Newsgroups: rec.games.int-fiction
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From: aa382@Freenet.carleton.ca (Marc Sira)
Subject: Re: Journey (Infocom)
Message-ID: <1993Feb12.211545.6376@freenet.carleton.ca>
Sender: news@freenet.carleton.ca (News Administrator)
Reply-To: aa382@Freenet.carleton.ca (Marc Sira)
Organization: The National Capital Freenet
References: <LAVONIUS.93Feb12175302@plootu.Helsinki.FI> <930112.085918.ahaavie@pcifm02>
Date: Fri, 12 Feb 1993 21:15:45 GMT
Lines: 37


In a previous article, lavonius@plootu.Helsinki.FI (Ville Lavonius) says:

>>In article <930112.085918.ahaavie@pcifm02> ahaavie@ulrik.uio.no (Anders Haavie) writes:
>>
>>  A long time ago, Infocom released a game called Journey. I've heard that it was 
>>   the best of the "Graphics" from Infocom. Does anyone still have that game ?
>>
>Naah. It isn't that good. It isn't even a proper IF-game, being more of a
>choose-yer-path-from-a-list-o-commands-and-also-try-to-guess-several-obscure-
>language-puzzles game.

Interesting...I'd say it's by far the best of the "graphics", if only because
the other graphics weren't all that good. It could have done without the
graphics but for the point-and-shoot display.

I thought it was _more_ "interactive fiction" than other Infocom games, and
less "adventure game" - the story was more seamless. There were some good
puzzles, as well, particularly the end one (which was a smack-yer-forehead
type thing). I liked the way the story would propel you forward even if you
failed to solve a puzzle, with your lack being reflected in the ending. If
you were expecting a more traditional Infocom this could be annoying, of
course, but that's the whole point.

The unfortunate thing is that the game was meant to be the first of the
"Golden Age" trilogy. It doesn't seem the authors plan to complete it, being
a bit disillusioned...sigh, the tyranny of the trashy Sierra marketplace.

-- 
Marc Sira                    |
toh@micor.ocunix.on.ca       |  "Your god drinks...p-p-peach nectar!"
aa382@freenet.carleton.ca    '
