Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!sunic!uunet!gatech!howland.reston.ans.net!zaphod.mps.ohio-state.edu!caen!batcomputer!munnari.oz.au!cs.mu.OZ.AU!mundil.cs.mu.OZ.AU!moeller
From: moeller@mundil.cs.mu.OZ.AU (Mars)
Subject: Re: Level 9's "Jewels of Darkness"
Message-ID: <9311403.1326@mulga.cs.mu.OZ.AU>
Sender: news@cs.mu.OZ.AU
Organization: Computer Science, University of Melbourne, Australia
References: <1993Apr21.184854.19773@bnr.ca> <C5wryF.2xo@cantua.canterbury.ac.nz>
Date: Fri, 23 Apr 1993 17:43:20 GMT
Lines: 22

In <C5wryF.2xo@cantua.canterbury.ac.nz> cctr120@cantua.canterbury.ac.nz (Brendon Wyber) writes:

>MandatorySpurt wrote:
>> In the original colossal adventure the game ended when all the treasures where
>> collected - this version has an added bit...I am one short of finding all the
>> elves - does anyone know where they are?

>> The Diceman's apprentice.

>What's your mail address?

>Have you used the Elizer on the Skeletons....


Did people like this game?  I thought the whole product was a rather
lame Rainbird game, considering the other great stuff they brought out.  The
only thing good about Jewels of Darkness was the witty hint sheet Level 9
provided you with.
-- 
Mario Moeller   |  The University of Melbourne  |   moeller@mundil.cs.mu.oz.au
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