Newsgroups: rec.games.int-fiction
Path: gmd.de!Germany.EU.net!mcsun!uunet!cs.utexas.edu!newsfeed.rice.edu!rice!adam
From: adam@owlnet.rice.edu (Adam Justin Thornton)
Subject: Re: personal dislike
Message-ID: <CFFv05.78E@rice.edu>
Sender: news@rice.edu (News)
Organization: Milo's Meadow
References: <GUIJT.49.751296561@stpc.wi.LeidenUniv.nl> <9310241135591.bnewell.DLITE@delphi.com> <2afgit$8ok@cville-srv.wam.umd.edu>
Date: Mon, 25 Oct 1993 05:52:53 GMT
Lines: 17

In article <2afgit$8ok@cville-srv.wam.umd.edu> eldridge@wam.umd.edu (Michael Levy) writes:

>   If you're talking about the garden maze, I actually liked that part of
>the game. The thing I didn't like about T-Zero was the abundance of puzzles
>which had no logical solution, i.e. were puns or required knowledge of 
>literature or pop-culture. Once I heard about the solution to the
>suspension bridge puzzle, I decided to hell with it.

Yeah...is there a walkthrough?  I like the prose, but I can only get _some_
of the, er, terns of phrase, as it were, to leave no bird unstoned.

Adam
-- 
adam@rice.edu | These are not Rice's opinions.  Nor are they those of IS,
the Honor Council, Tony Gorry, God, or Kibo.  They're mine.  Got it?  Good.
"The object of life is to make sure you die a weird death."--Thomas Pynchon
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