Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uknet!bnr.co.uk!bnrgate!bcars267!news
From: Mandatory Spurt <90404939@vax1.dcu.ie>
Subject: Re: INFIDEL
Message-ID: <1993Apr30.154601.4652@bnr.ca>
X-Xxdate: Fri, 30 Apr 93 11:45:22 GMT
Sender: news@bnr.ca (usenet)
Nntp-Posting-Host: 47.107.4.89
Organization: Breach Birth
X-Useragent: Nuntius v1.1.1d20
References: <1993Apr29.114243.1@acad.drake.edu> <1rpnf5INNhf2@elroy.jpl.nasa.gov> <1rqh0h$pta@agate.berkeley.edu>
Date: Fri, 30 Apr 1993 15:46:01 GMT
Lines: 26

In article <1rqh0h$pta@agate.berkeley.edu> Steve Derby,
sderby@garnet.berkeley.edu writes:
>As Infocom has said (years ago), the ending of Infidel is death. While I
admit
>there's this feeling of "I spent hours on this just to die??", I think
it was
>a pretty unusual ending - one that wasn't particularly surprising,
considering
>Michael Berlin's writing.
>In my humble opinion, the value of Infocom games is getting through the
puzzles
>to the end and enjoying the story - not looking for some fanfare (I
liked the
>end of Planetfall and its "fanfare" as much as the next guy, but I
certainly
>didn't expect the parade in every Infocom game)


I remember expecting the usual 'fanfare' after completing Infidel - and
was pleasantly surprised at the unhappy ending.  The usual smile of smug
satisfaction sitting on my face seeing the completed score, and then
reading the last passage...serve's the fucker right, was my only thought.

Excellent ending - shows that life isn't just one happy adventure.

The Diceman's apprentice.
