Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!sol.ctr.columbia.edu!usenet.ucs.indiana.edu!silver.ucs.indiana.edu!msjohnso
From: msjohnso@silver.ucs.indiana.edu (micah shane johnson)
Subject: Re: A Nice Thing About Activision
Message-ID: <C5rMJ9.8yy@usenet.ucs.indiana.edu>
Summary: missing graphics  
Keywords: Zork 
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Organization: Indiana University
References: <1993Apr12.171353.301@juncol.juniata.edu> <1993Apr19.041942.22183@cc.umontreal.ca>
Distribution: usa
Date: Tue, 20 Apr 1993 04:45:08 GMT
Lines: 43

In article <1993Apr19.041942.22183@cc.umontreal.ca> cotee@JSP.UMontreal.CA (Cote Eric) writes:

>[stuff deleted]

>I have played a bit with the LTOI package and the Zork 0
>game.  Well I haven't been really far in the game,
>but I realized that there weren't a lot of graphics.
>Just two columns on each side of the screen that 
>change from time to time depending on your location.
>And also a standard intro screen and a drawing of a 
>rebus on the wall.  That's all.  (But I haven't been
>far into the game.)
>
>But I remember seeing in old magazines a lot more of 
>pictures.  (I remember a computer graphic of the white
>house of the beginning of Zork 1, while it was being 
>built!)

[More stuff deleted]

>And while we are at it, is there a way to get more 
>graphics in zork0?  A "Graphic mode" available?
>
>Eric Cote
>cotee@jsp.umontreal.ca
>-- 
>Eric Cote               Cotee@jsp.umontreal.ca
>Montreal                "Cogito ergo sum"   --NOT!

Later in the game there are puzzles which utilize the graphics
capabilities of your computer, but the bulk of the graphics are
found when you discover an Encyclopedia and look up various subjects,
which are illustrated quite nicely, at least on the GS. [If anybody
knows what that is.]

Don't worry.  The graphics are there.  What'd you expect a Sierra
game? Ack!

Micah Johnson     msjohnson@ucs.indiana.edu
Indiana University



