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From: crosby@ucsu.Colorado.EDU (Matthew Crosby)
Subject: Re: Lebling Question?
Message-ID: <1993Jul1.231519.17959@ucsu.Colorado.EDU>
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Organization: University of Colorado, Boulder
References: <20t7kj$k78@vine.cp10.es.xerox.com>
Date: Thu, 1 Jul 1993 23:15:19 GMT
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In article <20t7kj$k78@vine.cp10.es.xerox.com> tkrissel@cp10.es.xerox.com (C. Todd Krissel) writes:
>I was reading the article "Zork and the Future of Computerized
>Simulations" by David Lebling.  It appeared in a 1980 issue of
>"Byte" magazine and someone had uploaded to some site that I
>have long since forgotten.
>
>Anyway, in the article, David refers to another game that has
>different goals, and he mentions:
>
>	It is possible to imagine games in which the goals
>	are different.  Some programmers in southern Cali-
>	fornia have designed a game in which the moral
>	choices the player makes have a significant impact
>	on the game.  For example, does the player give an
>	old man some water?
>
>Does anyone know what game Lebling is referring to?  I think
>I've seen David Lebling post to this group before, but I
>don't have his address handy.
>
Hmm.  The old man/water problem sounds very similar to the one in Zork III.

Anyway, I'm not sure what he would be talking about.

(Before someone says Ultima, Ultima IV, while being ground breaking and 
implementing this does not come on the scene until much later)


-- 
-Matt							crosby@cs.colorado.edu
Mere anarchy is loosed upon the net!
