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From: dcbii@rob.raleigh.ibm.com ()
Subject: Re: Solving Zork III (was Re: Worst Infocom Ending)
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Message-ID: <1993May7.182301.23735@sernews.raleigh.ibm.com>
Date: Fri, 7 May 1993 18:23:01 GMT
References: <1rs8tg$gbu@usenet.INS.CWRU.Edu> <1993May1.114920.13451@leland.Stanford.EDU> <uerics.736388694@mcl> <1993May7.091340.3907@leland.Stanford.EDU>
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Keywords: infocom zork trilogy solution solve solving rating difficulty time
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bigmac@leland.Stanford.EDU (Mark Christopher Macsurak) writes:

>Whoa... that reminds me of another
>thing. Does anyone understand the Oddly-Angled Rooms to Zork II? I solved the
>puzzle, (first time by accident), but I could never figure out how to map it!
>It seems like the rooms move around. I would appreciate if anyone could tell
>me if they know.

That blasted puzzle was the only thing that kept me from solving Zork II
completely on my own.  I thought even the Spellbreaker puzzles were easier,
but I guess it depends on your perspective.

Possible spoilers below (for those who haven't solved Zork II):






















The way the puzzle was described in the invisiclues was that the direction
you needed to go was in the shape of a baseball diamond (I never caught
the clues about "first base" and the Babe Flathead bat).  Whether or not
you actually reached the next room (and what room you reached) was
probabilistic.  I tried mapping this maze with every item I had, and quickly
found that mapping does you no good.  If you continue around the "diamond"
with a change in your attempted direction everytime the brightness in the
"light" increases, you will solve the puzzle when you finally reach
home plate.


Dave Barnhart                    email: 70672.1311@Compuserve.com

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