Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!gatech!usenet.ins.cwru.edu!agate!headwall.Stanford.EDU!nntp.Stanford.EDU!bigmac
From: bigmac@leland.Stanford.EDU (Mark Christopher Macsurak)
Subject: Re: Infocom Pieces (Nostalgia)
Message-ID: <1993Apr15.041628.19086@leland.Stanford.EDU>
Sender: news@leland.Stanford.EDU (Mr News)
Organization: DSG, Stanford University, CA 94305, USA
References: <1993Apr14.201939.1@acad.drake.edu>
Date: Thu, 15 Apr 93 04:16:28 GMT
Lines: 32

In article <1993Apr14.201939.1@acad.drake.edu> jwj001@acad.drake.edu writes:
>Hey Infocom Fans!
>
>	Here's a little question for those of you who remember the old days
>of Infocom Packaging.  What is your favorite "game piece" included with the
>game?  For instance, the postcards from Plantefall, the Microscopic Space Fleet
>from Hitchhikers, etc...  Think hard, think back.  My own personal favorites...
>The Swizzel Stick from Hollywood Hijinx, and
>The Fake Centipede from Lurking Horror.
>
>John Jordan
>jwj001@acad.drake.edu
>

I'm glad we're all talking about Infocom Nostalgia now. I feel like sharing
a round of drinks with all of you.

I liked the ticket in Ballyhoo (which was actually important because you had
to notice details about it) and wishing the paper sundial in Trinity would be
more like the solid-looking one in the photo on the cover of the box or that
you could order a sundial like that. In general, game pieces that were 
necessary for the game added tremendously to the experience.

How about favorite documentation in an Infocom package? They did almost every
genre I can think of! I liked the comic in Trinity (again because it had cool
clues), the recruiting brochure in Planetfall, and the "handbook" in Suspect.

Oh yeah, the triplicate form in Bureaucracy is a riot! 'Cause each page is
actually different! Check it out if you've never noticed that before.

                                           -bigmac@leland.stanford.edu

