook
  (FireWire)" in Apple's increasingly inane nomenclature) uses a
  case similar to the previous PowerBook G3 (Bronze Keyboard) and
  features speeds up to 500 MHz, up to ten hours of battery life
  with the dual-battery feature, room for an internal AirPort card,
  and two new FireWire ports supporting digital video, all for
  prices between $2,500 and $4,000. Other changes in the PowerBook
  (FireWire) include different RAM upgrade modules from previous
  PowerBook G3s, no SCSI port, a new iBook-style power adapter, and
  a DVD-ROM drive that isn't compatible with the media bay in the
  PowerBook G3 (Bronze Keyboard), although batteries and other media
  bay devices are currently compatible.

<http://www.apple.com/powerbook/>
<http://til.info.apple.com/techinfo.nsf/artnum/n58581>
<http://til.info.apple.com/techinfo.nsf/artnum/n58588>
<http://til.info.apple.com/techinfo.nsf/artnum/n58582>
<http://til.info.apple.com/techinfo.nsf/artnum/n58586>

  The $1,600 iBook product line now sports 64 MB of memory and a 6
  GB hard drive in each model, while a new $1,800 graphite-colored
  iBook Special Edition offers a faster 366 MHz G3 processor.
  Meanwhile, Apple announced a speed bump for its Power Macintosh G4
  line, with the three configurations shipping at 400, 450, and 500
  MHz at the same price levels as the previous models, starting at
  $1,600. These enhancements bring Apple's G4 systems back to the
  processor speeds originally announced in August of 1999.

<http://www.apple.com/ibook/>
<http://www.apple.com/powermac/>
<http://db.tidbits.com/getbits.acgi?tbart=05615>

  Also at Macworld Tokyo, Apple announced an agreement with Dai
  Nippon Screen Manufacturing Co., Ltd., of Japan, to include that
  company's high quality Japanese fonts with Mac OS X. The fonts
  will support the largest character set ever available on personal
  computers. Mac OS X should be released as a software product in
  mid-2000, and be pre-loaded on all Macintosh computers in 2001.

<http://www.apple.com/macosx/>


Virtual Game Station Shipping Again
-----------------------------------
  by Adam Engst <ace@tidbits.com>

  After the January 1999 release of Connectix's Virtual Game
  Station, an emulator that enables a PowerPC G3 or better-based
  Macintosh to play many games designed for Sony's PlayStation (see
  "Meet Me at the Virtual Game Station" in TidBITS-471_ for a full
  review), Sony promptly sued to force Connectix to stop selling the
  product. Connectix won the first round of the lawsuit when the San
  Francisco District Court rejected Sony's request for a temporary
  restraining order on shipments of Virtual Game Station while Sony
  was applying for a more-restrictive preliminary injunction. Sony
  prevailed with the preliminary injunction in May of 1999, and
  Virtual Game Station has been absent from shelves since,
  undoubtedly causing Connectix great consternation at Macworld
  Expos. Connectix has also been unable to work on a Windows version
  of the product, causing the company to lose ground to Bleem,
  another PlayStation emulator that runs only on Windows.

<http://www.virtualgamestation.com/>
<http://db.tidbits.com/getbits.acgi?tbart=05314>
<http://db.tidbits.com/getbits.acgi?tbart=05252>
<http://www.bleem.com/>

  The U.S. Ninth Circuit Court of Appeals recently disagreed with
  the San Francisco District Court's ruling in favor of a
  preliminary injunction though, concluding "Connectix's reverse
  engineering of the Sony BIOS extracted from a Sony PlayStation
  console purchased by Connectix engineers is protected as a fair
  use. Other intermediate copies of the Sony BIOS made by Connectix,
  if they infringed Sony's copyright, do not justify injunctive
  relief. For these reasons, the district court's injunction is
  dissolved and the case is remanded to the district court. We also
  reverse the district court's finding that Connectix's Virtual Game
  Station has tarnished the Sony PlayStation mark." You can read the
  entire ruling under case number 99-15892 at the Ninth Circuit
  Opinions site.

<http://www.ce9.uscourts.gov/web/newopinions.nsf>

  The upshot of this is that Virtual Game Station is once again for
  sale (as from TidBITS sponsor Outpost.com for $20), and you can
  expect to see a Windows version of Virtual Game Station in the
  future. However, just because the preliminary injunction has been
  lifted doesn't mean that the suit is over; a trial still lies
  ahead, although the appellate court's findings may make it
  difficult for Sony to continue arguing that Virtual Game Station
  either infringed copyright or tarnished Sony's trademark.

  Sony's lawyers haven't given up, filing yet another lawsuit
  against Connectix, this time claiming patent infringement. This
  suit stems from the fact that the preliminary injunction in the
  previous lawsuit was based on copyright law, so Sony is trying
  again under reportedly weaker patent law. Either way, it seems
  that Sony's goal may be merely to tie things up in court long
  enough to move to a new generation of gaming machines and make
  Connectix's PlayStation emulator irrelevant.


Life Spiral: Helix Returns
--------------------------
  by Matt Neuburg <matt@tidbits.com>

  For many years, FileMaker Pro has been one of my standard tools
  for storing and retrieving structured information: with FileMaker,
  it's easy to build yourself an address book or a guide to your
  music collection, and its thorough scriptability makes it splendid
  for exchanging data with other applications. Version 3.0, dating
  from 1995, introduced relational database capabilities; but
  subsequent versions offered so little (and cost so much) that I
  never upgraded further. Then recently version 5, instead of
  improving core features, introduced some vastly higher pricing,
  and I wondered whether I hadn't backed the wrong horse.

<http://db.tidbits.com/getbits.acgi?tbart=05576>

  Around this time I learned, with surprise, that Odesta's Helix was
  still alive. I had used Helix briefly in 1991, but then lost track
  of it. Helix (soon re-dubbed Double Helix) had been one of the
  earliest Mac products, dating back to 1984. It was ahead of its
  time, but was sent down an unproductive development path -
  basically, much time and effort went into creating a VAX-based
  server for Helix, whereupon personal computers suddenly got faster
  and cheaper than a VAX would ever be (can you say Mac IIfx?) - and
  the company split up in 1992. The product was renamed again, as
  Helix Express, and more or less languished. Now it has been taken
  over by The Chip Merchant, which is run by a Helix enthusiast, and
  is being subjected to the nightmarish process of modernizing
  ancient legacy code, fixing memory leaks, and squashing bugs.
  Meanwhile, amazingly, the basic Helix product, now renamed Helix
  RADE (Rapid Application Development Environment), is free.

<http://www.helixtech.com/>
<http://www.helixtech.com/history.html>


**In the Nucleus** -- Helix RADE (I'll just call it Helix) is an
  environment for designing databases and then working with the data
  (inputting, viewing, querying and sorting, exporting, printing).
  The design process is unusually visual and object-based, revolving
  around icons and windows, in ways somewhat reminiscent of Prograph
  (see "Get Your Hands on Prograph" in TidBITS-312_). The
  terminology is also rather quirky, so bear with me.

<http://db.tidbits.com/getbits.acgi?tbart=01160>

  A database file created by Helix, containing the database
  structure and the data, is called a "collection." Only one
  collection can be open at a time. It is represented initially as
  an empty window, into which you drag icons to represent relations;
  each relation is a table of data, where all the records (the rows)
  will consist of the same fields (the columns) - what FileMaker
  would call a database. Thus, a one-relation collection is a flat-
  file database; a two-or-more-relation collection can be a
  relational database, as I'll explain later.

  Double-click a relation icon, and another empty window opens, into
  which you drag more icons. These are of many different types:

* A field is a category of data that each record is to have, such
  as "last name" or "age".

* An index is an instruction that a sorted order be maintained for
  one or more fields.

* An abacus is a calculation, such as "first name followed by
  space followed by last name".

* A template is like a FileMaker layout, where you arrange fields
  on the page.

* A view is like FileMaker's browse mode; it portrays some
  particular template, but is where you actually enter and view live
  data.

* A query is a form, attached to a view, which you can open to
  change what subset of the data is shown in that view.

* A post is an action to be performed automatically when you do
  something in a view, such as entering data; chiefly, it's a way of
  maintaining automatic integrity of data across relations. I'll
  talk more about this later.

  Each icon, once dragged into a relation window, just sits there
  until you do something with it. First, you name it, just like
  naming a file in the Finder. Then you double-click it to open its
  window and edit it. In a field's window, you specify its data type
  and validation rules. In an index's window, you specify what
  field(s) to sort. In an abacus's window, you describe the desired
  calculation: this too is completely icon-based, as you drag icons
  representing operations and fields into the window and arrange
  them in a dataflow diagram. For example, to say "first name
  followed by space followed by last name", you drag in a "followed
  by" icon, then drag the "first name" field into its first part and
  set a space character as its second part; then you drag in a
  second "followed by" icon, feed the output arrow from the first
  one into the second's first part, and drag the "last name" field
  into its second part.

  A template window starts out as a blank sheet of paper with some
  rectangle drawing tools. What you draw is crucial, because a view,
  you recall, is the only place where you enter or examine any
  actual data, and every view is a representation of some one
  template; so if you ever want to be able to set directly the value
  of a record's "last name" field, that field _must_ appear in a
  template!

  Templates come in two forms. A template showing fields for one
  record at a time is an entry template; in a view that uses an
  entry template, you navigate records via Next/Previous Record menu
  items. A template showing fields for all records at once is a list
  template, and is established by drawing a repeat rectangle around
  the data to be listed. For example, if you draw a repeat rectangle
  around the "last name" field in a template, then a view that uses
  this template will list the last name values for all the records
  at once. (By "all", I mean "all that this view shows"; you can
  limit or order the set of data shown, with a query or index
  attached to a view.)

  A list template can appear within another template. For any view
  that uses the outer template, you specify a field in each
  template's relation; the inner template will then list only those
  records of its relation where the data of those two fields match.
  This is how you make your database relational. The display of the
  inner template material is extremely flexible, so that Helix's
  implementation of relationality is extremely powerful: for
  example, you can specify the sort order of the inner list; you can
  specify a query further limiting the inner list's records; and you
  can nest list templates, for additional layers of relationality.

  Helix runs in two modes, developer mode and user mode. Developer
  mode is what I've been talking about all this time. In user mode,
  you see only certain views and menu items, and have only certain
  types of access to those views, as predetermined in developer
  mode. Surprisingly, this can be useful even if you are your only
  user; when you are done designing, it's nice to switch to user
  mode, eliminating extraneous windows, and just enter and retrieve
  your data.


**Acid Test** -- To test Helix for this review, I reproduced, as a
  Helix collection, the structure, data, and functionality of a
  system of related FileMaker databases that we used when I was
  editing a Mac programming magazine. This system had proven almost
  too much for FileMaker to handle, and I wanted to see if Helix
  could do better. I will now provide some gory details, so skip the
  next couple of paragraphs if you have a weak stomach.

  The system tracked articles submitted and published, plus payments
  to authors. An article could comprise more than one "fragment"
  (for example, in our Readers Tips column, each tip was a
  fragment); so there were no authors of articles, only authors of
  fragments. And a fragment could have more than one author. So far,
  that's three databases: articles, fragments, authors. For every
  article, we needed a list of author-fragment-payment triplets. But
  how, in FileMaker, could a portal in the articles database show
  authors? Authors had no direct relationship to articles, and
  portals could not contain portals, or be limited through a query.

  Our solution was an extra database, an intermediate "link" pairing
  fragments with authors (and payments). The articles database could
  have a portal on this fragment-author database; but how would it
  know which fragment-author pairs to list? Clearly, the article
  database's key must match an article key in the fragment-author
  database. But where would that key's value come from? There were
  no articles in the fragment-author database; articles were paired
  with fragments in the fragments database! So we forced each record
  in the fragment-author database to learn what article it was a
  part of, through a lookup on the fragments database.

  This was just one of many complex portal/lookup tricks we used to
  hook up the information. The problem here was not the extra
  fragment-author database (that's standard procedure with many-to-
  many relationships), but the dreadful fragility of the data's
  integrity. Lookups in FileMaker were not live, so we had to keep
  running a script in the articles database that made the link
  database refresh its lookups. When creating a new article, tasks
  had to be performed in the right order, to ensure that the
  fragment-author database was updated correctly behind the scenes;
  despite precautions, it could easily acquire invalid records, and
  had to be double-checked often by hand.

  The Helix version turned out to be far simpler and far more
  robust, and took me just two days to create after reading the
  documentation; it would have been much quicker for an expert. To
  list fragment-author pairs within a view of an article still
  requires the fragment-author relation, but in a much more
  straightforward way: an articles template holds a fragments list
  template, keying on the article, which in turn holds a fragment-
  author template, keying on the fragment. Integrity is maintained
  behind the scenes through a post: when you enter an author for a
  fragment in the fragments relation, Helix automatically creates a
  new record pairing them in the fragment-author relation - but only
  if they are not already paired.

  The Helix version is also far more comprehensible to a developer.
  FileMaker hides crucial information in various modal dialogs: the
  Define Fields dialog and its Options sub-dialog, the Field Format
  dialog, the Portal Setup dialog, ScriptMaker and its Script
  Definition sub-dialog. In Helix, on the other hand, everything is
  a top-level entity, an icon in a window, and no icon window is
  modal, so you can open and study many at once - indeed, in an icon
  window you can double-click another icon's name to open that
  icon's window! You can view a relation window as a list (like
  Finder Name view), showing useful information about each icon.
  Each icon also has a Get Info window, where you can enter a
  comment and see the names of all icons that use this one. Finally,
  Helix prevents or warns you if you perform any invalidating
  action, such as trying to delete an icon used by another.

  Helix derives great fluidity and power from the object-based
  independence of its entities. Consider calculations. In FileMaker,
  a calculation is basically a kind of field. In Helix, an abacus is
  just an abacus, and so you can use it however you like: it can
  provide data or validation for a field, a sort order for an index,
  a limiting query for a view or for a field entry pop-up menu. On
  the other hand, things that don't need to be entities, are not. In
  FileMaker, relationality between databases is one more setting to
  be reached through a series of dialogs; but Helix knows that this
  is just a way of looking at data, so it's merely an aspect of a
  particular view. The general feeling in FileMaker is that you
  start with a database and drill into it from various places to
  access its parts; in Helix, you start with the parts, and tie them
  together to form a database.


**Under the Electron Microscope** -- Helix is not for the faint of
  heart. The manual (fortunately due to be rewritten) is a massive
  series of PDFs, more a specification than an explanation: it has
  some typos, and the pictures are mostly indecipherable, a serious
  flaw for a visual language. It fails utterly to teach you the
  Helix way of thinking, the peculiar culture and tricks handed down
  by past masters. The learning curve is hyperbolically steep;
  either you'll suddenly have an "Aha" moment and pop past it, like
  bursting through a wall, or you'll fall off the mountain.

  Helix still has some bugs - I crashed several times - and many
  faults. Revision continues, so some of these may soon vanish; but
  at present, the new user is likely to find Helix quirky and
  fossilized. Over the years, Helix has grown like Frankenstein's
  Monster; new bits were sewn on without touching old bits, many of
  which date back all the way to 1984 - and they feel like it,
  especially the interface, which incorporates no modern elements
  such as balloon help or tabbed panels.

  Navigation is a big problem. There is no Window menu (a dreadful
  omission), no hierarchical outline view of your collection, and no
  way to navigate upwards (from an Index window to its containing
  Relation window, for example). So you spend most of your time
  lost; even if you can see an icon's name and open its window, you
  may not know what relation it is part of, so you have to drill
  down into every relation looking for it.

  Certain crucial windows are incomprehensible unless you're very
  experienced or looking at the manual, and often present their
  information in a clumsy piecemeal fashion. The View Setup window,
  where you create the relationality between an outer and an inner
  template, is atrocious: the space is too narrow for the names
  you're trying to read, and if you add another inner template the
  dialog forgets all its previous settings.

  You cannot edit data in a list view - though you can double-click
  a listed record (or multiple selected records) to open it in an
  entry view where you can edit. Inner lists don't scroll, or
  support multiple selection. On the other hand, list views support
  user-selectable sort orders, while entry views don't - a curious
  asymmetry.

  Here's a final miscellany. You can only have eight colors. A
  multiple-choice field can't be represented as radio buttons. There
  aren't enough menu shortcuts, because the Command key is the only
  modifier. There is no way to learn which record of the current
  found set you're looking at. An abacus has no find-and-replace
  functionality, so sometimes you have to export your data, munge
  it, and re-import it.


**Replication & Evolution** -- Helix is internally scriptable, via
  menu items or buttons in views; but the only scriptable actions,
  besides opening views, are those normally available as menu items.
  That's very weak compared with FileMaker, but posts often make a
  script unnecessary, and buttons can implement a form of branching
  and looping, which scripts themselves lack.

  Helix can't run AppleScript scripts, so any inter-application
  communication must originate externally. It responds, not to
  AppleScript, but to some rather oddly structured Apple events;
  you'll need a program like Frontier to send them. The repertoire
  is very limited - fetch a record, load a record, delete a record -
  but you could probably manage by arranging your database cleverly
  beforehand, perhaps with an occasional boost from QuicKeys or
  OneClick. So if the question is, "Can Helix act as a CGI
  application behind my Web server?" the answer is: Maybe, but not
  alone, and not easily.

  I have not seen the commercial Helix products; there are two.
  Helix Converter ($500) turns your database into a stand-alone
  application (in permanent user mode). Helix Client/Server lets
  multiple users access a database via AppleTalk. It might be
  preferable for serious CGI work, and without it you can't run two
  copies of Helix on the same local network. It starts at $300 for
  two clients and goes up from there.

  My exploration of Helix has certainly made me an addict, if not a
  convert. Once bug-squashing ends, the next big step will be a
  feature release. It isn't clear what this might include - a truly
  modern Helix might benefit from an overhauled interface, fuller
  scriptability, and TCP/IP and ODBC awareness - or what the future
  pricing model will be. But the present pricing model is
  unbeatable: a powerfully relational database program at no cost.
  You have nothing to lose but your dependence on FileMaker.

  Helix requires a PowerPC-based Macintosh running System 7.5.5 or
  later.

<http://www.helixtech.com/download.html>

  [Note: This article owes much to the generous personal attention
  and informative guidance of Matt Strange of Helix Technical
  Support.]


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