Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!destroyer!nntp.cs.ubc.ca!uw-beaver!newsfeed.rice.edu!rice!adam
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: The Wizard of Wishbringer
Message-ID: <CEnEwo.Au1@rice.edu>
Sender: news@rice.edu (News)
Organization: Milo's Meadow
References: <292vjb$7am@agate.berkeley.edu> <GUIJT.30.750082328@stpc.wi.leidenuniv.nl> <2959jh$qlg@agate.berkeley.edu>
Date: Sat, 9 Oct 1993 21:12:24 GMT
Lines: 18

In article <2959jh$qlg@agate.berkeley.edu> sderby@garnet.berkeley.edu (Steve Derby) writes:

>In any event, that puzzle (and some others...the executioner's riddle comes
>to mind) weren't even original. It would have been nice to see something
>new and refreshing instead of rehashing tired old puzzles.

The rose.  The pigeon.  The knight.  Z0 had its share of new and exciting
puzzles.  Finding the old chestnuts was like meeting old friends in the
game.  I wish there'd been more continuity of geography with the rest of
the Zorks, though, which would have given the same feeling but to a better
extent.

Adam
-- 
adam@rice.edu | These are not Rice's opinions.  Nor are they those of IS,
the Honor Council, Tony Gorry, God, or Kibo.  They're mine.  Got it?  Good.
"The object of life is to make sure you die a weird death."--Thomas Pynchon
Save the Choad! | Keep electronic privacy legal; support EFF. | 64,928 | Fnord
