Newsgroups: rec.games.int-fiction
Path: gmd.de!jvnc.net!darwin.sura.net!wupost!uunet!nwnexus!jennings
From: jennings@halcyon.com (James Jennings)
Subject: Re: Bureaucracy Meta-Hint? 
Message-ID: <1992Dec7.093037.2453@nwnexus.WA.COM>
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References: <1992Dec6.210229.4535@Princeton.EDU> <WaP=gQ-@engin.umich.edu>
Date: Mon, 7 Dec 1992 09:30:37 GMT
Lines: 12

I have a theory about why Bureacracy is so hard. (I never got off of the
initial street.) The theory is that: When, after a lot of work,
something goes wrong, the tone of the game leads me to assume that this
is the way it was supposed to be. You know...dramatic irony.

So: should I keep telling myself, whenever my bloodpressure goes up,
that this game has solutions to all of its problems? Or is there just a
lot of dramatic irony in it?

Curious.
James

