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From: sunshine@convex.com (Roger Sunshine)
Subject: Re: Infocom Pieces (Nostalgia)
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Date: Thu, 15 Apr 1993 18:36:51 GMT
References: <1993Apr14.201939.1@acad.drake.edu> <1993Apr15.041628.19086@leland.Stanford.EDU>
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In <1993Apr15.041628.19086@leland.Stanford.EDU> bigmac@leland.Stanford.EDU (Mark Christopher Macsurak) writes:

>In article <1993Apr14.201939.1@acad.drake.edu> jwj001@acad.drake.edu writes:
>>Hey Infocom Fans!
>>
>>	Here's a little question for those of you who remember the old days
>>of Infocom Packaging.  What is your favorite "game piece" included with the
>>game?  For instance, the postcards from Plantefall, the Microscopic Space Fleet
>>from Hitchhikers, etc...  Think hard, think back.  My own personal favorites...
>>The Swizzel Stick from Hollywood Hijinx, and
>>The Fake Centipede from Lurking Horror.
>>
>>John Jordan
>>jwj001@acad.drake.edu
>>

>I'm glad we're all talking about Infocom Nostalgia now. I feel like sharing
>a round of drinks with all of you.

>I liked the ticket in Ballyhoo (which was actually important because you had
>to notice details about it) and wishing the paper sundial in Trinity would be
>more like the solid-looking one in the photo on the cover of the box or that
>you could order a sundial like that. In general, game pieces that were 
>necessary for the game added tremendously to the experience.

>How about favorite documentation in an Infocom package? They did almost every
>genre I can think of! I liked the comic in Trinity (again because it had cool
>clues), the recruiting brochure in Planetfall, and the "handbook" in Suspect.

On the note of documentation.  Does anyone remeber the old advertising 
booklets that came with some infocom packages?  My favrorite was the story
"Our Circuits Ourselves" about the "micro-american revolt" (too much lotus
not enough infocom).  I still enjoy reading the story on occasion.

As for props, my favorite was the mask in the really old suspended packages -
It actaully made it to a prime-time TV show (although I can't remember which
one, they were talking about optical illusions and used the mask to show that
depending on which side it was lit from it appeared to be either bowed in or
bowed out.)

I also liked the playing cards in enchanter or spellbreaker (don't remember
which).  They were used as the copy-protect mechanism for the game since 
you needed to know facts and figures from them.

-Roger
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