Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!sol.ctr.columbia.edu!news.unomaha.edu!news.mtholyoke.edu!nic.umass.edu!news.amherst.edu!twpierce
From: twpierce@unix.amherst.edu (Tim Pierce)
Subject: Re: Interactive fiction as virtual reality
Message-ID: <C18GJJ.5Ax@unix.amherst.edu>
Organization: Elitist Usenet Administrators, Stuff and Nonsense Division
References: <2248@blue.cis.pitt.edu> <RUSTY.93Jan20222818@groan.Berkeley.EDU> <2260@blue.cis.pitt.edu>
Date: Fri, 22 Jan 1993 02:06:54 GMT
Lines: 20

In article <2260@blue.cis.pitt.edu> wbdst+@pitt.edu (William B Dwinnell) writes:

>"And not only that..." but just consider the escapist power of all sorts
>of fiction. ASxxxx Sci-fi, fantasym, and romance, have all built 
>entire industries on top of this!

Yeah!  See, science fiction and fantasy is yet another form of virtual
reality!  You can get yourself all wrapped up in a good book (*any*
good book, really, so it's not fair to limit the VR aspect to these
genres, but rather the whole of literature) just like any other
virtual reality thingy!

Maybe reading is virtual reality.

T, off looking for a way to declare rollercoasters virtual reality

-- 
____ Tim Pierce                / 
\  / twpierce@unix.amherst.edu /               Rocks say goodbye.
 \/ (BITnet: TWPIERCE@AMHERST) / 
