Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!usc!sdd.hp.com!nigel.msen.com!fmsrl7!destroyer!gumby!calvin!ursa!eball12
From: eball12@ursa.calvin.edu (Edward Ball)
Subject: Re: Granite Wall in Zork I
Message-ID: <eball12.735085734@ursa>
Keywords: Granite walls, thief room, temple room
Sender: news@calvin.edu (The Annoying News Pseudo-User)
Nntp-Posting-Host: ursa
Organization: Calvin College
References: <1993Apr17.194125.25126@ra.oc.com>
Date: Sat, 17 Apr 1993 22:28:54 GMT
Lines: 21

earendil@wizard.etsu.edu (Allen Garvin) writes:

>Anyway, my question is, did the granite wall have some purpose or secret
>hidden within it?? I have wondered this for a bout a decade and have never
>met anyone who could answer me in the affirmative or negative. I know the
>game so well I can draw the whole map (including maze) from memory, but
>this question always plagued me. Anwer me, please, and put my heart to rest.

If I remember correctly (it's been a while), if, while standing next to a 
granite wall, you said the name of the other room with the granite wall, you
would be teleported there, making it easier to get to the thief's Treasure Room
without having to trek through the maze every time.  The third, not-so-
granite wall, had no purpose but to be confusing.  (Not that I figured all
this out on my own -- Zork 1 was my first adventure game, and I had to get
the InvisiClues to beat it.  Same with Zork 2... <shame>...  But I was
proud to say that I beat Zork 3, Enchanter, and Sorcerer without one...  The
Zork and Enchanter series have still got to be the best games I have ever
played...)
--
-- Edward Ball, .sigless Knight ----------------------- eball12@calvin.edu --
                                                                           --
