Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!howland.reston.ans.net!torn!nott!bnrgate!bcars267!news
From: Mandatory Spurt <90404939@vax1.dcu.ie>
Subject: Re: Help for Eye of Beholder 1
Message-ID: <1993May6.124737.9482@bnr.ca>
X-Xxdate: Thu, 6 May 93 08:47:02 GMT
Sender: news@bnr.ca (usenet)
Nntp-Posting-Host: 47.107.4.89
Organization: Breach Birth
X-Useragent: Nuntius v1.1.1d20
References: <1993May5.205812.1102@wuecl.wustl.edu>
Date: Thu, 6 May 1993 12:47:37 GMT
Lines: 30

In article <1993May5.205812.1102@wuecl.wustl.edu> Felis Lynx,
felis@wucs1.wustl.edu writes:
>I've just gotten around to playing EOB(1), and I'm now in the Drow City.
>I know where the Dwarven Prince is and can rescue him, etc.  I have yet
>to finish exploring the higher levels of the Drow City, though.  What is
>annoying me right now is the room with the "Combination Lock".  It's got
>six buttons linked to six magic missile shooters.  Two floor buttons
trigger
>the shooter associated with the closest button.  There's a sign prior to
>entering that says, "Combination Lock -- Be Quick".  At the other corner
is
>a door that can be opened with a key found inside the room.  Beyond is a
>door that has no lock or button (although I've fallen into the room
beyond
>from the level above and found nothing there except an Extra Healing
Poition).
>There's also a section that, with a little ingenuity, leads to another
>stair down.  Normally, the "Combination Lock" wouldn't be annoying me,
but
>there's a large section of the map for that level that is unreachable, so
>I'm thinking that the "Combination Lock" does SOMETHING.  Any ideas?


I had the same problem...but you can still go on and finish the game. 
Still, I'd be interested to know how the lock is solved - because there
are no clues given beforehand as to what it would contain.  I actually
tried all the possible combinations, but to no avail, so I assume
something else is required aswell.

The Diceman's Apprentice.
