Newsgroups: rec.games.int-fiction
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From: philip@labtam.labtam.oz.au (Philip Stephens)
Subject: Re: Infocom rating request
Organization: Labtam Australia Pty. Ltd., Melbourne, Australia
Date: Sat, 24 Apr 1993 05:10:41 GMT
Message-ID: <philip.735628241@labtam>
References: <1993Apr21.092619.22965@odin.diku.dk>   <1993Apr21.161820.10855@freenet.carleton.ca>
Lines: 29

Marc Sira writes:

>Suspended is also difficult, and considerably different from the rest.

*** POSSIBLE SPOILERS ***

  I haven't played many of the Infocom games yet (still need to purchase
the Lost Treasures collection), but I thought that Suspended was fascinating.
Five robots, each seeing the same environment in a completely different
way, so that you had to get each robot to describe the same object in order
to understand what on earth it was.  It was a very clever idea.  I didn't
think that the game was particularly difficult once you worked out how to
interpret a robot's information, at least as far as solving the fundemental
puzzles went.  But I never did do very well in saving the lives of the
population topside. :-)

>Everything else is a breeze. ;)

  You must be a better puzzle solver than I am, then. :-)  I found the
entire Zork trilogy to be particularly difficult, much more so than
Suspended.  In Zork there were always a couple of puzzles that had me
stumped for a very long time (e.g. the egg in Zork I, the bank in Zork II,
and the baseball diamond in Zork III).

-- 
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