Newsgroups: rec.games.int-fiction
Path: gmd.de!ira.uka.de!howland.reston.ans.net!agate!linus!linus.mitre.org!news
From: John_Swartz@iegate.mitre.org
Subject: Re: Zork II  Help Needed.
Message-ID: <1993May17.144655.5043@linus.mitre.org>
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References: <C74Mt3.8GK@cs.uiuc.edu>
Date: Mon, 17 May 1993 14:46:55 GMT
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In article <C74Mt3.8GK@cs.uiuc.edu> richards@cs.uiuc.edu (Ben Richards) writes:
>   I am stuck big time on Zork II.  Any help/hints/spoilers are welcome.
>
>












 
MINOR SPOILERS TO FOLLOW ...



































>--  I can't do anything productive in the Wizard's Lair (the seris of rooms
>   past the Gaurded Room).



You need to get the spheres -- note the different colored-stands in the
Wizard's workshop.


>
>-- How do you move the Menhir.



You might be able to ask the demon to do it for you, or you need the Wizard's
wand to do it -- solving the puzzle of the spheres will help you to achieve
this.





>
>-- What's up in the Topiary.  If I stand around long enough, I get killed. 
>

Did you ever read "The Shining" by Stephen King?  My advice is, don't stand
around in the topiary long enough.





>-- How do you get past Cerebus (sp?), the dog gaurding the bridge to hades.
>



You need to find his collar.  Where?  Let's just say if you can solve the above
puzzles, you'll find it.






JOHN


"A hollow voice says, 'Fool'"


