inf
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has hasnt in notin ofclass or provides

additive alias class first last meta only private replace reverse
terminating with

box break continue do else font for give if jump move new_line objectloop
print print_ret remove return rfalse rtrue spaces string style switch to
until while

inversion quit read restore save

copy create destroy recreate remaining

child children metaclass parent random sibling

self

DEBUG false INFIX nothing STRICT_MODE true VN_1610

Abbreviate Array Attribute Class Constant Default End Endif Extend Global
Ifdef Ifndef Ifnot Iftrue Iffalse Import Include Link Lowstring Message
Object Property Release Replace Serial Switches Statusline System_file
Verb Zcharacter

Dictionary Fake_action Ifv3 Ifv5 Nearby Stub Trace Version

^

absent animate clothing concealed container door edible enterable female
general light lockable locked male moved neuter on open openable
pluralname proper scenery scored static supporter switchable talkable
transparent visited workflag worn

n_to s_to e_to w_to ne_to nw_to se_to sw_to in_to out_to u_to d_to
add_to_scope after article articles before cant_go capacity daemon
describe description door_dir door_to each_turn found_in grammar initial
inside_description invent life list_together name number orders parse_name
plural react_after react_before short_name short_name_indef time_left
time_out when_closed when_open when_on when_off with_key

Achieved AddToScope AfterRoutines AllowPushDir Banner CDefArt
ChangeDefault ChangePlayer DefArt DictionaryLookup DoMenu DrawStatusLine
EnglishNumber GetGNAOfObject HasLightSource InDefArt IndirectlyContains
IsSeeThrough Locale LoopOverScope LTI_Insert MoveFloatingObjects NextWord
NextWordStopped NounDomain ObjectIsUntouchable OffersLight ParseToken
PlaceInScope PlayerTo PrintOrRun PrintShortName PronounNotice PronounValue
ScopeWithin SetPronoun SetTime StartDaemon StartTimer StopDaemon StopTimer
TestScope TryNumber UnsignedCompare WordAddress WordInProperty WordLength
WriteListFrom YesOrNo ZRegion

AfterLife AfterPrompt Amusing BeforeParsing ChooseObjects DarkToDark
DeathMessage GamePostRoutine GamePreRoutine Initialise InScope LookRoutine
NewRoom ParseNoun ParseNumber ParserError PrintRank PrintVerb
PrintTaskName TimePasses UnknownVerb

Answer Ask AskFor Attack Blow Burn Buy Climb Close Consult Cut Dig Disrobe
Drink Drop Eat Empty EmptyT Enter Examine Exit Fill FullScore GetOff Give
Go GoIn Insert Inv InvTall InvWide Jump JumpOver Kiss LetGo Listen
ListMiscellany Lock Look LookUnder LMode1 LMode2 LMode3 Mild Miscellany No
NotifyOff NotifyOn NotUnderstood Objects Open Order Places PluralFound
Pray Prompt Pronouns Pull Push PushDir PutOn Quit Receive Remove Restart
Restore Rub Save Score ScriptOff ScriptOn Search Set SetTo Show Sing Sleep
Smell Sorry Squeeze Strong Swim Swing SwitchOff SwitchOn Take Taste Tell
TheSame Think ThrownAt ThrowAt Tie Touch Transfer Turn Unlock VagueGo
Verify Version Wake WakeOther Wait Wave WaveHands Wear Yes

action actor deadflag inventory_stage keep_silent location name
notify_mode noun player real_location score second sender task_scores
the_time turns wn

AMUSING_PROVIDED ANIMA_PE ASKSCOPE_PE CANTSEE_PE DEATH_MENTION_UNDO
EACHTURN_REASON ELEMENTARY_TT EXCEPT_PE GPR_FAIL GPR_MULTIPLE
GPR_NUMBER GPR_PREPOSITION GPR_REPARSE Headline ITGONE_PE JUNKAFTER_PE
LOOPOVERSCOPE_REASON MANUAL_PRONOUNS MAX_CARRIED MAX_SCORE MAX_TIMERS
MMULTI_PE MULTI_PE NO_PLACES NOTHELD_PE NOTHING_PE NUMBER_PE NUMBER_TASKS
OBJECT_SCORE PARSING_REASON REACT_AFTER_REASON REACT_BEFORE_REASON
ROOM_SCORE SACK_OBJECT SCENERY_PE SCOPE_TT Story STUCK_PE TALKING_REASON
TASKS_PROVIDED TESTSCOPE_REASON TOOFEW_PE TOOLIT_PE UPTO_PE USE_MODULES
VAGUE_PE VERB_PE WITHOUT_DIRECTIONS

compass n_obj s_obj e_obj w_obj ne_obj nw_obj se_obj sw_obj u_obj d_obj
in_obj out_obj thedark selfobj InformLibrary InformParser LibraryMessages
