Newsgroups: rec.games.int-fiction
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From: jdunne@rchland.vnet.ibm.com
Subject: Re: Leather Goddesses Help Wanted
Message-ID: <1993Jul16.205146.27983@rchland.ibm.com>
Sender: news@rchland.ibm.com
Date: Fri, 16 Jul 1993 20:51:46 GMT
Disclaimer: This posting represents the poster's views, not necessarily those of IBM
References: <225q9b$ll8@uniwa.uwa.edu.au> <1993Jul16.134843.10498@rchland.ibm.com> <CA9MHL.JtA@rice.edu>
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Organization: IBM, Rochester, Mn
Keywords: Leather, Help
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In article <CA9MHL.JtA@rice.edu> adam@owlnet.rice.edu (Adam Justin Thornton) writes:
>In article <1993Jul16.134843.10498@rchland.ibm.com> jdunne@rchland.vnet.ibm.com writes:
>>In article <225q9b$ll8@uniwa.uwa.edu.au> taliesin@gu.uwa.edu.au (Greg Wheatley) writes:
>>>I`ve been stuck at the same point in the game for ages
>>If I remember right, in the catacombs you have to jump every 3 turns, hop 
>>every 4 turns, and say keewapa every 5 turns.  This will keep all of
>>those things from happening.  Also you need a map of the catacombs to get 
>>through them.  And if I remember right the map was not totally acurate.
>>
>You remember wrong.  Those aren't the delays or actions.  But they are there,
>right in part of the stuff that came in the package.  Along with the
>catacomb map.  Which, I think, _was_ accurate, except maybe some of the
>passages had collapsed, but I might be thinking of another game.
>
>(One is right, but the interval is wrong.  One is nearly right, and the
>interval is wrong.  The third is just plain wrong.)
>
>But everything you need is in your documentation.  Sure hope you didn't
>pirate the game.

Nope, I did not pirate the game.  I was playing it on my friends computer years ago...
After all pirating is illegal, and I will not do that.  After all, buying games helps
programmers keep jobs.

But yes, the map did not show which passages where blocked, which I though was
annoying.

Joe Dunne.


