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From: tbrengle@wiretap.spies.com (Tim Brengle)
Subject: Re: Scott Adams Adventures in public domain?
Message-ID: <C25JDt.KKJ@wiretap.spies.com>
Organization: Spies in the wire, information co-op, (408) 867-7400
References: <C254wM.Fyr@wiretap.spies.com> <C25E0o.Eq2@ms.uky.edu>
Date: Mon, 8 Feb 1993 22:49:04 GMT
Lines: 23

In article <C25E0o.Eq2@ms.uky.edu> durall@mik.uky.edu writes:
>In article <C254wM.Fyr@wiretap.spies.com> tbrengle@wiretap.spies.com (Tim  
>Brengle) writes:
>> Unless Scott specifically released them into the public domain, his works
>> remain copyrighted for 17 (I believe) years--unless he chooses to renew his
>> copyrights.
>> 
>> Seems to me that the chances of it being legal to "pass them around" (read:
>> steal them) are rather slim.
>> 
>> Tim Brengle
>> Electronic Arts
>
>Is it possible to really "steal" a Scott Adams game?  They don't sell them  
>anymore - or at least I've never seen any.  I always wanted to get a copy of  
>"Adventureland" for the IBM, simply for the nostalgia value.
>
>Does anyone out there know if SA is still in business?

I apologize if you didn't understand.  I guess I didn't say it clearly enough.
The copyright for Scott Adams' games is owned by someone--whether it is Scott
himself or his company.  Regardless of whether the company is in business or
not, it is stealing to copy copyrighted material.
