Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!yale.edu!spool.mu.edu!caen!destroyer!cs.ubc.ca!newsserver.sfu.ca!sfu.ca!neilg
From: neilg@fraser.sfu.ca (Neil K. Guy)
Subject: Re: New TADS game
Message-ID: <neilg.726789268@sfu.ca>
Sender: news@sfu.ca
Organization: Simon Fraser University, Burnaby, B.C., Canada
References: <neilg.726736836@sfu.ca> <1993Jan11.171757.22901@Princeton.EDU>
Date: Mon, 11 Jan 1993 21:54:28 GMT
Lines: 21

jacobw@phoenix.Princeton.EDU (Jacob Solomon Weinstein) writes:

>>It was compiled under
>>TADS 2.0.8 (although it doesn't take advantage of any new TADS 2.0
>>features except for VM, apparently) and is thus painfully slow on a
>>68000 Mac.
>It also uses the "undo" command which was introduced in TADS 2.0.

 Sorry. I did notice it supports "undo." It doesn't support things
like self-opening doors and such... although that could have been a
design decision and not a matter of not using the updated ADV.T from
1.2. By the way, in case there was any misconception, I was not
blasting "Princeton" for being slow. It's an issue with virtual memory
and TADS - I've had to turn off VM when testing my game on a Mac Plus.
Unfortunately you can't seem to do that when playing a standalone TADS
2.0 game on the Mac.

 - Neil K. (n_k_guy@sfu.ca)

 ( hmmmm.... this does appear to be turning into something best left
for rec.ARTS.int-fiction, doesn't it?)
